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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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Mozal

Two stupid questions

3 posts in this topic

Hi everybody!
I really enjoy this game, but I have some questions about the official rules:

 1. A hunter MUST draw cards in its turn if able, or can he do nothing? Can you "pass" after moving?
Because, if you are in a small city you can think that it's a bad idea giving event cards to Dracula if he's too powerfull.

2. Where do you have to put the time counter at the begining of the game? I supossed that it's in the "dawn" place, but I never found it in the rules.

Thanks very much!!

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Mozal said:

Hi everybody!
I really enjoy this game, but I have some questions about the official rules:

 1. A hunter MUST draw cards in its turn if able, or can he do nothing? Can you "pass" after moving?
Because, if you are in a small city you can think that it's a bad idea giving event cards to Dracula if he's too powerfull.

2. Where do you have to put the time counter at the begining of the game? I supossed that it's in the "dawn" place, but I never found it in the rules.

Thanks very much!!

Your double post will eventually disappear to the depths of the forum alongside all the other old posts, so long as no one posts on it again. I have no idea if you can manually delete it.

1. On page 15 of the manual it discusses that a Hunter "can" draw cards on the Resupply step. The term "can" alludes that it is optional, while if the manual said "must" then you would be forced to draw the card; we play the game that while you do have to declare which step you are taking: Rest, Resupply, or Trade, you have the option of not drawing any cards on the Resupply step. However, Events I believe are always something good to draw unless you already have a max hand size of good events for your Hunter. The game gives the Hunters 67% more chance of receiving an Event over Dracula. The only other way I'd pass on gaining Event cards if the odds have been ridiculously favorable to you on your draw and now most of Dracula's cards can only be the remaining cards in the deck.

2. Page 7 of the manual under step 7 of set-up, titled Normal Play Begins details that after Dracula has taken his first limited turn the Day/Night marker is now placed on the Dawn space of the Day/Night marker track.

If you have any more questions, feel free to ask.

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Mozal said:

1. A hunter MUST draw cards in its turn if able, or can he do nothing? Can you "pass" after moving?
Because, if you are in a small city you can think that it's a bad idea giving event cards to Dracula if he's too powerfull.

Drawing cards is optional, however, it's rarely a bad idea.  In my experience with the game, both old and new, one of the things that gives Dracula a great advantage is hunters who are afraid to draw cards for fear of giving some to Drac.  The hunter cards are much more useful to the hunters than the Dracula cards are to Dracula, and if you draw frequently enough, Drac will be discarding cards rather than playing them anyway.

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