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zathras23

Once FFG runs out of Star Wars ships to make would you like to see fighters from other SciFi universes added to the mix?

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There are a finite number of ships in the Star Wars universe that would work on this scale. Once FFG runs out of ships for this game would you like to see them expand, using the X-Wing system to make the ships compatable, into other SciFi universes and which ones would you like to see?

For me personally, I would love to see them produce a version of this game for the Babylon 5 universe. Lots of fighter craft to choose from there….9 for the major powers (Earth, Minbari, Narn and Centauri) plus 1 for the Raiders and who knows how many for the races of the League of Non-Aligned Worlds.

There would have to be a new ability for the Earth Force Starfuries. Due to the way their thrusters are mounted they have the ability to pivot to face any direction to fire but keep the same direction of travel. This could be handled by making the pivot an action and have a cardboard piece for the fire arc that fits on the center post that will allow it to face any direction

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I doubt FFG would do that but it would be cool. I personally would love to see the fighters from Space: Above and Beyond, Battlestar Galactica, both original and re-visioned and B5. All the Earth and Galactica based ships would have the ability to pivot well moving in one direction and fire in another direction. I think an easier game mechanic would be to give them two fire arcs. One front 90 as usual and the second 360 but at reduced power and range (say -1 AD and max. range 2 to represent the complexity of pivoting 180 degrees, calculating deflection, time on target, firing and pivoting back).


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Nah. First off, FFG probably won't run out of Star Wars ships in MY lifetime, especially as the speed with which they're appearing. Second, I'd MUCH rather see FFG go all Dust on 'em and produce a ground game instead. And then, there's the whole licensing thing; you don't just start spitting out B5 or BSG ships just 'cos you want to.

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If they gained the license for Baybylon 5 models and released it as a seperate game system from X-Wing, I would definitely buy them.  But to mix and match the ships would be weird.  Battlestar is nice in theory but wouldn't have a shorter lifespan by far?  But I agree with IG-58 in that we won't be seeing any end to star wars ships in a good while, especially if they go into the EU ships which seem like a real possibility given FFG's use of EU pilots for the current ships.

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I'd not like to see these in the same universe, but using the same mechanics:

Robotech/Macross.

Oh god please yes. Do it FFG, and I promise to buy enough MAC III's and Zentradi Officer Pods to put your kids through college.

 

 

I am with you100% on the Robotech/Macross. 

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I was such the B5 fan that I would probably squeel and dance if FFG released a fighter game for tha tol' universe.  I already have Fully painted fleets from Mongoose's capital ship game, A Call To Arms: vree, Brakiri, Vorlon, Minbari, Shadow.  Then, I also have the lead for Earth and white star fleets.  The only reason I never got Centauri nor Narn was my gaming buddies had them covered in spades.  Come to think about it, I would still buy one or two of the iconic Centauri and Narn ships if the price was right.  Sigh…

 

Also, if any other universes were released, them I'd give them a try, but only if the points and ships were compatable; just imagine my imperial tie fighters fighting someone's cylon raiders!  I'm not going to build 100 point fleets for every darn sci fi series in existence…

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Vagabond Nomad said:

Would definitely want to see the Battlestart Galactica ships.  Then, I'd be interested in seeing the Buck Rogers ships.  Then maybe Traveller (like the Scout Type S), and even the Terran Trade Authority.

 

 

BSG was the first thing I thought. Not nearly enough ships for its own game, but I'd love it if FFG did a Colonial Viper and Cylon Raider release that could work with the X-Wing game. Use the same type of packaging and give them appropriate pilot cards, secondary weapons, other upgrades and I'd pick up 4-6 of each of them even if they weren't legal for official tournies.

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Just some ideas for ships and pilots from the revisioned Galactica – feel free to pick apart



 



Colonial Viper MKVII



 




  • Stats: 3 2 5 0

  • Focus, Boost, Missile Launcher (1)

  • X-wing maneuver dial but can perform K Turns at all speeds


 



Nugget “Trainee” - 17



Pilot: 2



 



Vigilantes Squadron - 19



Pilot: 4



 



Lee Adama “Appolo” - 23



Pilot: 7 w/Elite Pilot Skills



Special: Increase this ships agility by 1 if within range 1 of another friendly ship



 



Kara Thrace “Starbuck” - 25



Pilot: 9 w/Elite Pilot Skills



Special: Increase this ships attack dice by 1 if ship has just completed a red maneuver



 



 



 



Cylon Raider



 




  • Stats: 2 3 3 0

  • Evade, Boost, Missile Launcher (1)

  • TIE maneuver dial but can perform K Turns at all speeds


 



Raider - 13



Pilot: 1



 



Veteran Raider - 16



Pilot: 4



 



Scar - 21



Pilot: 7 w/Elite Pilot Skills



Special: Can perform red maneuvers without receiving a Stress Token



 



Cylon Heavy Raider would be a large class model and Colonal Raptor would be a medium…best guess


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Starlancer would be brilliant, tons of fighters, tons of options, and two major sides.

