Sign in to follow this  
Followers 0
mouthymerc

What will Age of Rebellion be like?

87 posts in this topic

I'd also like to a see a really in-depth squadron/rebel cell/commando team creation ruleset.

 

I'd imagine Obligation would be re-skinned as rank, the higher your rank the more pressures and requirements you have but then again you can also call on far more resources.

Share this post


Link to post
Share on other sites

I'd also like to a see a really in-depth squadron/rebel cell/commando team creation ruleset.

 

I'd imagine Obligation would be re-skinned as rank, the higher your rank the more pressures and requirements you have but then again you can also call on far more resources.

 

That might work. I wonder whether there will be any consideration of EOTE characters retaining Obligation while still using whatever AOR comes up with. After all, Han learned that joining the Rebellion didn't exactly get him off the hook with Jabba.

Share this post


Link to post
Share on other sites

Not having been a part of the Beta, I wonder if there was anything other than Obligation involved in character creation.  I haven't heard anything that would make me think so.  While all of these are neat ideas, since they said in the Order 66 Podcast that the next two books are completed, I suspect that Obligation simply carries over to each next core book.  I am sure they will add new Obligations based upon military service, but I doubt they would create a new system when they haven't even playtested them yet.

 

That really doesn't seem to be the way FFG is playtesting and developing this system.  Every game mechanic seems to be going through a rigorous vetting process.

Share this post


Link to post
Share on other sites

I'm not entirely sure that military rank would be anything more than a different type of Obligation. 

 

As to mass combat, I've given some though and I'd like it to be represented by a roll of the dice,  Enemy forces represented by difficulty dice, Allied forces by Ability dice and so on.  PC's accomplishing specific goals for a mission could upgrade the Ability dice, while failing something could be Challeng dice, etc.  Just a thought. 

 

Think of the Battle of Endor, the party trying to take out the shield generator, while the battle rages in space.  The rebel fleet had maybe 3 dice, the imperial 5.  The shield generator and Deathstar being active upgrades 2 dice, etc.   While I haven't fleshed out the idea fully, it could be a good way to have a large battle represented 'numerically' without the minutia of every detail and attack. 

 

I'm also expecting rules to make combat checks harder in melee - rather than a difficulty of 2 for melee combat, it be modified by agility or certain talents (this would work for lightsaber combat as well - each form being a talent tree like each force power).  

Also, I'm expecting lots of rules for co-operative characters, such as the party being the member of a fighter squad - so talents that give bonuses while in formation, etc.

Share this post


Link to post
Share on other sites

I'll tell you what would excite me.  We already have soldiers and pilots with talent tree's so what I'd like to see is a cross specialization talent tree.  If you're a pilot/hired gun you can be a gunnery crew boss or assassin/bodyguard and you're a weapons expert specops.  Something to give ppl who only focus on two spec's some further options.

Edited by messythekoala

Share this post


Link to post
Share on other sites

I've always played 'Rebel' campaigns as, like, a freelance freighter crew with a sideline in freedom fighting. Which is kinda EotEs turf, only they take missions from the rebels occasionally.

So I don't know. I'd like to be able to fly an X-Wing, but I've always been wary of military games with command structures and whatnot.

I have a feeling that the Age of Rebellion characters will incorporate command structure as a parallel alternative to Obligation, or as a specialized variety of Obligation itself.

 

Like Obligation, being more intrinsically linked to the command structure will grant you access to equipment, personnel, resources, and facilities that being more loosely linked to the command structure would (operating as a sleeper cell or resistance cell), but it will carry with it the reality that you will have your objectives -- or even the battle plan itself -- dictated to you more frequently.

Share this post


Link to post
Share on other sites

I agree.  They want characters to be able to seemlessly traverse the three books, so they are going to keep Obligation either as it is, possibly with more caveats to exploit it with, and more focus on Obligation Duty/Oath/etc.  They want you to be able to take a character through whatever sources they want.  As such, I truly think that the character creation system will be near-identical.

