xRegardsx 0 Posted January 26, 2013 Bought my second core set the other day and finally got around to working on new decks. Here is my first dualcore DS deck. 2x The Ultimate Power 2x Death and Despayre 2x The Endor Gambit 2x Defense Protocol 1x Kuat Reinforcements 1x Reconnaissance MissionCard Purposes 2x Devastator, 2x Grand Moff Tarkin, 2x The Endor Gambit: For the Force Struggle (since both are Elite) and The Endor Gambit to remove focus tokens the LS may attempt to put on the Devestator (or other units) to disable. 4x AT-ST's, 2x Superlaser Engineers, 1x Reconnaissance Mission: For Drawing and having a larger hand for the edge and swarming for offense/defense. 1x Kuat Reinforcements: For increasing chances of 1st turn Devastator or dual AT-ST's. 2x The Endor Gambits Pods: For extra shielding. 2x Defense Protocols, 2x Grand Moff Tarkin, 1x Reconnaissance Mission: For picking off enemy units and disabling units from defending your attacks. 3x Death from Above, 3x Twist of Fates, 3x Target of Opportunity, 2x Human Replica Droids, 2x Heat of Battle: For buffing attacks after defenders are chosen and winning edge battles. 2x Grand Moff Tarkin: For making attacks on secondary and unlikely, but possible, third enemy objectives more meaningful… especially if unopposed. 2x Superlaser Blast: For mid-late game use, removing an undamaged objective for it's compounded bonus on already removed objectives. 2x Devastator, 2x Imperial Officer: Compounding the effect of a destroyed objective on the Death Star timer. 4x Control Room, 2x Grand Moff Tarkin, 2x Death and Despayre: For enough resources to use mid-late game Superlaser Blasts and Death Star dial increasing (Devastator & Imperial Officer abilities) without running out to play other units or events. 50 card Command Deck 24 attack-capable (has a damage icon) Unit cards 9 Fate cards What do you think? Quote Share this post Link to post Share on other sites
MasterJediAdam 99 Posted January 26, 2013 Do you feel like you generate enough? Some of those cards are resource intensive. Obviously cards like the control room help. Quote Share this post Link to post Share on other sites
dbmeboy 807 Posted January 26, 2013 I run a similar deck but with a 2nd Kuat instead of Reconnaissance Mission. It seems to work pretty well. Quote Share this post Link to post Share on other sites
xRegardsx 0 Posted January 26, 2013 Do you feel like you generate enough? Some of those cards are resource intensive. Obviously cards like the control room help. I run a similar deck but with a 2nd Kuat instead of Reconnaissance Mission. It seems to work pretty well. Haven't played it yet. Do you think a second Kuat is worth sacrificing the possible extra card in hand every turn for getting to important cards faster and having extra cards for the edge battle, the extra objective and unit damage fate cards, the chance to cancel the LS' Edge Cards and overall battle, and the 2 extra objective and unit damage mid-engagement units for the sake of cheaper vehicles and 2 weak Vehicle Units, 1 mid-engagement objective damage Unit, and two Vehicle enhancing Events? Quote Share this post Link to post Share on other sites
dbmeboy 807 Posted January 27, 2013 I'm honestly not sure on the trade off. I went with Kuat because I was building it first as a vehicle deck. I've been trying to convince myself to take out ultimate power for black squadron assault, but Tarkin and the superlaser are so good that I can't quite bring myself to do it. I can say that I don't usually have any trouble playing my cards, so I don't think resources are a huge concern. Quote Share this post Link to post Share on other sites
xRegardsx 0 Posted January 27, 2013 dbmeboy said: I'm honestly not sure on the trade off. I went with Kuat because I was building it first as a vehicle deck. I've been trying to convince myself to take out ultimate power for black squadron assault, but Tarkin and the superlaser are so good that I can't quite bring myself to do it. I can say that I don't usually have any trouble playing my cards, so I don't think resources are a huge concern. If I had Sith in the deck I would be wary of using my Superlaser Engineers :/ Quote Share this post Link to post Share on other sites
dbmeboy 807 Posted January 27, 2013 There wouldn't be superlaser engineers if I had Sith in it. Their set is what I would have to sub out since it's Imperial Navy only. Quote Share this post Link to post Share on other sites