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4 People for the Peter Jacobson Going Away Tournament.  Actually we had a 5th, but given the odd number Shad decided to watch games instead and leave after the first round.  While waiting for one table to finish we snuck in a few games.  We did a round robin and Ethan went undefeated.

 

1st (Ethan)

Affiliation: Smuggler

Questionable Contacts x2

Against All Odds x1

Along the Gamor Run x1

May the Force Be With You x2

Running the Canyon x2

Secret of Yavin IV x1

Matter Under Mind x1

 

Affiliation: Navy

Tarkin Doctrine x2

Might of the Empire x2

Endor Entrapment x2

Technological Terror x2

Entrenched Defenses x1

Moon Blockade x1

 

 

2nd (Grahame)

Affiliation: Guardians of Justice

May the Force Be With You x2

Spark of Rebellion x2

Sacrifice at Endor x2

Haunting the Empire x2

Behind Enemy Lines x2

Pushing Back the Empire x1

Explosives Artist x1

 

Affiliation: Navy

Tarkin Doctrine x2

Might of the Empire x2

Endor Entrapment x2

Immeasurable Power x2

Protect the Generator x2

 

 

I played the decks I had mentioned in the FFG articles

 

Affiliation: Mercenary Contacts

Asteroid Base x2

Last Warrior x2

Spirit of Rebellion x2

Pushing Back the Empire x2

Haunting the Empire x2

Mission to Talay x2

 

Affiliation: Promise of Power

Droid’s Task x2

Nar Shadaa Drift x2

Droid Droid Revolution x1

Rogue Archeology x2

Emperor’s Shadow x2

Emperor’s Web x1

 

Random Thoughts on my decks…

 

Pushing Back the Empire is a nice accelerant.  Would be better with more cheap rebel units.  Looking at you Dodonna…

 

Converting two Rebel for Hires into two Allies of Necessity from Cassians pod is kinda funny.  I got Kyle up to 4 guns.

 

Crafty Smugglers are too crafty for me.  I forgot to trigger his reaction like 5 times in a row.

 

Reserve 7 is nice but still can still struggle against Gladiators.

 

Everything dies to Assault Teams :-(

 

 

Rogue Archeology triggers almost every turn.

 

Card Draw with the Shuttle objective is good.

 

Playing Commando Droids to block unopposed and do 1 gun is…sometimes what you have to do.

 

Playing nothing but Derpa Droids and Shuttle Pilots is sad

 

Finally drawing Aphra when you have Iggy-Prime and the Emperor’s Favor in discard and double black market exchange on the table is elating.

 

Having Brainiac modify Iggy-Prime’s text so that he doesn’t gain his gun and black tactics if LS controls 2 or more units committed to the force is a pro-play.

 

Promise of Power to remove extra focus makes it very hard to lock down the key players on a DS board.

 

Derpa Droids are at their best when LS forgets that they have text.

 

 

I also got a bunch of side games in with with the trooper deck I also outlined.

Affiliation: Navy

Immeasurable Power x2

Protect the Generator x2

Emperor’s Legion x2

Last Grand Admiral x1

Pattern Analysis x1

Sabotage in the Snow x1

Corporate Exploitation x1

 

This deck was actually the most promising of the decks I played today.

 

If you have Immeasurable Power out you can get a lot of free units between converting espo troopers into Death Troopers and flooding the board with Scout Troopers.  God forbid you have 2 Immeasurable Powers out.

 

This deck does a terrible job defending and winning edge battles

 

This deck does a pretty awesome job of counter attacking and taking enemy objectives.

 

Prepared Ambush is an awesome mission and makes running x1 Thrawn and Kallus completely viable.

 

Using Sabotage in the Snow to steal their shield while you have double Forward Command Post is funny.

 

While it’s hard to win edge battles or hold the force if you trigger enough reactions for free units you can come within range of taking 4 objectives in one turn.

 

Renz always discards the best cards :-(

 

 

 

Play of the Day goes to…Ethan

Playing Swindled on one of my troopers and triggering Skyhopper to do just enough to take out both of my Emperor’s Legions for game.

