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sliebert

Grand Moff Tarkin

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Grand Moff Tarkin states:  Enemy objectives require 1 fewer damage to destroy.

Say for example that an objective requires 4 damage normally to destroy and already has 3 damage markers on it.

Then Grand Grand Moff Tarkin is played, is that objective automatically destroyed? 

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Note that such an objective will be destroyed before the LS has the ability to play any actions or reactions to Tarkin's being played.

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Sounds like a great character to have in your hand to wait for your turn for a sneak attack on weak objectives.  Sounds like a unit that may keep LS players on their toes when managing objective damage.

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Bomb said:

Sounds like a great character to have in your hand to wait for your turn for a sneak attack on weak objectives.  Sounds like a unit that may keep LS players on their toes when managing objective damage.

I actually won a game like that this evening. I used him to destroy some already damaged objectives. It was the cheapest "auto" death star dial increment I have seen …

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