Kordos 29 Posted January 17, 2013 So far my deck ideas have all been pretty offensive based with the only defensive properties being there to protect my heavy hitters and hold objectives But with the Death Star dial ticking over every turn this gives the Dark Side the prefect opportunity to play a defensive and control strategy Only problem is - the best cards for this are (currently) across all 3 DS affiliations I am however, going to attempt to make this work! So first you have 2 x Take them Prisoner 2 x Bespin Exchange 2 x Cruel Interrogations these give you your capture objectives and card actions, focus tokens to lock down the enemy, intimidate, enhancement removal and some units and ignoring resource matches for the moment these 3 objectives and cards has (IMO) really really good synergy but, we cannot overlook resource matching for ever so we need - 2 x Looking for Droids Most importantly to ignore resource match requirements but also Viper Droid units to keep in play and the pretty handy 'It's Worse' card finally I think this deck can benefit from 2 x Shadows of Dathmir Nightsisters for the force struggle, Disturbance in the force and of course, The Rancor as an ace in the hole The Hands Blessing is a pretty handy card to have as well So while not guaranteed I think this deck shouldn't have resource issues and I am pretty keen to give it a go (after I test my Imperial Navy deck) My only really worry about this deck is that it might not be fun to play against….. thoughts, opinions? maybe a better 5th objective set than Shadows of Dathmir? Quote Share this post Link to post Share on other sites
Xenu's Paradox 40 Posted January 17, 2013 Kordos said: So far my deck ideas have all been pretty offensive based with the only defensive properties being there to protect my heavy hitters and hold objectives But with the Death Star dial ticking over every turn this gives the Dark Side the prefect opportunity to play a defensive and control strategy Only problem is - the best cards for this are (currently) across all 3 DS affiliations I am however, going to attempt to make this work! So first you have 2 x Take them Prisoner 2 x Bespin Exchange 2 x Cruel Interrogations these give you your capture objectives and card actions, focus tokens to lock down the enemy, intimidate, enhancement removal and some units and ignoring resource matches for the moment these 3 objectives and cards has (IMO) really really good synergy but, we cannot overlook resource matching for ever so we need - 2 x Looking for Droids Most importantly to ignore resource match requirements but also Viper Droid units to keep in play and the pretty handy 'It's Worse' card finally I think this deck can benefit from 2 x Shadows of Dathmir Nightsisters for the force struggle, Disturbance in the force and of course, The Rancor as an ace in the hole The Hands Blessing is a pretty handy card to have as well So while not guaranteed I think this deck shouldn't have resource issues and I am pretty keen to give it a go (after I test my Imperial Navy deck) My only really worry about this deck is that it might not be fun to play against….. thoughts, opinions? maybe a better 5th objective set than Shadows of Dathmir? Counsel of the Sith for in-affiliation resource and card draw, perhaps. Quote Share this post Link to post Share on other sites
Kordos 29 Posted January 17, 2013 possible, kinda like the 4 nightsisters from 2x Shadows of Dathomir to help control the force struggle though so I don't know if the trade off would be worth it hmmm consideration though… Quote Share this post Link to post Share on other sites
Fbaranow 10 Posted January 25, 2013 I have a similar deck planned and I hope to give it a try today. My version includes 1x Fall of the Jedi and 1x Council of Sith instead of Shadows. I will let you know how it went. Quote Share this post Link to post Share on other sites
Kordos 29 Posted January 25, 2013 Fbaranow said: I have a similar deck planned and I hope to give it a try today. My version includes 1x Fall of the Jedi and 1x Council of Sith instead of Shadows. I will let you know how it went. cool, mine didnt go so well http://teamcovenant.com/kordos/2013/01/25/session-report-the-2nd/ Only 1 game with it though but I think I may need to change the overall deck structure to something more like yours Quote Share this post Link to post Share on other sites
dbmeboy 807 Posted January 25, 2013 To be fair, I would expect this deck to struggle against a vehicle deck as a good chunk of your capturing can only hit characters. Also, capturing in general will work better against decks like Jedi Mains that want to play big characters and recur them with RotJ. Honestly, I don't think this is the strongest DS control option out there, but I do think it could be a good option if your local meta all played Jedi decks. Quote Share this post Link to post Share on other sites
Rogue 4 65 Posted January 25, 2013 As mentioned before, this deck isn't good against vehicle decks, also it is not heavy on resources. A friend tried something simliar to this and it didn't hold against the mains Jedi deck. Quote Share this post Link to post Share on other sites