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6 people today for our Store Championship at Universe Games in Uptown.  Following the guidelines the organizer had us do 3 rounds with no cut.  I strongly feel that this games needs some kind of cut given that so many matches can end in splits.  Today was a particularly interesting example of what can happen.  5 of the players have all made the top cut at worlds during various years.  The 6th player is relatively new.  Today it happened that all games played between veteran players ended in a split (fairly evenly between DS and LS too).  The newer player forced his first two opponents to time—not completely his fault.  Shad was playing a stupid Coruscant Defense Fleet deck and despite holding the force the whole game and building a giant Spark board he just couldn’t get through.  So after the 2nd round 2 players were on 7 points, 3 players on 6 and one player on 2.  The two players on 7 were assigned to play against each other already, and since I had already played both other players on 6 I got paired down against the player on 2.  So this tournament was really up in the air the final.  The veteran players split and I swept to win the tournament.  But who knows what would have happened if there was any kind of cut.  or even a top 2.

 

Interesting enough had the other players games against the newer player not gone to time there would have been 3 players tied on 12 points.  I would have lost on SoS, but the other two players would have had a true tie.  So what should happen there when assigning a unique prize such as the Regional Bye?

 

None of this of course would be an issue if we could get to 9 people and have a cut to top 4, but attendance is down and in a game such as SW or Netrunner where you play a match this can definitely occur and it feels very weird when it does.

 

Regardless of all that, it was a very fun afternoon and we all enjoyed playing the new cards.

 

1st (me)

Affiliation: No Questions Asked

May the Force Be With You x2

Hero’s Journey x1

Watchers in the Wasteland x1

Secret of Yavin IV x1

Asteroid Sanctuary x2

Along the Gamor Run x1

Spirit of Rebellion x1

Renegade Squadron Mobilization x1

 

Affiliation: Promise of Power

Behind the Black Sun x2

Spice Trade x1

Out of the Mists x1

Droid Droid Revolution x1

Emperor’s Web x2

Rogue Archeology x2

Plan of the Prophetess x1

 

 

2nd? (Tyler)

Affiliation: Guardians of Justice

Heroes and Legends x2

Hero’s Journey x2

Secret of Yavin IV x2

Planning the Attack x2

Haunting the Empire x2

Commando Raid x1

Forward Reconnaissance x1

 

Affiliation: Imperial Contractors

Masterful Manipulation x2

Hunter’s Flight x2

Hutt’s Menagerie x1

Grand Heist x1

Empire’s Elite x2

Enforced Loyalty x2

Cloud Cover x1

Defense Protocol x1

 

 

2nd?? (Shad)

 

Affiliation: Mercenary Contacts

Asteroid Sanctuary x2

Spirit of Rebellion x2

Last Warrior x2

Pushing Back the Empire x2

Haunting the Empire x2

Behind Enemy Lines x2

 

Affiliation: Galactic Enforcers

Heart of the Empire x2

Emperor’s Cabal x2

Emperor’s Shadow x2

Last Grand Admiral x2

Might of the Empire x2

Entrenched Defenses x1

Sabotage in the Snow x1

 

The other decks consisted of 2 skyhopper decks, 2 Navy decks, 1 mono sith deck and my ewok spark deck.  Kudos to Tyler and Shad for being the only 2 players not playing May the Force.  Double kudos to Shad for bringing a seriously cool DS deck to the tournament and going undefeated with it.

 

Random Thoughts on my Decks…

 

I wanted to try a 5/5 build with Jyn and Ahsoka.  After a few test games I concluded while I liked both sets I wanted more tactics in the deck so I cut 1 Jyn for Renegade Squadron.  I was never happy with the crafty smuggler—still too smart for me!—and the 2nd Jyn was just an edge card.  Renegade Squadron gave me another 5 drop with 2 tactics and Echo Caverns can also provide tactics.  Just better…  After a few more draws I still wasn’t happy with the tactics so Ahsoka sadly got cut for Watchers Obi-Wan.   More tactics and the cuteness of looping the Informant for edge with the Marauder was replaced with the efficiency of the Wolfmen.  Plus they love some Friendship is Magic…

 

The 2 resource affiliation card was the least exciting card effect when I looked through the pack so I wanted to force myself to try something with it.  It can provide for some very explosive turns.  turn 1 Falcon is always available—or Obi or Renegade Squadron, but even better is with the glut of resources from the Falcon pod and Deneba you can frequently play turn 2 Falcon + Bamboozle, or late game just drop Falcon and Jyn and then Falcon out for a Luke.

