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BigDogg

Wave 3 ships

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Tie Defender - a "must have" for Imperial players, and gives them a decent, survivable space superiority fighter

Z-95 Headhunter - a decent, low cost fighter for the Rebels

Lambda Shuttle

Tie Bomber

 

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Tie Bomber and B-Wing for sure. From there, I think they will begin to delve into EU. I believe that Imperials will get an ion cannon somehow, so Gunboat or Tie Defender. Rebels may get their spammy/swarmy ship with a Z-95. Thems be my thoughts.

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CDAT said:

I keep seeing alot of talk about the EU (Expanded universe?).  I think there are a fair amount of players like myself, that only really know the movies so if you are going off of things from the books and other stuff out there it may not sell as well as what is know. Just my 2 cents, it is worth what you paid for it.

I would venture to guess the vast majority of players are familiar with one aspect of the EU or another, and most that post here seem to be familiar.  The EU stretches throughout video games, novels, comic books and RPGs, etc…but a lot of these ships are common throughout.  Even if you're not familiar, the majority of ships that I would assume FFG would produce will still have that distinct 'Star Wars' style to them.  You've already got pilots in your deck that were never mentioned in the films, but exist in the other canon.  There are many of us who actually identify ourselves as more fans of the EU than of the films.  EU products compose a wide swatch of of the franchise income,  Howard Roffman is greatly responsible for the EU generation, as Star Wars licensing guru, and as of the Disney purchase he has returned to the helm…so while the next trilogy may ignore the EU, the EU will persist.  

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Mako13 said:

Tie Defender - a "must have" for Imperial players, and gives them a decent, survivable space superiority fighter

Z-95 Headhunter - a decent, low cost fighter for the Rebels

Lambda Shuttle

Tie Bomber

 

Okay, I'll bite. Why is the TIE/D a must-have? The Empire will already have the Advanced and Interceptor, which does a pretty good job of coering the bases as far as Rebel-equivalent ships are concerned.

If I were betting, my money would be on TIE Bomber, B-wing, and Lambda shuttle, with pilots from both factions for the shuttle. That rounds out the Original Trilogy canon, and then they'll start looking toward the EU with Wave 4.

(And I hope they never start making Yuuzhan Vong ships, because that's a dealbreaker for me… enfadado)

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You also have to think that X-Wing is a bit more of a "niche" game. These minis are NOT "plastic crack;" they're flippin' expensive, particularly Off the Shelf ($40 for three playing pieces to start). So while there will be exceptions, it's not really aimed at the tween crowd. The collectors of this game are probably a lot more likely to be major Star Wars fans - with a fair amount of disposable income. That group - ours - is much more likely to be familiar with the Expanded Universe, I think.

As a side note, while I still expect it, the aforementioned argument is also the biggest supporting argument against a Clone Wars version! That era/series is generally more popular with a younger set. Just to play Devil's Advocate. ;D

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Vorpal Sword said:

Mako13 said:

 

Tie Defender - a "must have" for Imperial players, and gives them a decent, survivable space superiority fighter

Z-95 Headhunter - a decent, low cost fighter for the Rebels

Lambda Shuttle

Tie Bomber

 

 

Okay, I'll bite. Why is the TIE/D a must-have? The Empire will already have the Advanced and Interceptor, which does a pretty good job of coering the bases as far as Rebel-equivalent ships are concerned.

 

If I were betting, my money would be on TIE Bomber, B-wing, and Lambda shuttle, with pilots from both factions for the shuttle. That rounds out the Original Trilogy canon, and then they'll start looking toward the EU with Wave 4.

(And I hope they never start making Yuuzhan Vong ships, because that's a dealbreaker for me… enfadado)

You're absolutely right. But, that brings us back to… what's ship #4? I suppose it COULD be a three-figure wave, but that would be a deviation from current policy, so most of us figure Wave 3 will still have four ships.

I'm with you on the God-accursed Yuuzhan Vong, though. That option is scary since it is an extension of the OT, with the original characters. I'd hate to not buy a wave because it had that crap in it - but I am not investing in no Coralskippers!

