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azoic

'Fear The Strangers' Mini Expansion

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'Fear The Strangers' Mini Expansion download:
http://www.talismanisland.com/expansions.htm

It's a small and easy to create expansion, 42 cards,
a rules p0df with the 'Fear The Strangers' sheet.

Some information from the rules …

Encountering Strangers
You have been encountered by Mephistopheles on a
mission to this land. Whenever a character encouters
a Stranger from an Adventure Card, the horrible evil
Mephistopheles forces him to bring some Black Cards
in play. The Player must roll one die to see how many
Black Cards are drawn facedown:
1-2) 3 Black Cards are placed facedown on the
       Adventure Card pile
3-4) 6 Black Cards are placed facedown on the
       Adventure Card pile
5-6) 9 Black Cards are placed facedown on the
       Adventure Card pile
The Black Cards placed on top of the Adventure Card
pile work exactly like Adventure Cards in the base game.  
If all Black Cards are drawn, Mephistopheles returns to his
own dark kingdom. Go on with the normal game play.


Auch mal etwas in Deutsch:
Die Idee ist eine kleine, einfach herzustellende Erweiterung
zu erstellen, die unabhängig vonanderen Erweiterungen einfach
in das Spiel zu integrieren ist.

Momentan gibt es nur eine englischsprachige Version, 42 Karten
und Spielregel mit 'Fear The Strangers' Sheet. Immer wenn eine
Stranger/Fremder Karte gezogen wird, wird gewürfelt und eine
entsprechende Zahl von Karten, genannt Black Cards, verdeckt
auf den Abenteuerkartenstapel gelegt. Das Spiel geht dann
normal weiter …

Downloaden, drucken, ausschneiden, loslegen … ein Bedrucken
der Rückseite macht die Karten zwar schöner, ist aber nicht
notwendig.

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So does it come into play when the Mephistopholes card is encountered? Or how? Little hint. 

 

Actually looks interesting. I like ideas that enhance elements already in the basic game.

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The 'Fear The Strangers' is not the Mephistopheles Expansion!

If a Player encounters a Stranger (from an Adventure Card)
Mephistopheles forces him to bring some Black Cards in play!

The Player must roll one die to see how many Black Cards are drawn:
1-2) 3 Black Cards are placed facedown on the Adventure Card pile
3-4) 6 Black Cards are placed facedown on the Adventure Card pile
5-6) 9 Black Cards are placed facedown on the Adventure Card pile

The Black Cards placed on top of the Adventure Card pile work exactly
like Adventure Cards in the base game. If all Black Cards are drawn,
Mephistopheles returns to his own dark kingdom.

Go on with the normal game play (no dice roll, if a Stranger occurs).

See also the PDF Rules or feel free to make your own rules.

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