 

Well Laid Ambush is pretty darn good turn 1.  The resource affiliation card helps with this.

 

Lightsaber Deflection.  How did I spend so much time playing without you?!

 

Same for guardians…

 

Jamming Protocol: not a bad card.  sucks when it completely ruins your combat math.

 

Echo Caverns wins games.

 

 

 

Promise of Power untap effect is pretty darn good with spiders.

 

Moruth Doole has an obscene ability

 

Guri and Threat Removal are backbreaking cards.  Tom was on to something…

 

Pairing Guri with the black tactics from Palpatine, Aphra, Sariss and Moruth Doole is nice

 

This deck has great combat tricks, but sometimes all it draws are its combat tricks and its hands can get gummed up if LS doesn’t attack.

 

Freelance Assassins can do work!

 

Droid Commandos prevent unopposed!  And sometimes kill things!

 

Deck needs some way to kill Guri once she gets out on the board.

 

Aphra likes Knives.

 

 

Play of the Day Goes to….  THREE WAY TIE!!  (similar to the actual tournament…)

 

Me:  Against a Skyhopper deck with Yoda and 3PO available, and focused guardian at 1 health, I attacked, focused Yoda with Doole, targeted struck 3PO with the Freelance Assassin, Force Lightninged Yoda, and choked the guardian.  Next turn Palpatine…

 

Tyler:  Niles Ferrier—evidently Niles Ferrier was in the top?!—blocked a horde with his swarm of TIE Fighters.  Had lousy edge.  only 2 cards.  But they were both Princes Schemes.  Ouch.

 

Shad:  This one is more a long play of what his DS deck was set up to do.  Shad gets out double Defense Fleet with only Coruscant objectives on the table.  LS is doing work holding the force and building a board, but doesn’t want to attack into an 8 card edge hand every turn.  Gets one Defense Fleet to 4 damage.  Shad Fleet Repairs it.  LS starts over again.  Shad triggers the Sim Aloo pod to shuffle Fleet Repair back into his deck and once the Defense Fleet gets to 4 damage he repairs it again.  LS game is dragging.  Shad shuffles There is No Escape back into his deck.  After 10 turns the dial clicks to 11.  Shad plays goes to the force phase plays There is No Escape to get the nudj off the table and move the dial to 12.  That game took 68 minutes.

 

 

Thanks for everyone who showed up it was an afternoon of incredible games.

Edited by MacRauri

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Only 3 of us at FFG today, so we did a round robin alternating opponents after every game instead of every match.  Ethan came out ahead 3-1, his DS game against my turn one Chewbacca pain train.  I split against both opponents getting completely shut down in my LS game against Shad’s double Abandoned Hideout, double Nightsister Warrior, Agent of the Emperor total lockdown combo.

 

1st (Ethan)

Affiliation: Mercenary Contacts

Feigning Captivity x2

Asteroid Sanctuary x2

Last Warrior x1

Bait and Switch x1

Planning the Rescue x2

Pushing Back the Empire x1

Haunting the Empire x1

Fleeing the Empire x1

Behind Enemy Lines x1

 

Affiliation: Promise of Power

Hunter for Hire x2

Spice Trade x1

Out of the Mists x1

Shadowed Surveillance x1

Power of the Dark Side x2

Knives in the Night x1

Dark Lord of the Sith x1

Counsel of the Sith x1

 

 

Runner Up (me)

Affiliation: No Questions Asked

Wookie Life Debt x2

Badge of Honor x2

Bait and Switch x1

May the Force Be With You x2

Desert Recruitment x2

Secret of Yavin IV x1

 

Affliation: Sith

Vader’s Army x2

Tatooine Crash x2

Slave Trade x2

Heartless Tactics x2

Automated Assassin x2

 