Share this post


Link to post
Share on other sites

Just a few thoughts....

1. I would also assume that they would just expand the Obligation system, not create something new. This would allow your characters to move through the 3 core systems freely and with 100% compatibility. This would more than likely feature more specific and "command-structure" or "allegiance" related options.

2. The character creation system would need to be exactly the same, just with more expanded options for compatibility reasons. As several of the writers, designers and producers have suggested on the Order66 podcast they have designed all three games to be compatible and some of the "oddball" things in EotE that seem incorrect, or like typos are really there due to forward compatibility.

3. I feel like they will keep the more abstract "pilot," "spy," "commander," etc...structure for careers and specilizations. Again, this would be done due to compatibility across the range. I would love to see some unique specilizations though, like "starfighter ace" which would have talent trees related to very specific tasks....this would reflect highly trained pilots from both the Empire and Rebellion. This would be good combined with a more basic specilization like "fringer" or "politico" to create a very unique backstory of dedication to a side of the battle and devotion to training within that system for a specific task.

4. It would be nice to see rules for larger skirmishes or battles in a more abstract way. Using dozens of vehicles or ships at a time...I am not sure that is on their priority list, but it should be. There should be a couple of sidebars or an appendix for using the X-wing miniatures or game for battles....(they also should release a land battle version of X-wing too.)

5. As far as species goes, I think that you guys are correct to assume that Human and Wookie would be repeated. I think Sullustan and Mon Calamari are both very good guesses. We could also get a few more droid options to build probe droids, medical droids, etc....(Just whatever FFG decides, please DON"T make Ewoks playable.)

6. The big one for me though is to see MUCH more written about using "beasts" or mounts as well as stats for Dewbacks, Tauntauns, etc. I wonder if this could include more planatary scale things like the "space slug?" Perhaps we could see some rules for more "monster" style creatures like the Wampa.

7. I would hope that we could see some information about early stage jedi training with a few more career/specializations for force users....stopping shy of "Jedi" or "Jedi Knight" though.

8. I am also assuming we will get a lengthy section on planets that are highly swayed to one side or the other as well as more core worlds. I am also guessing we will have some detailed information about the structures and resources of either side as well as some idea as to how they get new members, acquire technology, the economics, and how they interact.

9. There will probably be a larger variety to armor, especially for the Empire (Stormtrooper, Sandtrooper, Snowtrooper, Scout, etc.). I guess we will see more Rebel or Empire sepecific blasters and heavy weapons run by "crews". It would be nice to see some item construction rules. In this will probably be tons of starfighters, a few more freighters, and more military ships as well as some real ship construction guidelines.


 

Edited by S.A.Harris

Share this post


Link to post
Share on other sites

5. As far as species goes, I think that you guys are correct to assume that Human and Wookie would be repeated. I think Sullustan and Mon Calamari are both very good guesses. We could also get a few more droid options to build probe droids, medical droids, etc....(Just whatever FFG decides, please DON"T make Ewoks playable.)

 

I also wouldn't be surprised to see droids repeated; in fact, I think droids may be more likely than Wookiees. I agree that Sullustans and Mon Calamari are likely choices.

Share this post


Link to post
Share on other sites

For species, much as I don't want to see a massive repeat, I wouldn't be surprised at Humans, Wookiees, Bothans, and Droids. I wonder if FFG would do the "repeat" species as an online bonus supplement?

 

Sullustan and Mon Cal seem like no brainers. I could also see Duros and Quarren. If Ewoks happen, it will probably be here. Verpine and/or Dressellian could be a wild card species.

Share this post


Link to post
Share on other sites

Wookie won't be repeated.  No way no how.  The Edge book explained why.  Most of them are slaves at this point.  The only ones you ever see away from their homeworld that aren't owned likely have a bounty on their head.  They aren't going to be hanging around the core worlds.  A wookie on an Imperial controlled planet is going to stick out big time.  It's a tough call on their part to exclude a popular race, but they can safely assume most people will have access to the Edge anyways.

