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Geekman042

Where Can I Find Tyranid Stats?

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I am sure that they have already printed these for on of the WH40kRPGs. But haven't found them yet. need them for a drifting moon for my RT game :) anyone help a guy out and tell which book I'll need to hunt up?

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Adeptus-B said:

A wide range of Tyranid stats can be found in the Deathwatch Core Rulebook and the DW supplement Mark of the Xenos.
Those are probably the best options. I'd expect the ones from Creatures Anathema to be severely underpowered, given that they were written for Dark Heresy!

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Lynata said:

 

Adeptus-B said:

A wide range of Tyranid stats can be found in the Deathwatch Core Rulebook and the DW supplement Mark of the Xenos.

Those are probably the best options. I'd expect the ones from Creatures Anathema to be severely underpowered, given that they were written for Dark Heresy!

 

 

The genestealers are not, I used them in Deathwatch and they were a challenge when only outnumbering the marines 2/1, they are extreme glass cannons though, they have lethal attacks and a great dodge but if the marines get a hit in that's one dead genestealer. 

 

The Lictor is severely underpowered compared to marines in that setting as I experienced when a single marine could just slap it around as if it was a harmless toy, I have seen that they fixed this with later added Deathwatch Lictor rules which I haven't tried out. The DH lictor can be a challenge for a Marine but is just mariginally more dangerous than a single Genestealer for the marine.

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The Genesteal Cults pdf is also a good source. Again, it is mostly written for DH, but they might be effective. The main reason I mention it, though, is because it describes how a Cult works, and the trials and tribulations a ship crew, much like a Hive population, could suffer through. The sheer number of places a Tyranid could hide aboard a ship, coupled with the handful of generations who look like people, and can wander around your ship, turning others, makes for several dastardly RP options. If your ship becomes severely compromised, you could have to exterminate the infestation, or possibly stop the ship, were its guidance system seized, from making planetfall. On some levels, a ship is much like a mobile Hive Spire, so the Genesteal Cult could be right at home, safe for years. Eventually, it'll have to get off the ship, but all that might take is a crash, followed by a strategic stealth insertion into the native population, covered over by all the hubbub of the crash.

Otherwise, as was said, Deathwatch Core and Mark of the Xenos are my favorite Nid sources.

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