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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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ROCKER2

AutoFire Criticals

3 posts in this topic

In the week 11 pdf of the Auto-fire quality, the last sentence reads:

"Weapons with Auto-fire can also activate one Critical Hit for each hit generated on the attack; the Critical Hits must target the target of the specific hit"

I am confused by this. Does it mean that every hit from a Auto-fire weapon (using the increased difficulty to hit) is a Critical Hit? More specifically how many hits and how many Criticals can be achieved with the following dice results. (Assuming damage does not exceed wound threshold and the weapon requires 3 advantages to Crit)

  1. 1 success, 2 advantages
  2. 1 success, 3 advantages
  3. 1 success 4 advantages
  4. 1 success 5 advantages
  5. 1 success 2 advantages, 1 triumph
  6. 1 success 3 advantages, 1 triumph
  7. 1 success 4 advantages, 1 triumph
  8. 1 success 5 advantages, 1 triumph

 

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[QUOTE efidm=774680]

In the week 11 pdf of the Auto-fire quality, the last sentence reads:

"Weapons with Auto-fire can also activate one Critical Hit for each hit generated on the attack; the Critical Hits must target the target of the specific hit"

I am confused by this. Does it mean that every hit from a Auto-fire weapon (using the increased difficulty to hit) is a Critical Hit? More specifically how many hits and how many Criticals can be achieved with the following dice results. (Assuming damage does not exceed wound threshold and the weapon requires 3 advantages to Crit)

  1. 1 success, 2 advantages
  2. 1 success, 3 advantages
  3. 1 success 4 advantages
  4. 1 success 5 advantages
  5. 1 success 2 advantages, 1 triumph
  6. 1 success 3 advantages, 1 triumph
  7. 1 success 4 advantages, 1 triumph
  8. 1 success 5 advantages, 1 triumph

 

[/QUOTE]

Not sure what is confusing. It means that for every hit you get, you can spend 3 Advantage to turn that hit into a critical hit. So, if you get 3 hits, then you would need 3 Advantage for each to turn them into Criticals (total of 9 if you wanted all the hits to become Criticals).

In the case of you table

  1. You could spend the 2 Advantange to hit twice, but wouldn't be able to buy a Critical for any hits
  2. Same as 1, or spend the 3 Advantage and do a single hit that is a Critical
  3. You could buy 2 extra hits (for 2 Advantage each) and not Critical with any, or hit once and spend 3 Advantage to Critical
  4. You could buy 2 extra hits, or buy an extra hit and make 1 hit a Critical
  5. You could buy an extra hit (or two if you spent the Triumph as Advantage), or buy an extra hit and spend the Triumph to make one hit a Critical
  6. etc…

 

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Thanks. So with the advantages I generally have to choose between buying a crit or get another hit.

I was unsure whether each hit with a auto-fire weapon was automatically a crit as well.

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