 

Human and droid are likely, then I see them pulling other races from core worlds.  Sullustans and MonCal are good guesses.  If you include the MonCals, then you pretty much need to include the Quarians (1 group sided with the rebels, the other with the Empire). Other iconic races that may make the cut:

Ithorian, Aqualish, Cerean, Zabrak, Nautolan (all mid-rim species)

Duros (core world)

 

Non-iconic possibilities:

Selonian, Farghul (core)

Falleen (mid-rim)

 

One big addition that may make it would be the Chiss.  While not a core world species, they are pretty iconic in the EU.  Not many species ally themselves with the Empire, so the Chiss would be a nice addition for just that reason.

 

My speculation would be: Droid, Human, Quarrian, MonCal, Chiss, Selonian, Aqualish, and Sullustan.

 

Thats a good spread of pro-rebel, pro-empire, and nuetral races.  It's also a decent spread between smart, strong, and agile races.  It's also a decent spread between social, mechanical, and combat focused races.

 

I think some of the fan favorites like Nautolan, Cerean, Cathar, Togruta, and Zabrak will be held until the last book as these races all had prominate force users.  Humans too will be included here, but I bet droids will be dropped for this book. I'd say Ithorians and Falleen will round out the rest of that book.

FangGrip likes this

Share this post


Link to post
Share on other sites

Wookie won't be repeated.  No way no how.  The Edge book explained why.  Most of them are slaves at this point.  The only ones you ever see away from their homeworld that aren't owned likely have a bounty on their head.  They aren't going to be hanging around the core worlds.  A wookie on an Imperial controlled planet is going to stick out big time.  It's a tough call on their part to exclude a popular race, but they can safely assume most people will have access to the Edge anyways.

 

Human and droid are likely, then I see them pulling other races from core worlds.  Sullustans and MonCal are good guesses.  If you include the MonCals, then you pretty much need to include the Quarians (1 group sided with the rebels, the other with the Empire). Other iconic races that may make the cut:

Ithorian, Aqualish, Cerean, Zabrak, Nautolan (all mid-rim species)

Duros (core world)

 

Non-iconic possibilities:

Selonian, Farghul (core)

Falleen (mid-rim)

 

One big addition that may make it would be the Chiss.  While not a core world species, they are pretty iconic in the EU.  Not many species ally themselves with the Empire, so the Chiss would be a nice addition for just that reason.

 

My speculation would be: Droid, Human, Quarrian, MonCal, Chiss, Selonian, Aqualish, and Sullustan.

 

Thats a good spread of pro-rebel, pro-empire, and nuetral races.  It's also a decent spread between smart, strong, and agile races.  It's also a decent spread between social, mechanical, and combat focused races.

 

I think some of the fan favorites like Nautolan, Cerean, Cathar, Togruta, and Zabrak will be held until the last book as these races all had prominate force users.  Humans too will be included here, but I bet droids will be dropped for this book. I'd say Ithorians and Falleen will round out the rest of that book.

 

A good analysis, and I hope that you are correct.  Somehow, I suspect that the races will simply be repeated.

Share this post


Link to post
Share on other sites

As for other popular races that don't make the major books, I see 1 of 2 things.

 

Either stick a 2 in per class book.  Each class book of the Edge would have a couple outer rim races. 

Or, keep the class books strictly class based and release a full book of aliens with all their stats covering every major alien not in the core books.

Share this post


Link to post
Share on other sites

They should have a storm trooper class for the Empire. That is what I am looking forward to. May only be one tier in a class but i'll enjoy the hell out of it

We see three classes of Stormtroopers already: normal, Snowtrooper, and scout trooper. Prior games have also differentiated desert troopers. The question being whether there are skill differences, and I suspect so.

 

Or, we can look at it as we see standard gear, vehice troops, and heavy weapons troops.

Edited by aramis

Share this post


Link to post
Share on other sites

I doubt they'll have a Stormtrooper class.

