Sign in to follow this  
Followers 0
aljovin

GM Eyes only : Adaptation of Riders of the Maelstorm

4 posts in this topic

We've ran the first 2 adventures, and we're ready to run through another one. I'm thinking of using the Riders of the Maelstorm and modify it for the EotE game.

Of course, some updates needs to be made, first off : The PCs are not Rebels, so I was thinking of having Ota (from the Long Arm of the Hutt) send them to retreive information for him from Dagger. The Rebel Base would be a refuge for wookies that have evaded the Empire. We have a wookie in the group, so he'll be the one who knows about the refuge on the planet.

I haven't finished reading the adventure, but I don't see anything else that would have to be changed. Anyone has played the adventure who would like to share some pointer as to areas to improve on the adventure? Since I have to modify some elements, it would be easy to apply some modifications, if required.

Share this post


Link to post
Share on other sites

Once I'm done converting the adventure, I can probably post the updates (not the whole adventure, but just the updates to apply), if there is interest.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0