Sturn 2,958 Posted December 29, 2012 1. I haven't read through the Beginner Game adventure yet. What problems would I face if I used player created characters instead of the ones that came with the set? 2. What was in the last Beta update that didn't make it into the Beginner rulebook? As in is there anything I could update in the Beginner rulebook from the last update? Quote Share this post Link to post Share on other sites
AK_Aramis 1,002 Posted December 29, 2012 A player generated group has a ship already; the starting characters in the adventure don't. My experience is that players will spend all their starting cash; the characters in the starter didn't (and all rolled 25 on the pocket change roll). They're going to need some cash. looking at the details…. Pash is either over points and/or not built according to current (Wk 11) standards. 4 attr 2->3 =4x30=120p Either 10p in a non-class skill 0->1 or missing one non-class skill level gear: Cr625 of gear, Cr400 in cash, +5 ob. base allowed points of 110, maximum +15 from additional ob., and additional 5 ob for extra gear or improperly generated (human racial ability is 2 non-career at 1 each for free) Base is 6 skill levels in career skills (actually, 4 class, 2 specialty, so either 6 at 1, 4 at 1 and 1 at 2, or 2 at 1 and 2 at 2). 41Vex is 4 Atts 1->2 4x20=80p 1 att 2->3 30p 1 att 3->4 40p Gear 5ob Unspent points 25. (150 of 175 spent) Missing free skills 2 class 1 specialty, all within career skills. Gear: 10 Obligation worth (Cr1425 in gear, Cr400 in cash) and some missing gear allotment Lowrhhick Brawn 3->4 40p Agil 2->3 30p Willpower 1->2 20p 6 career skills: Free Brawl: Free for being a wookie Unspent points: 0 Gear: 5 points of ob. (Cr625 in gear, Cr400 in cash, of a starting 500) Oskara Br 1->2 20p Ag 2->3 30p Ag 3->4 40p 1 class skill 0->1 5p deceit 1 free 5 points unspent Gear Cr1550 in stuff, Cr400 in cash +10Ob and missing Cr50 There's also the issue of the adventure being tailored to the skills on the characters. Not a big issue, but if you're going to run it, check to make certain that the needed skills are posessed. Quote Share this post Link to post Share on other sites
copperbell 617 Posted December 30, 2012 I was going to use the adventure for the group that I've already run through the Beta book adventure. Currently going with the below rather than the crawl in the game. Star Wars Edge of the Empire Episode II Wrath of the Hutts It is a period of unrest as the Galactic Empire struggles to maintain control following the Battle of Yavin as those in the Outer Rim take advantage of the situation to improve their fortunes. However for one such band this good fortune has come crashing down upon them for after refusing a request from Sinasu the Hutt they have been trapped within the tiny spaceport of Mos Shuuta and with their starship stolen have been forced to go on the run from Teemo the Hutt’s forces. Seeking a brief respite from their pursuers they have taken refuge in a cantina hoping for enough time to plan their escape… Quote Share this post Link to post Share on other sites
aljovin 25 Posted December 30, 2012 copperbell said: I was going to use the adventure for the group that I've already run through the Beta book adventure. Currently going with the below rather than the crawl in the game. Star Wars Edge of the Empire Episode II Wrath of the Hutts It is a period of unrest as the Galactic Empire struggles to maintain control following the Battle of Yavin as those in the Outer Rim take advantage of the situation to improve their fortunes. However for one such band this good fortune has come crashing down upon them for after refusing a request from Sinasu the Hutt they have been trapped within the tiny spaceport of Mos Shuuta and with their starship stolen have been forced to go on the run from Teemo the Hutt’s forces. Seeking a brief respite from their pursuers they have taken refuge in a cantina hoping for enough time to plan their escape… Good, if you want to use the bonus adventure (The Long arm of the hutt), you should include something about owing Teemo a debt or an obligation of some kind. Just saying… Quote Share this post Link to post Share on other sites
copperbell 617 Posted December 30, 2012 aljovin said: Good, if you want to use the bonus adventure (The Long arm of the hutt), you should include something about owing Teemo a debt or an obligation of some kind. Just saying… At present that involves finding out who stole their ship, how they ended up on Teemo's radar and how they react to the knowledge that Sinasu sold them out in return for the means to get back at Naoko… Quote Share this post Link to post Share on other sites
copperbell 617 Posted December 30, 2012 copperbell said: aljovin said: Good, if you want to use the bonus adventure (The Long arm of the hutt), you should include something about owing Teemo a debt or an obligation of some kind. Just saying… At present that involves finding out who stole their ship, how they ended up on Teemo's radar and how they react to the knowledge that Sinasu sold them out in return for the means to get back at Naoko… Whoops finally managed to read the adventure, guess I might have to modify it so that the beginner characters steal their ship and my players end up chasing after them but have to deal with Teemo first! Still no adventure can take any group of players for granted so… Quote Share this post Link to post Share on other sites