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GhostHawk

Kessel Run top two force lists

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Got our kit today and thought I would put the list up for the preconfigured squads for the top two players.

Rebel Faction 100

Lando Calrissian  44

Nien Nunb   1

Chewbacca   4

Millennium Falcon   1

Arvel Crynyd   23

Green Squadron Pilot   19

Homing Missiles   5

Push the Limit   3

 

Imperial Faction 100

Kath Scarlet  38

Heavy Laser Cannon  7

Mercenary Copilot  2

Soontir Fel  27

Daredevil   3

Stealth Device   3

Avenger Squadron Pilot  20

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Kath Scarlet is indeed the pilot of a Firespray. She comes from Starwars: Galaxies as a space pirate without a selected side. This is the second time something's come from Galaxies… maybe it's worth perusing their database sometime to figure out what we could expect?

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Heavy Laser is 7 points? That must be one heck of an upgrade.

I really hope that is equippable on the Y- wing! Can you tell from that material what type of upgradicon that is?

 

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So, after looking at these lists and the new abilities, which side do you choose?

I find it odd that FFG chose to use Kath, Heavy laser Cannons, and Mercenary copilot. TO's better know how that is going to work before they try to judge this match. Seriously, look at all 3 of those cards beforehand.

In my estimation, it looks like the Imperial squad is far better. Skill levels 9, 7, and 3 vs 7, 6, and 3, so if Imperial player has init, soontir and Kath will be attacking before the Rebel player does. The Imperial squad has more firepower with better maneuvering upgrades.

Rebel player better pray for init, as both large bases are skill level 7, and that will make a big difference who gets to move their large base ship and get actions and who doesn't.

Maybe I'm wrong, but it looks to me like the rebel squad is outmatched before the ships are even opened. I'm not even sure how i would play this as the Rebel. I guess focus on the 3 hull, 0 shield Interceptors and deal with Slave 1 with whoever is left. It is not going to be easy at all for the Rebel player.

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hothie said:

Maybe I'm wrong, but it looks to me like the rebel squad is outmatched before the ships are even opened. I'm not even sure how i would play this as the Rebel. I guess focus on the 3 hull, 0 shield Interceptors and deal with Slave 1 with whoever is left. It is not going to be easy at all for the Rebel player.

Interestingly, the Rebels won at my LGS. Both the YT-1300 and an A-wing survived. There was a LOT of action-losing collisions going on. I agree that gunning for the TIE interceptors is a good strategy, but the A-wings only have 2 attack dice, and Soontir Fel is equipped with Stealth Device, granting him 4 agility dice. That's tough to beat. …now I'm trying to remember how it was the Rebels pulled off the victory. Oh, right. It was the 360 degree firing arc and insane shield/hull values of the YT-1300.

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Thinking a 3 Wing Offensive list.

Wedge Antilles + R5-K6 + Expert Handling (33)

Horton Salm + R5 Astromech + Proton Torpedoes + Proton Torpedoes + Ion Cannon Turret (39)

blank.gif?v5Biggs Darklighter + R2-F2 (28)

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Hmmm, it seems that FFG only included 1 A-Wing and 1 Tie Interceptor in the kit sent to my local store, which kind of sucks, especially given that they had to pay for it.  I'm guessing we'll just have to sub out one of each for something from the top players collections instead.

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