 

Honorable Mention (Shad)

Affiliation: Mercenary Contacts

Wookie Life Debt x2

Badge of Honor x2

Wookie’s Journey x1

Questionable Contacts x1

Commando Operations x2

The Lost Commander x2

Commando Raid x1

Pushing Back the Empire x1

 

Affiliation: Promise of Power

Masterful Manipulation x2

Hunter for Hire x2

Out of the Mists x1

Power of the Dark Side x2

Knives in the Night x2

Agent of the Emperor x1

 

Random Thoughts on my Decks

2-1 resources need double resource objectives or affiliation cards to seriously play.  The DS deck had too many stalling many first turns

 

0-0-0 likes exploding sandcrawlers, something Cassian chuds cannot effectively stop!

 

Dengar’s Chud to move your Slave Trade captures around while building for a big discard with Vader’s Army is pretty good.

 

BT-1’s reaction can win games!!

 

 

Con Artists can really mess up DS’s final push

 

Energy Spiders are susceptible to clever distractions

 

The Lak Sivrak Wolfman combo is as good as it looks on paper

 

4 Health Chewbacca is a scary dude

 

The deck has a lot of ways to damage 4 health Chewbacca

 

Desert Recruitment to heal 4 health Chewbacca allows for even more cars in the pain train

 

 

Play of the Day goes to… Shad!

 

Remembering all his triggers, Shad commited the Nightsister Matron, drew a card, won the force struggle by 3, used the resource on the Matron (his only sith resource) to pay for Force Manipulation to blow up Cassian, triggered Palpatine to unfocus the Matron, and then to end it all he brought back out a Steve.

 

Shad’s double Abandoned Hideout, Nightsister Warrior combo was also really strong.  Made even stronger when I blew up an objective and he flopped into Agent of the Emperor.  I didn’t get to do anything for the remainder of the game…

 

My coolest plays involved detonating sandcrawlers with 0-0-0 if the edge battle went poorly, and playing Wroshyr Forest and Wookie Champion to force Moruth Doole to block (and die)

 

Ethan’s best play involved flipping 3 sith objectives including Dark Lord of the Sith and playing turn 1 Bane to prevent Shad from ever having units.

Edited by MacRauri

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Again only 3 of us this weekend of the Last Jedi LCG tournament this weekend at LCG.  Shad, Ethan and I again did a round robin alternating every game before going out for dinner and later to the movie.  On this weekend I pulled out ahead, but I think the real winner of the day was Guardians of Justice…

 

1st (me)

Affiliation: Guardians of Justice

May the Force Be With You x2

Hero’s Journey x2

Secret of Yavin IV x2

Lost Commander x2

Pushing Back the Empire x2

Mission to Talay x2

 

Affiliation: Galactic Enforcers

Emperor’s Web x2

Merciless Plans x2

Emperor’s Shadow x2

Enforced Loyalty x2

Pattern Analysis x2

Immeasurable Power x2

 

 

2nd (Ethan)

Affiliation: Guardians of Justice

May the Force Be With You x2

Hero’s Beginning x2

Sacrifice at Endor x2

Lost Commander x2

Planning the Rescue x2

Fleeing the Empire x2

 

Affiliation: Navy

Tarkin Doctrine x2

Might of the Empire x2

Endor Entrapment x2

Inexorable Destruction x2

Imperial Blockade x1

Enforced Loyalty x1

 

 

3rd (Shad)

Affiliation: Guardians of Justice 

In You Must Go x2

Secret of Yavin IV x2

Hero’s Journey x1

Survivors x1

Haunting the Empire x2

Lost Commander x1

Pushing Back the Empire x1

Explosives Artist x1

Mission to Talay x1

 

Affiliation: Galactic Enforcers

Emperor’s Promise x2

Emperor’s Shadow x2

Encounter at Stygian Prime x2

Enforced Loyalty x2

Cell Block Detention x2

Repair and Refurbish x1

Reinforcements! x1

 

 

