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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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51powerski

Give Glory to the Prince of Pleasure!

83 posts in this topic

Sounds interesting. Was hoping for expanded psychic disciplines and a little assortment of psychic powers, seeing as ToB was not a place for such things. Like a few more unaligned/telekinesis/telepathy powers. I guess the powers from OW can be converted in any case, as there's an interesting selection.

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A tiny, petty part of me is proud to have guessed the title right.

So we've got beefier minions, potential rules for cults and followers, new Daemon Engines, Seduction (which apparently works on other PCs; dear lord no), and the usual four new Archetypes.

I'm guessing… Emperor's Children Noise Marine, Word Bearers Dark Apostle, some kind of evil Rogue Trader (gotta have a class that utilizes the new social rules!), and then I'm not sure for the last one.

Looking forward to it, and Nurgle after!

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Ah, definitely looking forward to this. Looks like it is going to have lots of stuff that can also be used in the other RPG lines (Rogue Trader comes to mind ;) ). Especially the wordings used for "social combat" tickles my Black Library corrupted mind, should be interesting!

Also, I dearly hope that this one and Tome of Decay/Rot/Poo are going to have new psychic powers, those are always fun.

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You guys saw that Tome of Fate had pages and pages of new psychic powers, right?


Anyway, I'm glad this is finally announced. It's been interesting to watch everyone speculate on whether it was going to be Nurgle of Slaanesh next. Congrats to those that guessed "Excess". Lot of fun stuff in this one. Y'all should like it!

BYE

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H.B.M.C. said:

You guys saw that Tome of Fate had pages and pages of new psychic powers, right?


Anyway, I'm glad this is finally announced. It's been interesting to watch everyone speculate on whether it was going to be Nurgle of Slaanesh next. Congrats to those that guessed "Excess". Lot of fun stuff in this one. Y'all should like it!

BYE

Yes, thats why I absolutely loved ToF since they are all so awesome. I am just a bit of a sucker for all things psykery, because I have been playing a psyker in my Dark Heresy group ever since that game came out so its nice to see new stuff every now and then. Especially since none of my players have  shown any interest in non-Tzeentchian psyker powers so I can quite freely do all sorts of Slaanesh and Nurgle warp magicks to them without them knowing the powers :)

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Asoral said:

Yes, thats why I absolutely loved ToF since they are all so awesome. I am just a bit of a sucker for all things psykery, because I have been playing a psyker in my Dark Heresy group ever since that game came out so its nice to see new stuff every now and then. Especially since none of my players have  shown any interest in non-Tzeentchian psyker powers so I can quite freely do all sorts of Slaanesh and Nurgle warp magicks to them without them knowing the powers :)

Even though the majority of the really good psychic powers aren't Tzeentchian?

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I am looking forward to a geographical description of the Ragged Helix.  That seems like a cool astroid belt where a heritic can claim an island and retire in luxury writing his memoirs. 

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I am looking forward to a geographical description of the Ragged Helix.  That seems like a cool astroid belt where a heritic can claim an island and retire in luxury writing his memoirs. 

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peterstepon said:

I am looking forward to a geographical description of the Ragged Helix.  That seems like a cool astroid belt where a heritic can claim an island and retire in luxury writing his memoirs. 

So long as those memoirs are written in the perfume-laced ichor of daemons upon the flayed-but-still-living hides of countless slaves as they writhe in torturous extasy, I don't think anyone will object. At least, not if they want their faces to remain attached to their skulls.

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Putting out my guess for "Tome of Rot" for the last one.

Who is left for Traitor Legions? I think it's down to… Word Bearers, Iron Warriors, Death Guard, and Black Legion? Then this book has to have Word Bearers and the Unaligned choice.

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Plushy said:

 

Putting out my guess for "Tome of Rot" for the last one.

Who is left for Traitor Legions? I think it's down to… Word Bearers, Iron Warriors, Death Guard, and Black Legion? Then this book has to have Word Bearers and the Unaligned choice.

 

 

"This book" as in the Slaanesh or Nurgle book? The Slaaneshi one obviously  has Emp's Children while Death Guard is in the Nurgle one. World Bearers is most likely the other Legion in the Slaaneshi book due to their preachy attitude. The 2nd Legion in the Nurgle book I'm unsure about. My guess is Black Legion due to being more iconic than Iron Warriors.

