mathieu_fontaine 0 Posted February 27, 2009 Does a defending character committing to a story exhaust or not? The rulebook only precise that the attacker exhaust, nothing for the defender... Thanks Quote Share this post Link to post Share on other sites
newager 0 Posted February 27, 2009 No, he doesn´t exhaust. Quote Share this post Link to post Share on other sites
Dadajef 0 Posted February 27, 2009 Wrong, you must exhaut your characters when you commit them in a story (to attack or to defend). p9 : " When a character has been committed to a story, that character’s controller exhauststhat character and moves it in front of the specific story" Quote Share this post Link to post Share on other sites
mathieu_fontaine 0 Posted February 27, 2009 Dadajef said: Wrong, you must exhaut your characters when you commit them in a story (to attack or to defend). p9 : " When a character has been committed to a story, that character’s controller exhauststhat character and moves it in front of the specific story" Yes, that is in the description of the active players commits to story, but nothing in the non active player committing part. Quote Share this post Link to post Share on other sites
PearlJamaholic 0 Posted February 28, 2009 yeah, its just another of many typos missed by ffg. defenders exhaust. i wonder how many people are playing it wrong cause ffg decided proofreading was a waste? unless that is a major rule change that we seemed to have assumed just stayed the same.......... Quote Share this post Link to post Share on other sites
newager 0 Posted February 28, 2009 Wow. then we totaly missed this point. And played it wrong all the years. Quote Share this post Link to post Share on other sites
Dadajef 0 Posted February 28, 2009 and it's the interest of arcance struggles. The winner (active or not active player) may ready one of his (exhausted) commited characters. Quote Share this post Link to post Share on other sites
PRODIGEE 0 Posted March 3, 2009 Well, to be honest, the defender exhaust his character, but as soon as the story phase and the tunn ends, the defende will have the opportunity to ready his characters... So the impact is to be meaningless for your playgroup, newager. This have a real interest for someone trying to force a character of the defender to commit (let say Yig or Pulp writer) and take advantage of their incapacity to be exhaust until readyed ... Quote Share this post Link to post Share on other sites
marius8 1 Posted March 3, 2009 PRODIGEE said: Well, to be honest, the defender exhaust his character, but as soon as the story phase and the tunn ends, the defende will have the opportunity to ready his characters... So the impact is to be meaningless for your playgroup, newager. This have a real interest for someone trying to force a character of the defender to commit (let say Yig or Pulp writer) and take advantage of their incapacity to be exhaust until readyed ... Well, there is a Tiny difference... When you defend with a Clover Club Bouncer, when you do not exhaust to commit on defense, you would still be able to use the ability - The effect becomes more pronounced with cards like Yig, though. Defend -and- destroy a character is a huge difference. But, characters do exhaust when committing, no matter who's turn it is. Quote Share this post Link to post Share on other sites
mathieu_fontaine 0 Posted March 3, 2009 It also become important when I can take control of a character the oponent did not commit and commit it on my side. It then goes back exhausted to my opponent if I did not turned him insane or killed him in one of the struggle. Quote Share this post Link to post Share on other sites
Dadajef 0 Posted March 3, 2009 Something like a blind submission I have always this card in my Hastur's Deck, very nice. Quote Share this post Link to post Share on other sites