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IG-58 said:

You also have to think that X-Wing is a bit more of a "niche" game. These minis are NOT "plastic crack;" they're flippin' expensive, particularly Off the Shelf ($40 for three playing pieces to start). So while there will be exceptions, it's not really aimed at the tween crowd. The collectors of this game are probably a lot more likely to be major Star Wars fans - with a fair amount of disposable income. That group - ours - is much more likely to be familiar with the Expanded Universe, I think.

As a side note, while I still expect it, the aforementioned argument is also the biggest supporting argument against a Clone Wars version! That era/series is generally more popular with a younger set. Just to play Devil's Advocate. ;D

This is why I mentioned the 'selling' factor, earlier.  Star Wars has no shortage of die hard fans, and a major part of that is the EU.  The reason the EU exists is because it sells, simple as that, and there are plenty of iconic examples from it no differently than the films.  If you don't care about the EU, or know much about it, I sincerely doubt this game is going to be very appealing after Wave 3 unless you're willing to explore that facet.  

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If you saw his thread with proposed stats for the TIE defender, you would understand why he thinks it's a "Must Have." If you have a single ship that could take down any Rebel list by itself, it has to be a must include.

I am biased against this ship though. I think it looks a little gary stu-pid. But what do I know? I'm an old school fan of the originals who likes both the EU and even the prequels, even though I understand their very huge flaws.

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magadizer said:

If you saw his thread with proposed stats for the TIE defender, you would understand why he thinks it's a "Must Have." If you have a single ship that could take down any Rebel list by itself, it has to be a must include.

I am biased against this ship though. I think it looks a little gary stu-pid. But what do I know? I'm an old school fan of the originals who likes both the EU and even the prequels, even though I understand their very huge flaws.

Menu>Select Difficulty>Easy 

I used to administrate for the SW Freeform RPG back in the day, and it seemed like every new player would include "Ace TIE Defender Pilot" if they were playing Imperial.  I don't have anything against them, and for the sake of filling out the game, I would certainly love to see them.  What I don't want is a ship as powerful as that one can be.  I'm amazed they didn't cram a Turbolaser Cannon into it's stats somehow.

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I'd like to see a Tie Avenger model with stats and all, but that's just me. >.> It would basically be a Tie Advanced with another point of attack, but I still wants it.

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IG-58 said:

Vorpal Sword said:

Okay, I'll bite. Why is the TIE/D a must-have? The Empire will already have the Advanced and Interceptor, which does a pretty good job of coering the bases as far as Rebel-equivalent ships are concerned.

 

If I were betting, my money would be on TIE Bomber, B-wing, and Lambda shuttle, with pilots from both factions for the shuttle. That rounds out the Original Trilogy canon, and then they'll start looking toward the EU with Wave 4.

(And I hope they never start making Yuuzhan Vong ships, because that's a dealbreaker for me… enfadado)

 

 

You're absolutely right. But, that brings us back to… what's ship #4? I suppose it COULD be a three-figure wave, but that would be a deviation from current policy, so most of us figure Wave 3 will still have four ships.

I'm with you on the God-accursed Yuuzhan Vong, though. That option is scary since it is an extension of the OT, with the original characters. I'd hate to not buy a wave because it had that crap in it - but I am not investing in no Coralskippers!

My guess is three ships, in four blister packs--the fighters plus one Rebel Lambda and one Imperial Lambda. Deviation from current policy makes more sense to me than breaking out of the OT canon for one ship out of twelve.

@ magadizer: I was in mako13's thread, too. I didn't see him explain the preference there, so I got curious over here.

I'm a fan of some parts of the prequels, and many parts of the EU. I draw the line, though, at playing with Gungans or anything from any point in the timeline after someone at LFL decided to just dynamite the universe by introducing Force-immune Klingon masochists as villains.

Not that I'm bitter.

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Give it a rest Magadizer.

I didn't make up the stats for the Tie Defender in Star Wars lore.

I merely tried to provide some proposed stats for X-Wing, based upon current fighters in the game, by doing a bit of interpolation of the Tie Defender's stats in relation to those in print, online.  It is a far superior, spacefighter, compared to other, older models in the Star Wars universe, like the X-Wing, Y-Wing, Tie Interceptor, and even the Advanced Tie Fighter.