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Plushy said:

Putting out my guess for "Tome of Rot" for the last one.

Who is left for Traitor Legions? I think it's down to… Word Bearers, Iron Warriors, Death Guard, and Black Legion? Then this book has to have Word Bearers and the Unaligned choice.

Im still holding to my prediction of tome of decay.

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BrotharTearer said:

Asoral said:

 

Yes, thats why I absolutely loved ToF since they are all so awesome. I am just a bit of a sucker for all things psykery, because I have been playing a psyker in my Dark Heresy group ever since that game came out so its nice to see new stuff every now and then. Especially since none of my players have  shown any interest in non-Tzeentchian psyker powers so I can quite freely do all sorts of Slaanesh and Nurgle warp magicks to them without them knowing the powers :)

 

 

Even though the majority of the really good psychic powers aren't Tzeentchian?

Yes, they are a bit like that. To be frank, we have had only two players who have wanted to play a psyker, while the other died quickly and made another archetype so we haven't exactly had a wide selection of psykers.

Altho big T has my favourite combo of Mindscourge + Labyrinthine Conundrum. Awfully long way of proving your superiority by turning your enemy into a blithering moron, but just so a very Tzeentchian way to do things :)

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peterstepon said:

I am looking forward to a geographical description of the Ragged Helix.  That seems like a cool astroid belt where a heritic can claim an island and retire in luxury writing his memoirs. 

Im also rather fondly waiting for this too, since my campaign has largely been focused around the players mucking about in Ragged Helix and its going to be rather interesting to see how much the "official" description of the place differs from mine :P

Many awesome moments have been had in the area and it proved especially good way of broadening the players mindset of "we aint in Kansas/realspace anymore" to be able to walk from one planetoid to another through space and having habitation planetoids which have multiple layers inside so the neighbour above you is walking upside down on the outer crust while your "down" neighbour is doing the same thing, Australia style :P

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I'm so psyked for this (pun intended.)

May as well throw out some predictions too. I'm thinking it's going to be Word Bearers in this one, and the obvious Emperor's Children. In Nurgle's tome, I'm guessing Death Guard and Iron Warriors. The whole "breaking things down slowly in siege warfare" might line up more with Nurgle, and the Black Legion is basically vanilla Chaos Marines.

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I am quite excited at the prospect of more material for Black Crusade, especially the more subtle ways of the Darkling Prince. As far as predictions go, here are thoughts on the Iron Warriors vs. Word Bearers debate, because it could go either way -- it's all in how you prioritize.

 

The Iron Warriors could go Slaanesh because their initial sin was pride. Pride brought about their corruption and downfall. Pride drove them to value themselves over the Imperium at large. Pride drove Perturabo to scorn his brother-Primarchs. When Horus sought to win the Iron Warriors to his side, he played on the many, many affronts to their pride -- the anonymity in which they labored, their existence in the shadow of Dorn and his Fists, the revolt on Olympia. The breaking of the Imperial Palace was, for the other elements of the Warmaster's Host, an obstacle on the way to their objective -- but to the Iron Warriors, the breaking of the Imperial Palace was a victory in and of itself: That which you build, we can destroy. After years of being watching Rogal Dorn receive all the honor and the glory for his talents, his skills, and his accomplishments, Perturabo could send no clearer message of his supremacy than to tear down Dorn's masterpiece. In short: Anything you can do, I can do better. Pride is their sin, and pride is a very Slaaneshi sort of sin.

The Iron Warriors could go Nurgle because their method of warfare is the slow, steady deconstruction of siege warfare: a grinding, inexorable, inevitable nightmare, from which there can be neither escape nor mercy. They are entropy. They are the breakers of all things. They are the twilight of the most basic elements of civilization -- the wall, the city, the community. They will come and all shall be dust.

