Sign in to follow this  
Followers 0
richsabre

NEW HERO PREVIEW

45 posts in this topic

amazing……whats everyone else think, overpowered? boring? underwhelming?

 such a simple ability, but not to be sniffed at by any measure

rich

Share this post


Link to post
Share on other sites

Really good. Dain-lite, but able to attack and defend without sacrificing his global buff. Only downside is the fact that he'll be competing for space against the other version of Boromir, which is also exceptional. 

Needs a deck built around him (obviously), but that shouldn't be a big issue. He's a stud.

Share this post


Link to post
Share on other sites

 He's a bit like a Gondorian Dain character, although his ability could be better, since it only relies on unspent resources. I like it very much: it's pretty thematic for Boromir, it's a simple mechanic, and it does make the Gondor allies kicking around already that bit more punchy.

And as a plus, it doesn't seem overpowered to me.

Share this post


Link to post
Share on other sites

starhawk77 said:

Only downside is the fact that he'll be competing for space against the other version of Boromir, which is also exceptional. 

A pretty big downside! :)

A Boromir twins deck, perhaps?

Share this post


Link to post
Share on other sites

LOVE IT! I really like this sphere. I'm going to absolutely build something around this guy!!! I am more excited about this one than I can express (without swearing). The quests should be excellent…(5B!)aplauso.gif

Share this post


Link to post
Share on other sites

I find him 'okay' at best.

Outside the battlefields where ATK is WILL, he won't be bringing too much to the table. I hope for more Gondor 1cost allies, because I really want to like new-Boromir. Otherwise, he is only 'okay'.

 

monkeyrama said:

starhawk77 said:

 

Only downside is the fact that he'll be competing for space against the other version of Boromir, which is also exceptional. 

 

 

A pretty big downside! :)

A Boromir twins deck, perhaps?

 

Unique rule.

Share this post


Link to post
Share on other sites

cordeirooo said:

Also… 5b? 

 

Holy moses, those will be long sieges indeed.

 

that's great, I hate building decks for hours and then rushing through a scenario in a couple of rounds. Hope too see longer lasting adventures and more playing-time :)

Share this post


Link to post
Share on other sites

Neat. Still the Tactics Boromir really is do good that it will be a very hard choice. I am sure the Leadership version will prove invaluable in some of the battle heavy quests but for now I think I stick to the ever ready version. 

Share this post


Link to post
Share on other sites

I love the new Boromir! His art is a huge improvement, first off. I also really like the mechanic of him only inspiring Gondor ALLIES. Boromir impresses his people but he's not someone to impress the likes of Aragorn or other heroes. That fits really well, thematically, for me. Also the fact that he needs resources to do it adds a hint of corruption to the ability (to my mind) which is, again, perfect for Boromir. Finally all those Guard(s) of the Citadel will see some play!!!

I also really enjoyed having some insight into the design process. Especially compared to the the other ideas, the Battle and Seige keywords really are an elegant mechanic to add to the game! I love that instead of adding something extra to the game, they're using the pre-existing structures of the game (questing and location exploration) in a unique and thematic way!

I'm so freaking stoked for this now, even if I have to wait until after Thanksgiving for it!

Share this post


Link to post
Share on other sites

I can see the thematic nature, which is nice (like Boromir v1)

right now, I think this card is pretty mediocre, because of the very limited range of Gondor allies out there, although obviously, we'd expect to see that grow a lot over the next cycle.

Biggest disappointment about this, is the fact that it pretty much guarantees no Faramir hero in the box (I assume it's two heroes again, and they've already spoiled Beregond) typical big brother hogging the limelight.

Share this post


Link to post
Share on other sites

 

 

Mighty Jim said:

 

Biggest disappointment about this, is the fact that it pretty much guarantees no Faramir hero in the box (I assume it's two heroes again, and they've already spoiled Beregond) typical big brother hogging the limelight.

 

 

Agreed… was hoping to see my favorite character (Faramir) as a hero… although I LOVE his ally version right now (questing beast)…

 

I actually think this version of Boromir is FAN-FLIPPING-TASTIC.  Or can be….

With his top-notch attack numbers and solid defense ability, he of course becomes an instant candidate to lead the battle/siege quests…

Combine him (Leadership) with his father, Denethor (Lore), who has excellent defense (+3) and thus a great selection for siege battles, and include Beregond (Tactics, 4 defense) for even better defense and siege abilities, or Eleanor (Spirit, Treachery swap/discard) for lower cost and the access to Blood of Numenor (for even more defense).

Of course, we expect to see a decent number of Gondor allies through this next cycle, so his ability will only get better, making both the attacking and questing (during battles) that much more fluid.

