Sign in to follow this  
Followers 0
Galak Fyyar

SW LCG Dream Cards

244 posts in this topic

A nice giant pile of manipulation for you, right here:

 

Into Exile I Must Go - Objective(Jedi)

Resource: 1

Capacity: 5

Dagobah

Force icons on units you control do not count towards the Force Struggle. Your score during the Force Struggle is equal to your reserve value.

1 of 6

 

*Yoda - Unit(Jedi)

Cost: 4

Force: 0

Capacity: 3

Force User

While opponent has only (S) units committed to the Force, your reserve value is increased by 1.

2 of 6

 

Yoda’s Lightsaber - Enhancement(Jedi)

Cost: 2

Enhance Force User. If enhance unit is Yoda, your reserve value is increased by 1. Any other unit gains 2 Force icons.

3 of 6

 

Failed I Have - Event(Jedi)

Cost: 4

Target opponent must skip the Force Struggle phase during their turn.

4 of 6

 

Echoes of the Force - Fate

Order: 9

5 of 6

 

Echoes of the Force - Fate

Order: 7

6 of 6

Share this post


Link to post
Share on other sites

And this is where it just gets weird.

 

A Mysterious Purchase - Objective(Jedi)

Resource: 2

Capacity: 6

Kamino

Limit one per objective deck. One unique unit in your discard pile may be committed to the Force. Once committed, that unit may only become uncommitted by removing them from the game.

1 of 6

 

*Sipho-Dyas - Unit(Jedi)

Cost: 4

Force: 0

Capacity: 2

Human, Force Sensitive

T(T)

Sipho-Dyas’ number of Force icons are equal to the number of unique units in your discard pile.

2 of 6

 

*Lama Su - Unit(Neutral)

Cost: 2

Force: 2

Capacity: 2

Kaminoan

Lama Su has 2 additional Force icons if Sipho-Dyas is in your discard pile.

3 of 6

 

*Taun We - Unit(Neutral)

Cost: 2

Force: 2

Capacity: 2

Kaminoan

Taun We has 2 additional Force icons if Sipho-Dyas is in your discard pile.

4 of 6

 

Killed Over Ten Years Ago - Event(Jedi)

Cost: 3

Search your reserve pile for a unique unit and discard it.

5 of 6

 

Killed Over Ten Years Ago - Event(Jedi)

Cost: 3

Search your reserve pile for a unique unit and discard it.

6 of 6

Share this post


Link to post
Share on other sites

I really like the alternate art versions of stuff that has already been made. The Leia a few pages back is a great example (The Aurabesh Darth Vader as another).

Share this post


Link to post
Share on other sites

Title: "Never Tell Me the Odds"

Type: Fate

Force: 3

Text: (Limited one per edge battle/turn) If your opponent has more objectives in his victory pile than you, then you win the edge and deal 1 damage to each enemy objective.

Share this post


Link to post
Share on other sites

EPISODE VII
THE FORCE AWAKENS
SPOILERS BELOW

Old Allies
 - Objective (Neutral)

Resource: 1
Capacity: 5 
Jakku.
Action: Sacrifice a unit to draw 1 card. (Limit once per turn.)
"Because of you we have a chance." —Poe Dameron, The Force Awakens
MWM16 - 1/6

 

•Lor San Tekka

- Unit (Neutral)
Cost: 3
Force icons: 2
Combat icons: [T] [T]
Character. Civilian.
Interrupt: When this unit leaves play, target player shuffles his hand into his deck, then draws an equal number of cards.
"This will begin to make things right." The Force Awakens
MWM16 - 2/6

Jakku Operative - Unit (Neutral)
Cost: 1
Force icons: 0
Capacity: 1
Combat icons:
Character. Trooper.
Action:
If this card is in your discard pile, shuffle it into your deck.
MWM16 - 3/6

Jakku Operative - Unit (Neutral)
MWM16 - 4/6

Map Fragment - Enhancement (Neutral)
Cost: 2
Force icons: 3

Item. Espionage.
Interrupt:
When one of your objectives is destroyed, sacrifice this enhancement to search your objective deck for a new objective and put it into play immediately. Shuffle your deck.
MWM16 - 5/6

Secret Objective - Fate (Neutral)
MWM16 - 6/6

EDIT: Revised the effect on Lor to target any player.


 

Edited by MarthWMaster

Share this post


Link to post
Share on other sites

I've got a massive amount of these on a google doc. The full link is here: https://docs.google.com/document/d/1ifeR4YwmHiRUubYaAEit3cMSsKACbjmiBKKsVP739gc/edit?usp=sharing

 

Here's a highlight (out of SWTOR)

 

3:01 Captain for hire 5 Health 1 Resource Smuggler & Spies

While this objective is undamaged, your Smuggler & Spies units gain: Gain targeted strike if this unit is attacking alone and your opponent declares no defenders.

 

3:02 The Voidhound

3 Cost

2 Health 3 force icons

Character

Elite

2 Blaster 1 Edge enabled Base

Action: Spend one resource to add a target ready unit to an engagement this unit is participating in.

 

3:03 Blockade Runner

S&S Unit 2 Cost 2 Health 2 force icons

Character

1 Blaster

Reaction: The turn this unit enters play, it gains edge blaster and edge tactics

 

3:04 DS-6 heavy blaster pistol.

2 Cost Neutral Enhancement 1 force icon

Enhance a Character unit.

Enhanced unit gains (Blaster) and may convert 1 edge blaster to blaster

If enhanced unit is Voidhound, he also gains: Interrupt: When this unit has a token placed on it because of an enemy effect and is in an engagement, this unit may interrupt to focus to strike, even if this unit is focused.

 

3:05 What Plan?