I wound up sweeping Shad.  Beating Ethan’s Navy deck after several turns of building a protection shell strong enough to get through his units striking immediately, and then losing to his Cracken deck after building for 7 turns, repelling his attack and then forgetting he had an unfinished business to grab Yoda when I went for the counter attack.  Shad and Ethan split against each other.  Shad kept a hand with double Bones of a Fallen Master master and forced Ethan to get two Promise triggers each turn or suffer a volley.  Objective damage just piled up on Ethan’s side of the board and Ethan did what he could with all his Ewok tactics.  Then Shad draw crap two turns in a row.  In the second game Shad got his protection shell out and Kyle swang in with a lightsaber and with the help of a little friendship is magic cleaved the Chimaera in half.  

 

Random Thoughts on My Decks

 

Double Emperor’s Shadow and 4 recursion enhancements is dope.  So much card draw

 

Force Choke continues to be an amazing combat trick.

 

Kallus Fist is real

 

Pattern Analysis with all the recursion enhancements is pretty sweet.

 

Using an expendable scout to draw into exactly the card you need feels like cheating

 

Krennic Posse doesn’t card how many guns you have

 

Funeral Pyre makes Palpatine sad

 

Not having a mission out makes Boc sad

 

Sith Lightsaber is sweet but needs more than 4 targets in the deck

 

Well Equipped is terrible when DS needs to defend and amazing when you’re ready to attack

 

 

Mon Mothma is solid ramp

 

It’s hard for DS to focus you down when you have the Rex objective out.  This makes Kyle Katarn happy.

 

Rebel for Hire is pretty sweet for getting Cassian chuds, or allies of necessity, or on the rare occasion grabbing Kyle.

 

Mon Mothma’s ability evidently reduces cost every phase?!  So Shad pointed out I could Rebel for Hire to find Rebel for Hire and then next phase Rebel for Hire again to get Kyle.  Thins the deck!!

 

Battlefield engineer feels like he should be amazing with Trust Your Feelings.  But sometimes the only way to win is to try to dig for friendship is magic and then refresh your supply cache when you declare to dig again.  And if it’s against Ethan it always works!!

 

Luke and Kyle like to mess things up.

 

Rex feels largely over rated, but likes to show up late game to be a 3 bomb unit.

 

The best part about Mon Mothma is her black tactics.  Tyler knows what I’m talking about!

 

 

Plays of the Day

 

Turn one against Shad I double focused an objective to play Kyle, trigger pushing back the empire, play a guardian and attack in with friendship is magic.  bye bye board.

 

Shad playing a main every turn against Ethan and complaining about not being able to find his protection.

 

Ethan taunting me with his LS deck’s infinite combo potential so I would get mess up and use Sensor Array on things that didn’t need to be canceled.

 

 

 

All in all a great afternoon.  Our regional is Jan 6th and there are just too many fun decks to try right now!

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7 of us showed up for the FFG regional today.  Originally the TO said we would do 3 rounds of swiss no cut, but said if we all agreed we could cut to top 2.  Since our last store championship ended with all veteran players splitting and people only getting 4 or 6 points if they played the new player this was preferable to all of us.  Even in the last round things we’re really open and as to who would sweep to the front.  Ethan made the cut with the only 15 point record.  Shad got in at 12 and I came up short at 11.  Each player took a game with their LS, a coin was flipped to determine who would choose the deck in the final round (since seed only affects the first round of the cut??) Ethan won the flip, picked LS and won the tournament.

 

1st (Ethan)

Affiliation: Guardians of Justice

May the Force Be With You x2

Hero’s Beginning x2

Sacrifice at Endor x2

Planning the Rescue x2

Fleeing the Empire x2

Lost Commander x2

 

Affiliation: Any Methods Necessary

Might of the Empire x2

Inexorable Destruction x2

Technological Terror x1

Hunter’s Flight x2

Nar Shaddaa Drift x2

Spice Trade x1

 

 

2nd (Shad)

Affiliation: Guardians of Justice

May the Force Be With You x2

Secret of Yavin IV x2

Hero’s Journey x1

Survivors x1

Haunting the Empire x1

Lost Commander x1

Pushing Back the Empire x1

Commando Operations x1

Mission to Talay x1

Explosives Artist x1

 

