Kordos 29 Posted January 15, 2013 So I have played a few games with the 'core' decks and brought another set so I can build my own deks now I'm pretty interested in using the Imperial Navy as my main deck - preference being solely Imperial Navy. But can it be done? there are plenty of cards for an aggro deck - you can really mix it up with Troopers, Vehicals and direct damage cards Cards to enhance your units to really put the pounding on the LS But the force is (currently, the expansions may change this) limited in the IN options, can we Imperial navy commanders make a deck that is competitive in not only engagments but in the force struggle without adding in Sith cards I have toyed with some deck design but havent had a chance to test any out yet and i've only just started, looking for tips and tricks and opinions from other players Quote Share this post Link to post Share on other sites
Toqtamish 3,643 Posted January 15, 2013 Next months Darth Vader will help somewhat with that but you will also want Vader to be attacking to use his ability to buff up the troops so that might not work too well as then he will be focused and not contributing. Of course if you were to use him once and swing the force to your side and then keep your opponent from being able to take it back then he could still attack as with a tie the force won't change sides (0-0). Right now though as you noted Imperial Navy has a hard time with the Force Struggle. I think Admiral Motti and Grand Moff Tarkin are the best cards to use as they both have 3 force icons. Devastator does as well but you don't really want that tied up in a force struggle. Grand Moff is the best between the three of them since his ability does not need him to focus and Motti can provide two resources whereas Grand Moff is only one. Quote Share this post Link to post Share on other sites
Kordos 29 Posted January 15, 2013 I think I am going to have to simply try a deck with and without Grand Moff and see if sheer numbers can work with weak force or not has anyone tried an Imp Navy 'mono' deck and the results? Quote Share this post Link to post Share on other sites
qwertyuiop 591 Posted January 16, 2013 I haven't really played with the navy, but thinking thematically, i don't know if they really need to win the struggle to succeed. Yes, there still needs to be some level of committment to create an illusion of a struggle, but swarming units and choking opponent resources through objective destruction seems to be the way to go. After all, if you keep killing or exhausting committed characters or denying resources for them to be played in the first place, you're bound to win a struggle or two, or render the LS damage bonus somewhat ineffective. Besides, the navy has other ways of accelerating the dial. Quote Share this post Link to post Share on other sites
Toqtamish 3,643 Posted January 16, 2013 My navy deck is single faction and does quite good but I never could really get the force on my side as I was playing against the Jedi deck of my friend. I still ended up winning but did it just off of destroying objectives. Quote Share this post Link to post Share on other sites
Rogue 4 65 Posted January 16, 2013 Ime Imp Navy is designed to be fast. Play with as many vehicle units as possible between both the Sith and Imp Navy afflications and key off of Kuat Drive Yards and the Endor Outpost (not sure on correct title?). It is very fast when you do this strategy, but you lose out on edge battles at times. The Force struggle as mention is tough to hold down, but for now I focus on blowing up objectives really fast Quote Share this post Link to post Share on other sites
Kordos 29 Posted January 16, 2013 Sith/Imp N looks a really **** good combo but thematically I really just want to run Imperial Navy can't wait to see what the Hoth packs add to the Navy Quote Share this post Link to post Share on other sites
Kordos 29 Posted January 17, 2013 So after much tinkering this is the Imperial Navy deck I will be trying out next week Death and Despayre x 2 Defense Protocol x 2 Kuat Reinforcements x 2 Imperial Command x 2 The Endor Gambit x 2 28 units - 16 of those vehicles 6 fate cards and most importantly 4 x Death from above, 4 x Tallon Roll and 2 x Orbital Bombardment to help all those vehicles really stick the boot in Quote Share this post Link to post Share on other sites
Rogue 4 65 Posted January 17, 2013 Here is my Imp Navy Deck Sith Afflication Black Assault Squadron x2 Recon Mission Death & Despayre Defense Prot x2 Endor Gambit x2 Kuat Reinforcements x2 I'm On the leader is great with Vehicle/ Fighter Units. Recon Mission is great with Kuat for discarding for faster deploy. I didn't see the need for 2 Death & Despayre just for one more extra Devastor. Thoughts? Quote Share this post Link to post Share on other sites
