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Dramacydle

Role Playing Game

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Any chance of FFG making this a released and published Role Playing Game. I love the idea, setting and theme. Lot's of room for development with this. heck if they don't I might pick up the board game to make some homebrew. Keep it up FFG. 

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Tromdial said:

It would be amazing if they just made a Sherlock Holmes rpg. I'd buy everything of that.

Indeed. That would be an instabuy here.

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Hmm some things I would do to make this a rpg is keep the basic roleplaying system using percentile dice to achieve success. I would incorporate some cool features of this game such as insanity,madness and taint in the game. Maybe make certain core classes such as Inspector, Constable, Investigator, Serial Killer, Criminal, Double Agent, Civilian and Marked Man. A sort of player vs player or team co-operation style game. Maybe flesh out skills and talents like Dark Heresy. Use primitive weapon features previously released in warhammer 40k material. Seems this would be a low tech game. Probably include something such as Effect vs Affected which would be opposed roles with a simple effect scorerolled to apply stimulus to a desired effect. Affected would have to role to defend the effected role. Degrees of Success or Degrees of Failure measure outcome. Both succeed and the measure of degrees would win out the roll. Make this game free form to some degree to make compatible with play by post or chat based games such on skype. Placing emphasis that mood setting, invoking drama and intrigue are all apart of this game. Flesh out a centralized City or State or Nation maybe even Country that can later be expanded.Obviously the time period is crucial. Sticking with 1800's. Concept like this would need monsters. Use staples of vampires, mummies, wights, ghouls, spectres, hags etc….Invoke a small theme of monster hunter. 

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I don't think Letters from Whitechapel is a monster hunter game. If you incorporate monster hunting, you may as well make your own game. Be sure not to make it too much like World of Darkness from Whitewolf though. I'd focus on Bram Stoker's iconic Dracula and how those Hunters hunt. Make the game capable as a dungeon delve yet more focus on preparation, deduction, induction, and tactics; otherwise the players are walking right into their own funeral. You should most importanty create a theme or mechanic no other rpg published has utilized and promote that as why this product is different. Always think outside the box. Good luck.

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I think an RPG version of something like this would be pretty cool, but I don't see why you need a whole new game engine for it.  Pick any existing RPG system that does a decent job of portraying the relevant atmosphere (World of Darkness would be one example) and just run a game in this setting.

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I came to the same conclusion without seeing this and think WoD would be a great system for the game. While I couldn't find too many players, I need to flesh out the story a little more than just Jack going around and being a serial killer. I was thinking of using some released material by White Wolf to enhance the game. A dungeon delve would be cool but I was thinking of using the Asylum Supplement to enhance part of the game. I will have to go to my local retailer and see what they have as far as additional help in fleshing this out. While I didn't get a lot of people interested I still am and would like to  get something going in the future if I can find the time money and players to help. I mean just the use of vice and virtue is worth applying to this game.

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You don't even need a system per se. Just create a mental RPG, use points or priority system to create your character(s) skills, attributes, etc. Just use the basics like Intellect, Wisdom, Stamina, Charisma, Willpower, Toughness/Constitution, etc. then build your skill set(s) from there.

No rolling, just pure story… yes please.

Have either the GM be Jack, or one of the players is secretly the killer everyone is searching for.

Great for a quick game, or something that will span many sessions. Plus, the great thing is you could make any down time between sessions of game play be equal in time passed in the game world. Just spend the first 15-30 minutes going over what each character has been up to in the hours/days/weeks between sessions (one-on-one between the GM and player in question to eliminate any possibility of meta-gaming… especially if you opt for a player to be the secret killer) and then continue the hunt.

A group of my friends play a mental game based on the Harry Dresden world, and I've sat in on a session or two… it is awesome. Makes you think more, and you don't have to remember to bring your dice :-).

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