 

 

 

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Mako13 said:

Give it a rest Magadizer.

I didn't make up the stats for the Tie Defender in Star Wars lore.

I merely tried to provide some proposed stats for X-Wing, based upon current fighters in the game, by doing a bit of interpolation of the Tie Defender's stats in relation to those in print, online.  It is a far superior, spacefighter, compared to other, older models in the Star Wars universe, like the X-Wing, Y-Wing, Tie Interceptor, and even the Advanced Tie Fighter.

 

To be fair, yours was not the first nor would I anticipate it to be the last one that tries to create fan stats for starships that are out of line with the game as is.

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apestaWould be unique to see Tie Defender ,Tie Bomber…A-Bomber,Y-T variant…..and the Lambda shuttle to be used as a variant,captured Rebel or Imperial escort ship..This would really send the Gamers over the edge …Never give up,Never surrender

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The B-Wing and the Tie Bomber are the next logical step for the Wave 3 release, but who says that Wave 3 has to be a 4 model release? Fantasy Flight could do a release similar to the initial release and to a Box and 2 Units, the box could be a senario set complete with reversable game board, one side is a star field, the other side could be the Death Star trench run. They could include rules for turbo laser emplacements and ion cannon emplacements.

I have a feeling that after wave 3 will be a new set for the X-Wing game and have a whole new starter box, focusing on Episodes 1-3. Later releases will be more Clone War era ships. And then a third set after that set in the Old Republic, releasing Sith War era fighter craft, and possibly having a large ship release wave featuring the ships from Star Wars: The Old Republic.

Though they could suprise me and go the route of doing the entire expanded universe post Return of the Jedi… Though I am not sure of their license deal with Lucas Studios / Disney, so we will see what theyre going to do.

Again, just ideas and speculation. Hope we hear some news soon.

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CaptainRook said:

magadizer said:

 

If you saw his thread with proposed stats for the TIE defender, you would understand why he thinks it's a "Must Have." If you have a single ship that could take down any Rebel list by itself, it has to be a must include.

I am biased against this ship though. I think it looks a little gary stu-pid. But what do I know? I'm an old school fan of the originals who likes both the EU and even the prequels, even though I understand their very huge flaws.

 

 

Menu>Select Difficulty>Easy 

I used to administrate for the SW Freeform RPG back in the day, and it seemed like every new player would include "Ace TIE Defender Pilot" if they were playing Imperial.  I don't have anything against them, and for the sake of filling out the game, I would certainly love to see them.  What I don't want is a ship as powerful as that one can be.  I'm amazed they didn't cram a Turbolaser Cannon into it's stats somehow.

 

I never really cared for the Defender, myself.  In that particular run of new TIE types, the Avenger was always my favorite. If you go through ALL TIE types that have been put forth by any legitimate publication, it's a tie (no pun intended) between the Avenger and the Interceptor, followed closely by the x1.

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Vorpal Sword said:

I'm a fan of some parts of the prequels, and many parts of the EU. I draw the line, though, at playing with Gungans or anything from any point in the timeline after someone at LFL decided to just dynamite the universe by introducing Force-immune Klingon masochists as villains.

Not that I'm bitter.

See, this is why I stick with the OT.  If it isn't in IV-VI, it doesn't exist. The Clone Wars series is fun, but I don't see it in the same universe. 

If there are no more OT ships for the game, I'll still be playing it…just not with any new stuff. Could be any SF game otherwise.

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of course - there's a good possibility that it will just be the tie bomber and b-wing, in a two ship release…

 

Though, my money is on current ship model repaints with new pilots and upgrade cards… There's a pretty good profit margin on using the same molds with pallate swaps - but that doesn't seem to go so well with the imperial ships….

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Would much rather see EU ships than anything from the Clone Wars. So many great ships in the EU wheras noth from the prequels really stands out or even fits that well with the Civil War era ships. While wave 4 will most likely see the B-Wing for the rebels I am more interested in seeing the much underused E-Wing somewhere down the line. It was introduced as the X-Wings replacement after all.