 

The Word Bearers could go Slaanesh because their method of corruption is the whisper, the word, the lie. They preach and they entice and they draw you in, your ruinous reward a blackened soul as a slave of the Pantheon. They twist reason from depravity and logic from madness. They draw out the worst in Men and bind it to the best in Daemons. It is the way of the Slaanesh to convince and cajole, and it is the way of the Word Bearers to kill with venomous words…

The Word Bearers could go Nurgle because their initial sin was despair. They sought a God, and when He refused their worship, they turned their devotion to the pale and malevolent shadows of the Warp. In their sorrow, they forgot that their Emperor, whom they believed to be a god, was the purpose of their veneration -- that worship for the sake of worship is hollow and self-serving. Had they taken refuge in the value of their work, in the wisdom of their God-as-Emperor and their Emperor-as-God, they might have ignored his denials of deism as the humble signs of a worthy god. Their crisis of faith was their undoing, because they gave in to despair, preferring the sham of worship over the substance of faith.

 

So you see, depending on the priorities of the authors, we might find either the Iron Warriors or the Word Bearers as the unaligned Legion in the Tome of Excess. Neither would be strictly wrong -- indeed, one of the best things about including the unaligned Legions in the Tomes is to provide a different perspective on the corruptive and all-intrusive nature of Chaos. The Night Lords scorn the Warp, but still their penchent for murder serves Khorne. The Alpha Legion schemes on behalf of a long-abandoned Emperor, but all such plots are the purview of Tzeentch. Chaos can be subtle, its influence unseen. I look forward to learning how Fantasy Flight will prioritize their inclusion of the last of the Fallen Legions.

 

-- Vyker

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I am still hoping it is slanesh-fallen angels, nurgle-iron warriors, unaligned book-black legion and word bearers. I dont really expect it to be, but a guy can hope.

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I'm really curious to see how the social attacks vs. PCs is going to work. I've seen 'social combat' done so poorly that it's thrown aside like AD&D 1e's unarmed combat and psionics rules. I've also seen players that refuse to play in games where their characters can be manipulated by NPCs, so I'm wondering how this will pan out both here on the forums and also in my group.

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Asoral said:

BrotharTearer said:

Even though the majority of the really good psychic powers aren't Tzeentchian?

 

Yes, they are a bit like that. To be frank, we have had only two players who have wanted to play a psyker, while the other died quickly and made another archetype so we haven't exactly had a wide selection of psykers.

Altho big T has my favourite combo of Mindscourge + Labyrinthine Conundrum. Awfully long way of proving your superiority by turning your enemy into a blithering moron, but just so a very Tzeentchian way to do things :)

You don't need Mindscourge for Labyrinthine Conundrum to be obscene. That power is just… silly. It's pretty much a guaranteed stunlock until helplessness, and any GM who allows it in its curent state is asking for trouble. ^^ Hell, it doesn't even have Attack as a subtype so you can shoot someone else with your other Half Action in the same turn. Whoever wrote that power must have been high or something. :P

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I am expecting a blademaster as an archetype, Slaneesh is perfection and a true blade master is not a blood craving frenzied monster but a calculating and cunning oponent.

Like Lucious the Eternal.

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BrotharTearer said:

Asoral said:

 

BrotharTearer said:

Even though the majority of the really good psychic powers aren't Tzeentchian?

 

Yes, they are a bit like that. To be frank, we have had only two players who have wanted to play a psyker, while the other died quickly and made another archetype so we haven't exactly had a wide selection of psykers.

Altho big T has my favourite combo of Mindscourge + Labyrinthine Conundrum. Awfully long way of proving your superiority by turning your enemy into a blithering moron, but just so a very Tzeentchian way to do things :)

 

 

You don't need Mindscourge for Labyrinthine Conundrum to be obscene. That power is just… silly. It's pretty much a guaranteed stunlock until helplessness, and any GM who allows it in its curent state is asking for trouble. ^^ Hell, it doesn't even have Attack as a subtype so you can shoot someone else with your other Half Action in the same turn. Whoever wrote that power must have been high or something. :P

To be frank, the one time I played that combo on my players the player shrugged off the Conundrum without Logic skill and intelligence of around 30 on the first turn. He did turn into (even more of a) blithering moron after a few rounds of Mindscourge so my mission was complete :D Ah, havent notice that it doesnt have the Attack subtype, that is indeed a little bit strange. But then again, its not really attacking when you just want to give someone something deep and meaningful to think ;)

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