Affiliation: Promise of Power

Masterful Manipulation x2

Hunter for Hire x2

Unsavory Contracts x1

Power of the Dark Side x2

Knives in the Night x2

Agent of the Emperor x1

 

 

Ethan’s LS deck did all the crazy things it was built to do.  This included Leia several times and making BK one sad wookie.  Apparently BK did a lot of work throughout swiss and committing him with knives out and then going to town kept a lot of boards very clear!  In the end the Leia refresh multi-striking with Rex and Cracken was just way to much.  and Funeral Pyre was clear to focus out anything meaningful Shad played on the next turn.

 

the game with Shad’s LS against Ethan’s DS was much more interesting to watch.  There was a narrow window where Ethan could have potentially taken out his 2nd-4th objective getting 3 strikes in with the Demolisher, but because Shad had committed Rex (with Trust Your Feelings) to have him available as a blocker there was no way to get all the strikes in with both Rex and Yoda being declared as blockers.  The other interesting thing about that game was every time Shad played a main he followed it with an enhancement!  Yoda came out turn one with custom paint job.  Shad: “Take that Boba Fett!”  Rex came out with Trust your Feelings, and in the 2nd to the last turn my boy Kyle hit the table with his concussion rifle.

 

 

Nick and Joe were both at the tournament and it was good to play them again.  They were both running Skyhopper decks, but Joe had it in Guardians of Justice and Nick slotted it in a deck with Freeholders.  Nick was on mono Navy and Joe was on his quad Palpatine deck.  Jacob made the trip down from Fargo to play.  It was good to see him.  He played a mono Jedi deck with triple tactics Yoda that utterly locked down my board, and an interesting Navy Sith deck with Delta One and Core Tarkin.

 

My Decks (3rd?)

Affiliation: No Questions Asked

Spark of Rebellion x2

Desert Recruitment x2

Survivors x1

Wookie Life Debt x2

Badge of Honor x2

Along the Gamor Run x1

 

Affiliation: Galactic Enforcers

Power of the Dark Side x2

Knives in the Night x2

Scouring the Empire x2

Dark Trooper Project x2

Reinforcements! x2

Last Grand Admiral x2

 

 

Random Thoughts on my Decks…

 

Matron is draws lots and lots of cards

The DS deck has too many force phase triggers

Signal Scrambler is a nightmare to figure out how all your triggers will work and what you need to commit to win by etc.

Double Night Sister commit to kill Brainiac is so worth it

Double Force Storm is mean and feels great

Thrawn can smell a Farlander coming a mile away!

 

This LS deck has a lot of good objectives and if they blow one up another relevant objective is almost sure to flop

Spark wookie flood is real

Desert Recruitment to heal Chewbacca is real

there are a lot of ways to damage Chewbacca in this deck.  a lot.

I used Tom’s wookie Champion to force a turn 2 Palpatine to block!  Somehow I won edge and used Friendship is Magic to get the champion up to 3 guns!!  Victory laps are always fun

What’s also fun is using Dice’s reaction to say “there will beeee an engagement…  Here….”  then wait to see what they push forward as blockers and kill them with let the wookie win Chewbacca and heal Chewbacca with desert recruitment after finally declaring my attackers.  Good times.

 

 

Plays of the Day

Joe plays turn one Brainiac, discards 3 cards with Defense of Yavin IV to play Independence.  Uses Brainiac to increase Independence’s capital ship reduction to 2 and plays a Corvette discarding another card.  Ah Gaurdians of Justice Planning the Attack 8 reserve Defense of Yavin starts…

 

Jacob has Dice give in to her anger and gets an Arden Lyn out the process!

 

Nick looping memory from home Brainiac, Yoda and Skyhopper all on the table.

 

All the crazy stuff Ethan did with his LS deck…

 

All the kills Shad got with Burger King.

 

Me using Melucci to call Palpatine to a fight and then getting up to 3 guns with friendship is magic.

 

 

 

Thanks to everyone who showed up and also to Tyler who was our judge and played games against whoever had the bye!  For everyone with a regional coming up, go out there and have fun!

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