Snowtroopers, sandtroopers, and other variations are more suit based differences.  Scout troopers probably have some different training, but not much.

 

I'd wager a more generic Soldier or Trooper class.  That way it can be used by both the Rebels and Empire.

Commando, Shock, and officer.

Shock would be your standard stormtrooper or rebel trooper class.  Combat skilled focus, built for being in the thick of combat.  Aiming and dodging talents.

Commando would be your specialists.  Some weapon training, some survival training.  Special task force type soldiers like snipers, scouts.

Officer would be for commanding other troops.  Morale boosting abilities, leadership, that kind of stuff.

 

I also bet on some sort of pilot class that splinters into ground vehicles, fighters, and then a deck crew like spec.  The fighter pilot would obviously have all kinds of manuevers and special space piloting abilities.  The driver would have some similarly themed vehicle bonuses for ground combat and a focus on mechanics.  The deck crew would favor things like astrogation, gunnery, and the likes.

 

After that, I'm not sure.

 

Classes get a bit more difficult.  Some specs and careers are just downright out of place.  Things we have like outlaw tech and explorer make no sense in the core world setting.  Keeping classes and replacing individual specs could get confusing, but that wouldn't be too bad.  Mixing things up might be a decent option too.  Split things like slicing and mechanics.

 

A spy type class seems logical, and could be broken down into stealth, slicing, and assasination, but I'm not sure if it can be differenciated enough from the archetypes we already have.  I suppose that isn't a bad thing though as it's a stand alone book.

Share this post


Link to post
Share on other sites

I know a lot of folks are throwing stuff out like "this will be Core Worlds vs Rim Worlds" and "I bet it will be equally easy to play an Imperial." I respectfully disagree. In the video clip when talking about Age of Rebellion, the designers talk about how they want the game to be about what it feels like to be part of the Rebel Alliance. Sure, some of that can be re-tasked to the Empire, but I wouldn't bank on a dual focus.

 

With respect to careers:

 

  • Soldier or Trooper: This seems to be a given. I could see specs based on preferred weapons (such as a heavy-weapon Commando) or role (such as a scout or, more likely, officer)
  • Diplomat: Again, based on the way they've been talking about the game, this seems like a given. Spec range might include something like Noble (maybe with equipment/acquisitions or even lackeys) or a negotiator and/or recruiter.
  • Pilot, I can see, although unless they're re-using names, they have to come up with something different. Could be as simple as "Ace".
  • Spy: Sure, why not? That's the other side of the fight, isn't it? I see potential for techies, infiltrators, even a James Bond (or Jahan Cross) type jack of all trades.

Beyond that? I think it gets a little harder. An Insurgent class? A technician? Medic?

 

Assuming the core definitions don't change from EotE, a career is who you are and a specialization is one way of accomplishing that. Also important to note: each spec is "iconic" (you can grasp the core abilities just from the name in most cases), playable, and unique.

 

Using that mindset, it makes it a little easier. There are a few things that fall to the wayside. For example, what would the specs be on a Medic class? I can't think if 3 different spects thatr iconic, playable, and unique, so that's probably out.

 

Another question is how closely AoR will mirror EotE. 6 careers with 3 specs each? Maybe. But why not 4 with 4 each? Of 12 with 2 each?

 

Also, breakdown: EotE has 2 combat career, one "face"/knowledge career, one pilot/spacefight career, one techie, and one wild card. Following that, model, Soldier = Combat, Diplomat = Face/Knowledge, Pilot/Ace = Pilot, and Spy = Wild Card.

 

So... Rebel Tech class? Maybe with specs based on scavenging/scrounging and/or bomb-making? And what would another legimate combat approach be besides soldiering?

Share this post


Link to post
Share on other sites

Obviously the heaviest focus is going to be the Rebellion.  They are the heros, the goodguys.  But they will need to give us all the information for the Imps anyways.  Ships, rank structures, division of troops, etc.  The focus will be on the Rebels, but there will be enough info to allow us to play the Empire.