With his  Leadership affiliation, this makes "For Gondor!" (+1 attack/defense) an instant-include into his decks, and his ability means that even the Horn of Gondor will see renewed usage (and Steward of Gondor will of course remain a mainstay in every deck)…

Share this post


Link to post
Share on other sites

benhanses said:

Combine him (Leadership) with his father, Denethor (Lore), who has excellent defense (+3) and thus a great selection for siege battles, and include Beregond (Tactics, 4 defense) for even better defense and siege abilities, or Eleanor (Spirit, Treachery swap/discard) for lower cost and the access to Blood of Numenor (for even more defense).

Of course, we expect to see a decent number of Gondor allies through this next cycle, so his ability will only get better, making both the attacking and questing (during battles) that much more fluid.

With his  Leadership affiliation, this makes "For Gondor!" (+1 attack/defense) an instant-include into his decks, and his ability means that even the Horn of Gondor will see renewed usage (and Steward of Gondor will of course remain a mainstay in every deck)…

This might be one of the things I like most about him: his ability itself works with the pool of Gondor attachment cards we already have (small though it may be), and he makes the 'For Gondor!' event even more powerful. He may not be the most powerful hero - although the lack of Gondor allies will, of course, be fixed in the same box he comes in - but he fits so neatly into the sparsely developed theme we do have for Gondor so far. Excited!

Share this post


Link to post
Share on other sites

John85 said:

More Magali sad.gif . Don't misunderstand me, her work is beautiful, I'd just like to see a little more variety.

i agree- though we seem to be a minority. love the art, but magali is better at elves

Share this post


Link to post
Share on other sites

richsabre said:

John85 said:

 

More Magali sad.gif . Don't misunderstand me, her work is beautiful, I'd just like to see a little more variety.

 

 

i agree- though we seem to be a minority. love the art, but magali is better at elves

 

I agree 100% on 'Magali is better at elves".

Share this post


Link to post
Share on other sites

 My biggest concern with the article is the fact that it implies that these new mechanics (battle/siege) are only for one expansion + cycle.

 

Which means that the previous mechanics (secrecy) are also only for one cycle - which is okay in the case of battle/siege, which can be applied as it makes sense. But secrecy is the kind of deck building concept that needs constant support throughout the life of the game to maintain (or arguably to become) viable.

 

We really need secrecy keyworded cards to be released at a reasonable rate (2-3 per cycle, + 1 per expansion perhaps) to make it a viable compared to just having 3 heroes. Otherwise it will become increasingly poor.

Alternatively more fetch cards (that are cheap) might make it work better, even just a cost 0 or 1 card that said, search your deck for a secrecy keyword card and put it into your hand. (This would enable you to increase the hit rate on important cards before you go over 20 threat).

 

Edit: On the other hand I really like the look of this expansion + cycle, I think it will be great, but I was hoping for more sustained support rather than bursts of support for one theme then another.

Share this post


Link to post
Share on other sites

 Sounds like a good set……… Very gooooooooood seeeet!!!

What i like about HON: encounter cards is quite powerful but players cards is quite balanced and less power then before. which is good, cose we have already a lot powerful players cards from the last sets. sounds like this will be a good challenge for advanced players also.Also i really like the idea of Battle and siege questing.  Cannot wait!

 

Share this post


Link to post
Share on other sites

Rapier said:

 My biggest concern with the article is the fact that it implies that these new mechanics (battle/siege) are only for one expansion + cycle.

 

Which means that the previous mechanics (secrecy) are also only for one cycle - which is okay in the case of battle/siege, which can be applied as it makes sense. But secrecy is the kind of deck building concept that needs constant support throughout the life of the game to maintain (or arguably to become) viable.

 

We really need secrecy keyworded cards to be released at a reasonable rate (2-3 per cycle, + 1 per expansion perhaps) to make it a viable compared to just having 3 heroes. Otherwise it will become increasingly poor.

Alternatively more fetch cards (that are cheap) might make it work better, even just a cost 0 or 1 card that said, search your deck for a secrecy keyword card and put it into your hand. (This would enable you to increase the hit rate on important cards before you go over 20 threat).

 

Edit: On the other hand I really like the look of this expansion + cycle, I think it will be great, but I was hoping for more sustained support rather than bursts of support for one theme then another.

As i say  before we need to forget about secrecy for now. Maybe is coning again in the future but not in this cycle.

Share this post


Link to post
Share on other sites

 Another cost 1 ally! Fun! He can lament with the Snowborn Scouts about always being cannon fodder. :(

Actually, it looks like a useful ally, so maybe not so much with the dying for the Errand-riders. SoG plus the cheap Errand-riders allows for some really nice resource manipulation, which really looks to be a Gondorian theme. Which is awesome.

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0