 

You could theoretically have a Four-Pack for BSG, Viper II and VII, and the Old and New Cylon Raider (could also do a Cylon transport and a Raptor as other ships, possibly even a Blackbird).

Edited by Drendar

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I would love to see a stand-alone game similar to FASA's old The Last Starfighter game, with a single Gunstar which has to take out a fleet of Deck Fighters and Cargo Ships (called The Swarm in the game). An exquisitely detailed model of one of the best starfighter designs ever? I am THERE!!

 

But combined with X-wing? No, never. It would be insane and would lead to no end of nerds saying things like, "The TIE Fighter can't possibly be more powerful than the VF-1 Valkyrie!" and "There's no way a Shadow Fighter is slower than an X-wing!" and so forth. It's all one big mess whenever universes cross for the purposes of combat (just look at all the Star Wars vs. Star trek sites out there).

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I would love to see a stand-alone game similar to FASA's old The Last Starfighter game, with a single Gunstar which has to take out a fleet of Deck Fighters and Cargo Ships (called The Swarm in the game). An exquisitely detailed model of one of the best starfighter designs ever? I am THERE!!

 

But combined with X-wing? No, never. It would be insane and would lead to no end of nerds saying things like, "The TIE Fighter can't possibly be more powerful than the VF-1 Valkyrie!" and "There's no way a Shadow Fighter is slower than an X-wing!" and so forth. It's all one big mess whenever universes cross for the purposes of combat (just look at all the Star Wars vs. Star trek sites out there).

I'm a forums member of a website called "Space Battles" (the considerably nicer distant cousin of a website called StarDestroyer.net) and they've been calculating the weapon yields of specific ships for years, you would not want to know the disgusting amount of time, effort, and energy that is spent on that website attempting to apply real-world yield calculations to the weaponry of fictional vessels.

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Yeah mix it up baby

There are WWI and WWII planes available from Wings of Glory which would suit to x-wing - and there are the Attack Wing ships. Mix it all up to a complete mess and have fun. Dont forget to add some custom dice and cards that ensure neverending games and fun. But please don't bother real X-Wing players with your experiences.

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Just some ideas for ships and pilots from the revisioned Galactica – feel free to pick apart

 

Colonial Viper MKVII

 

  • Stats: 3 2 5 0
  • Focus, Boost, Missile Launcher (1)
  • X-wing maneuver dial but can perform K Turns at all speeds

 

Nugget “Trainee” - 17

Pilot: 2

 

Vigilantes Squadron - 19

Pilot: 4

 

Lee Adama “Appolo” - 23

Pilot: 7 w/Elite Pilot Skills

Special: Increase this ships agility by 1 if within range 1 of another friendly ship

 

Kara Thrace “Starbuck” - 25

Pilot: 9 w/Elite Pilot Skills

Special: Increase this ships attack dice by 1 if ship has just completed a red maneuver

 

 

 

Cylon Raider

 

  • Stats: 2 3 3 0
  • Evade, Boost, Missile Launcher (1)
  • TIE maneuver dial but can perform K Turns at all speeds

 

Raider - 13

Pilot: 1

 

Veteran Raider - 16

Pilot: 4

 

Scar - 21

Pilot: 7 w/Elite Pilot Skills

Special: Can perform red maneuvers without receiving a Stress Token

 

Cylon Heavy Raider would be a large class model and Colonal Raptor would be a medium…best guess

 

*Apollo

Also Scar should be an 8. That thing was...

...My god, the terror.

If they did a BSG one, they'd have to include the inconic new-BSG strafing that the fighters do. (Thank god for newtonian space combat and how UTTERLY RADICAL IT IS!)

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Other genres would be great.. BSG and some of the others mentioned, but please, no mixing them... they aren't designed to do that.. X-wings and Vipers won't be hunting Cylons in an asteroid field.. I admit my purist nature in this.. don't mix my sci fi worlds...

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