 

For that reason, the classes will remain vague enough to be used by either, and why wouldn't they?  Whats the difference between a Rebel trooper and an Imperial trooper?  Their uniform?  How bout a rebel pilot and an imperial pilot?  Sure, the ships they use are different, and the uniforms again.  But they'll be trained the same way.

The rebels and imps use the same rank structure and unit makeups.

 

Keep in mind that a good portion of the Rebels are ex Imperials.  They were part of the Republic that turned into the Empire and they defected to the Rebel cause.  Many of the leaders were Imperial officers.  Dodonna and Madine are great examples.  They'd likely train their troops nearly the same way they did while they were Imperial officers.

 

While Career/Spec ratios could change, I'd doubt it.  More likely there'd be 1 less or 1 more career total.  Changing the ratio would disrupt the balance a bit for developing characters.  Taking class A gives me three specs, while class B only has 2.  Yeah yeah, they are doing that with the career books, but I'll bet each career books adds the same number of specs.

Edited by kmanweiss

Share this post


Link to post
Share on other sites

My speculation would be: Droid, Human, Quarrian, MonCal, Chiss, Selonian, Aqualish, and Sullustan.

 

Seems reasonable.  I'd like to see them delve into near-Humans...Lorrdians, Pantorans, Zeltrons...Chiss would fit into that category.

Share this post


Link to post
Share on other sites

Personally I think that they wont expand the careers, they might change or expand on the names. This leaves us the 5 main archtypes allowing instead for the main customizations to come from specializations instead. Example soldiers are just hired guns by another name. Other character types can easily fit the 5 archtypes already used if you focus on the skill groups given rather than just the name. More exotic or combo specs could be treated in the same way as the force sensitive exile. This also allows full backwards compatibility with eote.

Share this post


Link to post
Share on other sites

Just echoing some others' thoughts that I don't think the Wookiee will be repeated. The only one we saw in the Rebellion was Chewie, and he was only there because Han was. Like everybody else, I feel that Humans and Droids are certain to be repeated.

 

Fully expecting Mon Calamari and Dresselians.

Share this post


Link to post
Share on other sites

I expect Humans, Droids, Sullustans, Mon Calamari, and maybe Duros. Plus one or two other species.

I do not expect full rules for Imperial PCs. Star Wars is really told from the Rebelion PoV and I expect that to continue. I do expect expanded information on the Empire though, and it shouldn't be to hard to adapt material for Imperial characters.

I hope for more rules for large scale battles, and what ever influence the characters have on them.

Share this post


Link to post
Share on other sites

The main thing that changes in a military campaign done right is the Starting gear. Most of the time the quartermasters will give players their starting gear.

Share this post


Link to post
Share on other sites

I don't know about the changing of the names thing.  For one "Hired Gun" is very much a mercenary.  A Rebel Soldier is just that, a soldier.  More discipline, more leadership, less time to train them in the intricacies of hand to hand or melee combat. There's no correlation for special forces ala the Arc Troopers either.  Squad based tactics, yes Mercenary Leader, but then you add in medical skills and explosives and we're off in another direction.   I also don't recall ever seeing a Rebel Trooper with a vibroaxe either so Marauder is out.  

Share this post


Link to post
Share on other sites

I expect Mon Cal, Sullustans, Humans, Droids. Heck, I expect Humans and Droids in EVERY core book for the line; they're just too iconic and universal.

 

I would expect some imperial classes, tho' perhaps in a player's guide, rather than in the core. (Much as 40K orks were presented in the DH Player's Guide.)

 

I think the Pilot class is likely to be the same class as in Edge, but with different specialties (Fighter Jock, Ship Driver). Soldier likely isn't Merc nor BH (Infantry, Armor, Recon). I'd expect a technical crew class (Engineers, Computers, Gunnery?), Support Services (Medical, Analyst, Public Affairs). I'd not be surprised to see a commando class (equivalent to bounty hunter).

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0