Kordos 29 Posted January 17, 2013 jss_hobbie said: Here is my Imp Navy Deck Sith Afflication Black Assault Squadron x2 Recon Mission Death & Despayre Defense Prot x2 Endor Gambit x2 Kuat Reinforcements x2 I'm On the leader is great with Vehicle/ Fighter Units. Recon Mission is great with Kuat for discarding for faster deploy. I didn't see the need for 2 Death & Despayre just for one more extra Devastor. Thoughts? Looks more efficent than my 'mono' build I went 2 x Desth and Despayre becuase every card in there is gold Quote Share this post Link to post Share on other sites
Xenu's Paradox 40 Posted January 17, 2013 jss_hobbie said: Here is my Imp Navy Deck Sith Afflication Black Assault Squadron x2 Recon Mission Death & Despayre Defense Prot x2 Endor Gambit x2 Kuat Reinforcements x2 I'm On the leader is great with Vehicle/ Fighter Units. Recon Mission is great with Kuat for discarding for faster deploy. I didn't see the need for 2 Death & Despayre just for one more extra Devastor. Thoughts? I created something similar, but with a copy of Looking For Droids in place of Death and Despayre since the deck's lacking in low-cost units. 2x Viper Probe Droid goes a long way toward helping with that. Quote Share this post Link to post Share on other sites
Badmojojojo 68 Posted January 25, 2013 Devastor is devastating! That card will win games by itself! How does the light side handle Imp Zerg? Quote Share this post Link to post Share on other sites
Teokrata 30 Posted January 27, 2013 Rogue 4 said: Here is my Imp Navy Deck Sith Afflication Black Assault Squadron x2 Recon Mission Death & Despayre Defense Prot x2 Endor Gambit x2 Kuat Reinforcements x2 I'm On the leader is great with Vehicle/ Fighter Units. Recon Mission is great with Kuat for discarding for faster deploy. I didn't see the need for 2 Death & Despayre just for one more extra Devastor. Thoughts? Hi I play almost the same but with 2x Death and Despayre instead of Recon Mission - 2 resource, heat of battle, control room, defense up and Devastator works amazing - It is my favourite deck and probably the most powerful Quote Share this post Link to post Share on other sites
DailyRich 3,346 Posted January 27, 2013 Teokrata said: Rogue 4 said: Here is my Imp Navy Deck Sith Afflication Black Assault Squadron x2 Recon Mission Death & Despayre Defense Prot x2 Endor Gambit x2 Kuat Reinforcements x2 I'm On the leader is great with Vehicle/ Fighter Units. Recon Mission is great with Kuat for discarding for faster deploy. I didn't see the need for 2 Death & Despayre just for one more extra Devastor. Thoughts? Hi I play almost the same but with 2x Death and Despayre instead of Recon Mission - 2 resource, heat of battle, control room, defense up and Devastator works amazing - It is my favourite deck and probably the most powerful Heh, I made the exact deck you did (two of everything minus Recon Mission) and it was a beast. If you don't get the Devastator out early, you've still got the TIE swarm working. And both Devastator and Vader's TIE can be used for Force control. Quote Share this post Link to post Share on other sites
Sunsteel 1 Posted February 12, 2013 Rouge 4 posted: Imp Navy Deck Sith Afflication Black Assault Squadron x2 Recon Mission Death & Despayre Defense Prot x2 Endor Gambit x2 Kuat Reinforcements x2 ********************************************************************************************************************************************************************************* I am trying out this deck and so far enjoy it's syngery and simplicity, two things i like in any constructed deck. Thank you for posting it! ~Sunsteel Quote Share this post Link to post Share on other sites
MasterJediAdam 99 Posted February 13, 2013 So the overall opinion about the deck is that it synergises well and has good pacing? Sounds like a winner to me! Quote Share this post Link to post Share on other sites
Marenar 0 Posted February 19, 2013 I love playing the Imp Navy decks - good speed and lots of destuction True the force struggle is a lost cause but you don't really need it that much. Quote Share this post Link to post Share on other sites
dbmeboy 807 Posted February 19, 2013 Marenar said: True the force struggle is a lost cause but you don't really need it that much. Pretty much this. If you can accelerate the clock by destroying objectives you can make up for not holding the force struggle. Quote Share this post Link to post Share on other sites
Kordos 29 Posted February 20, 2013 I'm having pretty good games with my Imp navy deck listed on the first page lots of fun to play and it does feel like I am in control of the might of the Empire Quote Share this post Link to post Share on other sites
shaggscoob 7 Posted February 22, 2013 Imp navy is probably the main answer to Jedi decks, imo. Hits fast and hard, can drop a serious force in one turn and doesn't really even need the edge half the time. Quote Share this post Link to post Share on other sites