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seanie4199

Hate Ratlings?

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Hi, after reading alot of posts i have begun to see a lot of hate for ratlings even to the point in one post someone even said that they were all dead in the universe. I can see a reason why anyone would hate the ratlings as they seem to be balanced and not really a big problem to any group other than the fact some people seem to be unable to find a RP way of fitting them in with a group ( but IMO they can be attached to units as recon/sniper support, or even a Cook for high ranks such as the commissar's personal cook etc). They also seem to add a little (no pun intended) light relief from all the grim faced troopers with a jaded past that seem to haunt the ranks. Can anyone help me understand why they are so disliked and unwanted? 

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I'm not sure, since I actually quite like Ratlings, personally, for exactly the reasons you say. They're good at their job, they're balanced, and they help provide a little lightheartedness in a group.

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Ratings aren't dead. Not by a long shot, and whoever told you that needs to go back to Warhammer 40K school. The race that GW killed off in 40K was the Squats. Basically space dwarves, like Eldar are space elves. Then GW lost their sense of humour and killed them off. 

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Ratings aren't dead. Not by a long shot, and whoever told you that needs to go back to Warhammer 40K school. The race that GW killed off in 40K was the Squats. Basically space dwarves, like Eldar are space elves. Then GW lost their sense of humour and killed them off.  And Ratlings seem pretty good to me, though none of my players really ever go for sniper characters, turning towards either interaction based or combat based instead of a ranged specialist. :(

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I think the person who said that they were dead was saying it for just his groups rp universe just so noone would pick the little snipers

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Our GM ruled that they are dead in our universe, and it's probably because they are portraited kinda like a halfling in space with a sniper rifle. Comic relief.

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My GM is the same, told me that Ratlings had no place in his game.

He's the GM, it's his world, so my response was "Okay".

So I'm now playing a Weapon Specialist and I persuaded my group to take Sniper Rifle as the favoured basic weapon of our regiment.  I still get BS and Finesse as aptitudes and due to a duplicate picked up perception so I have everything I wanted in a sniper.  (although I'm playing more as designated marksman)

My only real "loss" is that my companion can't do "set up shot" so I'm vulnerable to dodging.

My orginal concept and my character being much more sociable and playing being "Private walker" with requisitions and the like but I'm happy with what I ended up with.

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Hate is such a strong word, apropriate, but strong.

People do seem to be prejudice against the short, and after Peter Dinkladge did such sterling work for the cause.

They balance well in that they are they size of a gretchin (about) but can be one of the highest damagers out there and their much better sneakers than anyone else that lets them survive.

I like the little blighters. Part of the key source for 40k was taking existing fantasy tropes and adding grimdark until they are covered in blood and genocidal. Applying the same rules the Ratlings is all that's required. Maybe have them beaten up by other soliders but show their worth in massive numbers of confirmed kills. Instead of having Bilbo baggins go on an adventure you have a vengefull murderer who's mother was raped by Dark Elves.

I think abhumans are an important addition, they do for the Imperium what 300 does for the ancient Persian army. Establishing that it's 10's of thousands of light years across and an incredible variety of people (other than just changing the outfit, someone put in another skin tone for Emperors sake). I had another thread about it prior to the game coming out.

Of course, with all abhumans they are supposed to be rarer and just not appropriate to allow into every regiment. Normally abhumans do have their own regiments but it's not hard to imagine that there might be a abhuman slum within a hive or city that has troops drawn from.

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I thought the hate was coming from the fact that he is the designated sniper unit of the game, and for some reason, people wants to play human snipers now.

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I just don't see why people don't want them in the game. I thought it was the sniper thing too but then realised that its the ratling they don't like. Is it possible that having a ratling makes a group less dark and gritty? Because surely it all about how you rp them

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Braddoc said:

I thought the hate was coming from the fact that he is the designated sniper unit of the game, and for some reason, people wants to play human snipers now.

Well people do get jelly, but I think that's just down to the specific sniper comrade (other than a higher base BS and better stealth, which is fair enough) but limiting your Weapon Specialist to a sniper rifle does suffer a comparitively but does the job well and has a LOT more flexibilty.

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Gokerz said:

I just assume Kender have ruined all types of halfling for most roleplayers everywhere forever.

*shudder*

 

As for snipers, I was happy to let my players take the comrade advances of the ratling as a human weapon specialist. I was against ratling because I feel like they interfere a bit with unit cohesion. However, if a player was keen on it, I'd let them. Ogryn, on the other hand, that's a no go.

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Personally I dont like ratlings, or Ogryns for that matter though i prefer people playing ratlings to ogryns. This is not just my opinion but my group's opinion as well. Its not that we hate them it is just that they dont really seem to fit. I would much prefer to have my group play a character with depth rather then "here is gun, here is enemy, me shoot enemy," like an ogryn would play. There are also ways to make the weapon specialist class exactly the same as a sniper or an ogryn if they get enough experience. I would rather they play a human character who is good with a long las then a ratling who is only good with a long las. plus if i allow ogryns and ratlings then everyone will want to be one and it would make for a very boring adventure.

