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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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what about ogryns?

5 posts in this topic

From what I've heard, they stuck to how he appeared once the Beta Updates tweaked him.

I'm displeased with the lack of Unnatural ability advances. My personal take on the poor lug;


Characteristic Modifiers: +10 Strength, +10 Toughness, -15 Intelligence, -5 Fellowship
Aptitudes: Toughness, Strength, Weapon Skill, Willpower, Offense, Defence
Starting Skills: Athletics (S), Intimidate (S), Survival (Per)
Starting Talents: Bulging Biceps, Die Hard or Iron Jaw, Weapon Training (Solid Projectile, Low-tech)
Starting Traits: Size (Hulking), Unnatural Strength (+2), Unnatural Toughness (+2), But It Dark In Dere!, Illiterate
Starting Gear: Ripper Gun, 1d5 Frag Grenades, Flak Armour (3 AP all)
Wounds: 18+1d5

Special Advances: True Ogryn
Raise Unnatural Strength from (+2) to (+3) 600xp
Raise Unnatural Strength from (+3) to (+4) 1,200xp
Raise Unnatural Toughness from (+2) to (+3) 600xp
Raise Unnatural Toughness from (+3) to (+4) 1,200xp

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vogue69 said:

so the ripper saw isn't in it as well? ogryn-proof upgrade for weapons? nada?

I haven't heard anything about armoury additions. I doubt they changed much beyond what we saw in the Week X updates.

Believe me, I'd love to be proven wrong.

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Over here, we have an Ogryn character who maxed out his Ballistic Skill, took the Marksman Talent and simply quick-scoped every f* opponent he encountered (including an Ork Nob, a Daemonette Herald and a heretic general who put too much faith in stereotypes). With Auto-Stabilized, the Ogryn is essentially a small Sentinel. With Stealth. Nuff' said.

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