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There is one really important factor weighing against Clone Wars/Prequel era ships, in my mind.  All of those ships are no longer in use by the timeframe of the current game, and for a reason.  They're outdated and obsolete.  As flashy as they looked on the screen, they've been outmoded by newer models by the rebellion era.  Faster ships, more maneuverable, better armaments and avionics systems, better shields, etc.  So, with all that in mind, just how do you downgrade them, in terms of ship stats, to properly fit in?  No shields for anything?  Or just one shield for those that, by canon, do have shields?  Heavily restricted manuever dials?  1 or 2 rated firepower and agility, at the very BEST?  To do otherwise doesn't ring true to the evident advances in starfighters.  To downgrade them from the benchmarks set by the current ships makes them quite unappealing to a lot of players, although they should, by rights, be dirt cheap per ship.

 

Something to consider for anyone who wants stuff from episodes I-III.

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shade_1313 said:

There is one really important factor weighing against Clone Wars/Prequel era ships, in my mind.  All of those ships are no longer in use by the timeframe of the current game, and for a reason.  They're outdated and obsolete.  As flashy as they looked on the screen, they've been outmoded by newer models by the rebellion era.  Faster ships, more maneuverable, better armaments and avionics systems, better shields, etc.  So, with all that in mind, just how do you downgrade them, in terms of ship stats, to properly fit in?  No shields for anything?  Or just one shield for those that, by canon, do have shields?  Heavily restricted manuever dials?  1 or 2 rated firepower and agility, at the very BEST?  To do otherwise doesn't ring true to the evident advances in starfighters.  To downgrade them from the benchmarks set by the current ships makes them quite unappealing to a lot of players, although they should, by rights, be dirt cheap per ship.

 

Something to consider for anyone who wants stuff from episodes I-III.

Agree 100%.  It really would not make sense to have the older ships in the current system without totally re-thinking the statistic scaling.  While I think it would be neat to do, in my opinion it makes more sense to add the EU stuff (anything in the midst of the original trilogy or AFTER Endor) than it would to try and back-track into Republic/Clone War Era ships now.

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Has anyone speculating on wave 3 looked at the time frame for the next trilogy?

Wave 3 news will trickle out this year, probably announced Q2 or Q3, with a Q4 release date like Wave 2, but may come out in Q1 2014, like wave 2 did. So, much of wave 3 will be played, discussed, and bought in 2014. 2015 rolls around and the movie release date. I'm sure FFG would be able to get previews of content, as will other developers for games/merchandise, for the SW7 movie release of 2015 (if the schedule doesn't get pushed back) and could time the release for when the movie starts its run up of trailers and/or release for a marketing boost.

It has been put forth from various people here that after wave 3 it will be a shot in the dark as to where the game will go for ship development. Will it be EU or OT?  Or is Wave 4  going to be made up from new, as yet, unknown ships that are being drawn up over at Disney?

If I was in the boardroom at FFG, I would push for a card, booster, new pilots, upgrades packet to stretch development time between mid 2014 and early 2015 to get near the new movies release date so wave 4 would be all new ships from the movie. 

:o

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My guess is announcement at the Star wars event. With release at Gen con. Like Wave 1. With Wave 4 Potentially in Q 4 like they planned Wave 2 to be.

 

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I hope wave 4 moves further into the EU with the options, as I feel the clone wars stuff does not really fit in to a game called X-wing.

E-wing

Tie Defender

The above would be my obvious guess, followed but some odd possible types.

Tie Droid

Preybird Fighter

Assault Gunboat

Z-95 Headhunter

A-9 Vigilance Interceptor

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One thing to consider is they have the bases pretty well covered at this point for the fleets:

Swam Ship: A-Wing & Tie Fighter
Multi Purpose, Mid Cost: X-Wing, Tie Advanced, Tie Interceptor
Tank: Y-Wing
High point specialists / Big Ships: Falcon & Slave 1

Imperial could use a tank (Tie Bomber, I suspect).  Rebels could use another Multi Purpose ship (B-Wing?).  While i won't complain about more ships, especially EU ships like the Z-95 & Tie Defender, you start overlapping existing design space pretty quickly… For example, what do you do with the Z-95?  the A-Wing is already a low point cost ship - do you make the Z-95 even cheaper?  If so, what stats do you give it that you wouldn't rather have an A or X wing?

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