Rogue 4 65 Posted January 25, 2013 As mentioned before, this deck isn't good against vehicle decks, also it is not heavy on resources. A friend tried something simliar to this and it didn't hold against the mains Jedi deck. Quote Share this post Link to post Share on other sites
dbmeboy 807 Posted January 25, 2013 jss_hobbie said: As mentioned before, this deck isn't good against vehicle decks, also it is not heavy on resources. A friend tried something simliar to this and it didn't hold against the mains Jedi deck. That's unfortunate. On paper, that looks like its best match-up. I'm still waiting for the day when I can build my pure Scum capture deck… until then, I guess it will wait. Quote Share this post Link to post Share on other sites
Kordos 29 Posted January 25, 2013 I'm going to give it another go but I think this deck needs to be rebuilt Quote Share this post Link to post Share on other sites
Fbaranow 10 Posted January 26, 2013 Yesterday I went against a pure Jedi deck with: 2x Bespin Exchange 2x Take Them Prisoner 2x Cruel Interrogations 2x Looking for Droids 1x Recon Mission 1x Corporate Exploitation Won 4 out of 5 games. I know the deck would probably not hold against an Imperial vechicular attack but when I know the opponent will play Jedi, it's a pretty good strategy to just chase them down like animals across the galaxy . Quote Share this post Link to post Share on other sites
agnos 0 Posted January 26, 2013 I see absolutely no reason to play this over Sith mains. Honestly I don't see how you win at all unless you consistently draw Boba and Armor and then win every fate battle. With only 1 twist that seems unlikely. Plus, Han and mind trick absolutely wreck this. Quote Share this post Link to post Share on other sites
geki 15 Posted January 26, 2013 I still do not see how 2 looking for droids can help any deck, so far. Quote Share this post Link to post Share on other sites
Toqtamish 3,643 Posted January 26, 2013 geki said: I still do not see how 2 looking for droids can help any deck, so far. It is in this deck to help mitigate the resource matching requirements of having 3 affiliations in one deck. That being said I just don't think we are at the stage that a 3 affiliation deck can work. But it is cool to see people trying out new and very different things. Quote Share this post Link to post Share on other sites
dbmeboy 807 Posted January 26, 2013 Toqtamish said: geki said: I still do not see how 2 looking for droids can help any deck, so far. It is in this deck to help mitigate the resource matching requirements of having 3 affiliations in one deck. That being said I just don't think we are at the stage that a 3 affiliation deck can work. But it is cool to see people trying out new and very different things. Agreed. I doubt this deck can be fixed to the point that I would take it to a tournament hoping to win, but I'm all in favor of making cool deck ideas as strong as possible. Even losing can be fun with a novel enough deck to do cool things with. Quote Share this post Link to post Share on other sites
Kordos 29 Posted January 26, 2013 wow some people are real fun police I already know an Emperor/Vader Sith Deck with its event card recycling engin is the UBER DECK, dbmeboy gets it, this is about trying to make interesting themey decks and have some fun Quote Share this post Link to post Share on other sites
dbmeboy 807 Posted January 26, 2013 Unfortunately, I'm somewhat stuck on how to make the deck better without sacrificing the theme. The concept already ties up 8 of your objectives… Maybe 2x Emperor's Web for some extra removal and tossing the Emperor to edge battles? Quote Share this post Link to post Share on other sites
agnos 0 Posted January 26, 2013 Actually I would play set 30 over the droid set. You're sacrificing being able to play switch cards by about 6.6% but have a much better double set of cards that plays well with theme and gives you a good fate dump in the squadron. You'll be locked out of Sith cards 7.1% of the time (same for navy), but about 17 of every 20 games you'll be fine. Quote Share this post Link to post Share on other sites
Teokrata 30 Posted February 2, 2013 Kordos said: 2 x Take them Prisoner 2 x Bespin Exchange 2 x Cruel Interrogations 2 x Looking for Droids 2 x Shadows of Dathmir very nice idea, but Shadows are the weekest Sith objective set, I strongly suggest Imperial Command instead for economy, more good troopers (for Trooper Assault) and Orbital Bombardment, perfect for that swarm of cheap units and necro-droids Quote Share this post Link to post Share on other sites
MarthWMaster 367 Posted February 2, 2013 I would think that Boba should be able to capture a unit even if his damage would destroy it. The reaction doesn't check for the location of the card. Quote Share this post Link to post Share on other sites
dbmeboy 807 Posted February 2, 2013 MarthWMaster said: I would think that Boba should be able to capture a unit even if his damage would destroy it. The reaction doesn't check for the location of the card.Except the rules say that abilities can only affect in play cards unless they specifically refer to the out of play location. Quote Share this post Link to post Share on other sites