1 Cost S&S Event 2 force points

Reaction: After a edge battle is resolved, Deal 1 damage to the engaged objective. Then, change the engaged objective to another objective that has not been attacked this round controlled by the same player.

 

3:06 Finish the Fight

Priority 11 fate card 2 force icons

Destroy a target damaged unit participating in this engagement.

Edited by starwarstsg

Share this post


Link to post
Share on other sites

I'm a huge fan of KOTOR, so I thought of this.

Objective: Before the Dark Time

Faction: Jedi

Health: 5

Resources: 1

Text: ACTION- Put a non-unique (Jedi) Character unit at the objective. That unit is considered committed to the force and its force icons are added to the resource limit.

Believer in the Old Ways

Believer in the Old Ways

Jedi Counselor

Cost: 2

Force Icons: 2

Type: Jedi Enhancement

Enhance a Force User or Force Sensitive unit.

Enhanced unit counts one more force icon to the force struggle. This unit also gains shielding and protect character.

Jedi Guardian

Cost: 2

Force Icons: 2

Type: Jedi Enhancement

Enhance a Force User or Force Sensitive unit.

Enhanced unit gains elite, targeted strike, and a black unit damage and white blast damage.

Jedi Sentinel

Cost: 2

Force Icons: 2

Type: Jedi Enhancement

Enhance a Force User or Force Sensitive unit.

Enhanced unit gains Edge 2, elite, and may strike in combat even if it it not participating in the engagement.

My thought is the each enhancement will help the various factions.

Jedi Counselor: Jedi

Jedi Guardian: Rebel

Jedi Sentinel: Spys and Smugglers

Edited by HistoryGuy
starwarstsg likes this

Share this post


Link to post
Share on other sites

Hi, i'm making a strange eons plugin, that is nearly complete functionality wise, but need help making hi-res templates, since that takes too much time, and time is limited..

Share this post


Link to post
Share on other sites

Two more SWTOR Sets (well, one's SWTOR: anihilation)

 

2:01 Defenders of the Republic

7 Health 2 Resource

Forced Reaction: Friendly Units cannot be declared as attackers or defenders the turn they enter play.

 

2:02 Havoc Squad Leader

Replace all instances of “Forced Reaction:” on your cards with “Reaction:” .

4 cost 4 health 3 force

blaster edge blaster edge base edge tactics elite

 

2:03  Republic Commando

Forced reaction: When this unit enters play, damage this unit, or this unit loses blaster.

2 cost 3 health 2 force

blaster edge blaster edge base

 

2:04  Republic Commando

When this unit enters play, damage this unit, or this unit loses blaster.

2 cost 3 health blaster edge blaster edge base 2 force

 

2:05 Blaster Cannon (Actual name)

1 force icon weapon Enhancement 2 cost.

Enhance Character unit.

If enhanced unit is participating in the engagement, damage and focus this enhancement to deal 1 damage to a participating enemy unit. If this Enhancement has 3 or more damage, destroy it.

 

2:06 Tactical Coordination

2 cost 2 force point event

Reaction: When you declare 2 Rebel units as attackers or defenders, those units gain 1 unit damage icon and shielding.

 
 
 

4:01 Valor of Havoc Squad

3 Resource 6 Health Rebel Objective.

Reaction: After your refresh phase begins, remove 1 damage from this objective.

Forced Reaction: After you play a non-Unique unit, place a focus token on that unit.


4:02 Jace Malcom

4 Cost 3 health 3 Force icons. 2 resource production.

Whenever you trigger a Forced reaction, remove 1 focus token from this unit

Blaster edge blaster base edge tactics



4:03 Havoc Squad Trooper

2 cost  3 health 2 force icons

Forced Reaction: When this unit enters play, place a focus token on another one of your units, or this unit loses shielding

Blaster, edge tactics, shielding


4:04 Havoc Squad Trooper

2 cost  3 health 2 force icons

Forced Reaction: When this unit enters play, place a focus token on another one of your units, or this unit loses shielding

Blaster, edge base, edge tactics, shielding


4:05 Off the Grid

2 cost

Enhance a Character unit

Enhanced unit gains: this unit cannot be affected by enemy events or by targeted strike.


4:06 Finish the Fight

Destroy a target damaged unit participating in this engagement

Share this post


Link to post
Share on other sites

Just got here. Bought the game last weekend. Haven't looked through all the pages, and am not familiar with all the cards, but if there isn't a Gonk Droid unit in this game there needs to be. 

 

Not sure how it would work thematically though. 

 

Possibly just be used for extra resources but that's boring. 

 

Forgive my wording, as i've only played this game a handful of times and am still new to the terminology. 

 

1 cost

1 health

 

If this unit is in an engagement, focus this unit to add one [bLASTER SYMBOL] to another friendly unit for the duration of this engagement. 

 

When this unit is defeated assign one damage to an enemy unit. 

 

 

The idea is, as a power droid, he charges up someone's weapon. Also he self destructs. 

If this unit is in 

starwarstsg likes this

Share this post


Link to post
Share on other sites

First off, i've got a whole bunch of custom cards on this thread: http://www.cardgamedb.com/forums/index.php?/topic/32170-fan-expansion-star-wars-the-old-republic

 

 

Second off, I come with an offer. 

 

If anyone would like me to convert text objective sets into image sets, I will attempt to use my limited skill of photoshopping in that regard. Everyone deserves to be able to play with their fan cards! The only thing I ask is images to put on the cards and relatively nicely formated text versions :P

 

I can't guarantee I'll be able to finish all the requests, or that I won't have to fiddle with the wording to make stuff fit, but I'll do my best!

Share this post


Link to post
Share on other sites

Hey guys, is there high quality PSD for photoshop templates for cards like there is for Arkham Horror and LotR? Or even Strange EONS?

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0