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Characters are as deep as you role play them.  Ogryns are simpletons, but there's more than one way to play a simpleton, jsut got to work a bit for it, really…

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Braddoc said:

Characters are as deep as you role play them.  Ogryns are simpletons, but there's more than one way to play a simpleton, jsut got to work a bit for it, really…

yeah but to me ogryns and ratlings just dont fit in the Imperium, i never liked them in the tabletop version and i still dont think they fit in the RPG version. plus there is a way to get similar builds from other specialties.

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I can see what you mean but abhumans have played a part in the guard as far back as I can remember, sure they got rid of beastmen and I have yet to see them in any of the guard fiction (I maybe wrong and if there is any abhumans in any guard fiction I'd love to know) but they fill a needed function and from a rp point of view the are just trying to do there bit of fighting for the emperor. As for abhumans having a one trick pony rp style e.g. me get gun, me see enemy, me shot enemy. This isn't true. Look at Lenny in 'of mice and men' he was a man who would be called simple but an amazing character who wasn't one dimensional and would see the world in a very different way from what we do. Imagine what a character like that could bring to the group

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seanie4199 said:

I can see what you mean but abhumans have played a part in the guard as far back as I can remember, sure they got rid of beastmen and I have yet to see them in any of the guard fiction (I maybe wrong and if there is any abhumans in any guard fiction I'd love to know) but they fill a needed function and from a rp point of view the are just trying to do there bit of fighting for the emperor. As for abhumans having a one trick pony rp style e.g. me get gun, me see enemy, me shot enemy. This isn't true. Look at Lenny in 'of mice and men' he was a man who would be called simple but an amazing character who wasn't one dimensional and would see the world in a very different way from what we do. Imagine what a character like that could bring to the group

Yeah I see what you mean by this, Im not saying the abhumans arent good to have i just feel like they dont really fit in with the rest of the squad. In the imperial guard most abhumans are looked down apon and not really a part of the group (IMO). It can be hard to fit in an abhuman among a squad of xenophobic, mutant-hating, and trigger happy players. Maybe it is just my group but unless it is a squad of abhumans it would be difficult to fit in with the rest of the squad.

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I understand your point it just seems a shame that they are seen like this. Really I need to see some abhumans in guard fiction to see what a professional writer does with them. But besides the odd paragraph in source books there isn't any that I can find.

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MILLANDSON said:

Gokerz said:

 

I just assume Kender have ruined all types of halfling for most roleplayers everywhere forever.

 

 

Kender?

Apparently when writing the Dragon Lance setting for D and D the desginers descided that Halflings were insufficiently Twee.

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Kender: annoying, overly locquacious, compulsively thieving, inattentive, and too inquisitive for their own (or anybody else's) good. Dragonlance's version of Halflings. HATE them. The universal monkey wrench that losens the bolts (and the pacing) on every single adventure the GM conceives. Want a PC wandering off by him/herself for hours upon hours of gaming time? Go for it. Otherwise, genecide is the best answer. Killed, every last one of them, by angry Minotaurs.

Years ago, while still running AD&D games, I murdered every Halfling, Hobbit, and Kender (and Gnomes, too…useless fecks). They simply did not exist. Never did, as far as I was concerned. Short, fat, always bitching about being hungry, or always eating, snooping, wandering off, stealing from the other party members ("Oh now, bother. Where did my sword +3 versus Lycanthropes get off to? Sure would be helpful about now…"), always getting into trouble and expecting others to help them out of it. Good for nothing but offering the constant question "Can I get a backstab in?" That is NOT comic relief. That is a GM's worst effing nightmare. And "Ratlings"? What the hell kind of nomenclature is that? Dwarfs became Squats, Halflings become Ratlings? More than anything, as Ratlings are concerned, it is their racial name that most bothers me.

Most (and I emphasize most, not all) people play Hobbits, Halflings, Kender, and Ratlings as if they were familial off-shoots of Pippin and Merry, there is no originality, it's boring to see, hear, and deal with, and I'll not have a game devolve into a completely unenjoyable morass because of them. My worst nightmare would be a duo of players that wanted to do the Master-Blaster Halfling/Ogryn routine. Nope. Not gonna have it.

Now, if someone wanted to play a Human IG specialist referred to as a Ratling, that would be a different story. You're playing a Ratling, it's just Human, and not an annoying little, fuzzy-footed, thieving, rolly-polly bellied munchkin shitestick.  

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i do hate them, as gm and player, borring cliche, full of banality. With One big exception:

Sexy shoeless God of War, Belkar from Order of the Stick.

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boruta666 said:

 

i do hate them, as gm and player, borring cliche, full of banality. With One big exception:

Sexy shoeless God of War, Belkar from Order of the Stick.

 

 

Belkar for President reir

Jutlander likes this

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