ShiroS2 0 Posted March 6, 2009 Characters: (1)Yuri* (Earth/Life/Water) (6HS 24V) Actions: (4)4x Rejection (Life/Water) (3/5 +1L Breaker:2) Assets: (3)3x Olcadan's Mentoring (Infinity) (0/6 +0L) Attacks: (16)4x Annu Mutsube Water (Life/Water) (5/3 +1L 4H5 Reversal*Weapon)4x Swallow Slam (Earth/Life/Water) (4/2 +3M 3M4 Throw)4x High Plasma Beam (Earth/Water) (4/3 +1H 3H3 Ranged)4x Enkidu the Valiant (Earth/Water) (6/3 +1M 4H6 Breaker:2*Kick*Reversal) Foundations: (36)4x Chester's Backing (Water) (4/6 +1M)4x Battle Prowess (Earth/Life/Water) (1/4)4x Program Malfunction (Earth/Water) (3/5 +1M)4x Chinese Boxing (Water) (3/4 +3M)4x The Gorgeous Team (Life/Water) (3/4 +3H)4x Mind Over Matter (Water) (3/5 +1M)4x Tenacious (Water) (2/5 +1M)4x Clean Freak (Water) (2/3 +2L)4x Shooting Capoera (Water) (2/4 +2M) Checks: 2: 4, 3: 16, 4: 16, 5: 16, 6: 7 I want to keep it one symbol, though splashing Earth for Holding Ground has crossed my mind a few times, most of the time I don't need it, what, with no maximum vitality and Battle Prowess/Rejection loop. Basically, I can't think of anything else I should add (refrain from telling me Yuri's Supper Uppers, if I had any I'd play them =P) and I am seeking critique's/advice on what I can do to make this deck better. Quote Share this post Link to post Share on other sites
MegaGeese 0 Posted March 7, 2009 Things to look at:Tag AlongLynette's ShopThe Bigger They AreSelfless GivingFamilial LoyaltyAquakinesisDormant for Millions of YearsEmpire's RuinSoul of Ling Sheng Su Things to not worry about so much:Battle Prowess (3 is more than enough)Mind Over Matter - you won't need it, as they're going to run out of blocks long before you run out of attacks; also, very high difficulty!Tenacious - ends the turn, and not that useful in generalClean Freak - I'd recommend dropping one to help out the checks You're also going to be hurting on those checks for another reason - Chester's, China Box, ProMal, and So Gorgeous all have a high difficulty curve. You may consider dropping one of those entirely, and cutting back one copy of another. I'd suggest cutting China Box and one Gorgeous Team; they hurt the checks the most and are only played on attacks. Yes, you'll be attacking semi-frequently, BUT...the opponent may NOT. Additionally, ProMal is useful for turns you don't attack at all. As for the attacks - Mutsube and High Plasma Fweem are perfect. You may rethink Enkidu and Swallow Slam, though; Wingless Aeroplane and Hip Buster are both very solid options, along with Sardine's. Hope that helped somehow Quote Share this post Link to post Share on other sites
Da_ghetto_gamer 0 Posted March 7, 2009 Tag along is a given it should be in the deck to help with recursion and annoying characters also aquakinesis gives you +1 handsize pretty much for a 1/5 commited foundation its amazing Quote Share this post Link to post Share on other sites
ShiroS2 0 Posted March 7, 2009 MegaGeese said: Things to look at:Tag AlongLynette's ShopThe Bigger They AreSelfless GivingFamilial LoyaltyAquakinesisDormant for Millions of YearsEmpire's RuinSoul of Ling Sheng Su Things to not worry about so much:Battle Prowess (3 is more than enough)Mind Over Matter - you won't need it, as they're going to run out of blocks long before you run out of attacks; also, very high difficulty!Tenacious - ends the turn, and not that useful in generalClean Freak - I'd recommend dropping one to help out the checks You're also going to be hurting on those checks for another reason - Chester's, China Box, ProMal, and So Gorgeous all have a high difficulty curve. You may consider dropping one of those entirely, and cutting back one copy of another. I'd suggest cutting China Box and one Gorgeous Team; they hurt the checks the most and are only played on attacks. Yes, you'll be attacking semi-frequently, BUT...the opponent may NOT. Additionally, ProMal is useful for turns you don't attack at all. As for the attacks - Mutsube and High Plasma Fweem are perfect. You may rethink Enkidu and Swallow Slam, though; Wingless Aeroplane and Hip Buster are both very solid options, along with Sardine's. Hope that helped somehow That did help. Another perspective is always good. I'll switch cards you suggested around, and hopefully find the right blend. Quote Share this post Link to post Share on other sites
Wafflecopter2 0 Posted March 8, 2009 MegaGeese said: You're also going to be hurting on those checks for another reason - Chester's, China Box, ProMal, and So Gorgeous all have a high difficulty curve. You may consider dropping one of those entirely, and cutting back one copy of another. I'd suggest cutting China Box and one Gorgeous Team; they hurt the checks the most and are only played on attacks. Yes, you'll be attacking semi-frequently, BUT...the opponent may NOT. Additionally, ProMal is useful for turns you don't attack at all. I'm totally going to save this paragraph somewhere, just for all the random Water decks that get posted with all of those foundations in it. I always fumble my explanations of it, this is nice and concise :]@OP: Splashing Earth for some way around Mega Spike Defender loops might be worthwhile too, it's not realistic to out-control them and keep Lord of the Makai out of the game. Fast Food Lover or Ruler of the Shadows can buy you time, at least... Quote Share this post Link to post Share on other sites