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zachbunn

Millennium Falcon FULLY Spoiled [VIDEO]

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Bear with me, this might take a few posts, but I'll try and get everything word for word: (my additions will be included in parentheses)

from the insert:
Unique names: This expansion pack includes Ship cards and Upgrade cards with unique names, as indicated by the bullet to the left of the card's name. As with other cards that have unique names, a player cannot field two or more cards that share the same unique name, even if they are different types of cards. (this applies to Chewbacca, because he has both a ship card and an upgrade card)

Turret Primary Weapon: Each ship in this pack uses a turret as its primary weapon. Thus, each Ship card shows the TURRET PRIMARY WEAPON icon, and each ship token shows a circular red arrow as a reminder. (new symbol)

When attacking with the turret primary weapon, a ship may target an enemy ship inside or outside its firing arc. When attackiing with a secondary weapon, the ship must still target a ship inside its firing arc, unless specified otherwise on the Upgrade card.

Modifications and Titles: Modifications and titles are special upgrades that do not appear in any ship's upgrade bar. Any ship may equip a modification or title unless the card is restricted to a specific type of ship. Each ship is limited to one modification and one title.

Faction-Restricted Upgrades: some of the Upgrade cards in this expansion pack are labeled "Rebel only." Cards with this label cannot be fielded in Imperial squads.

Large ships: The Millenium Falcon has a ship base that is larger than those found in the X-wing core set. Such ships are classified as large ships and use the following rules:
Ion Tokens: Some card abilities may cause a ship to receive an ion token. A large ship is unaffected by a single ion token; the ion token simply remains assigned to the ship. When a large ship has two or more ion tokens assigned to it, it suffers the ion token effect as normal. Then the player removes all ion token from the ship at the end of the Activation phase.

Overlapping: Large ships follow standard rules for overlapping other ships. When a large ship would overlap another ship, simply move the large ship along the template as normal, being sure to use the center of the ship's base to estimate its correct position and orientation.

Setup: Large ships follow all standard setup rules. However, during setup a large ship's base may extend outside of Range 1 as long as it has filled the length of that area.
A large ship cannot be placed with any portion of its base outside the play area. The ship figure may extend outside the play area at any time as long as the base remains in the play area.

Large ship setup example: The Rebel player chooses to diagonally place his YT-1300 in the setup area. He ensures that a corner of the ship's base is touching his edge of the play area, and then he freely adjusts his ship until it is pointing in the desired direction.

There is a new mission, but I kinda don't want to type it all out. Sorry. maybe someone else can.

YT-1300 Maneuvers:

1 turn left/right (white)
1 bank left/right (green)
1 straight (green)
2 turn left/right (white)
2 bank left/right (white)
2 straight (green)
3 bank left/right (white)
3 straight (white)
3 koiogran (red)
4 straight (white)
4 koiogran (red)

That's it for the insert. Will type up cards in other posts.

 

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Pilot cards:

Boost action reference card:

This card explains the rules for performing a boost action. Ships with the (symbol) icon in their action bar may perform a boost action. To boost, follow these steps:
1. Choose the 1 straight or 1 bank right/left maneuver template
2. Set the maneuver template between the ship's front guides.
3. Move the ship to the opposite end of the template and slide the rear guides of the ship into the template.

Performing a boost does not count as executing a maneuver. A ship cannot boost if this would cause its base to overlap with another ship's base or an obstacle token.

Outer Rim Smuggler-Rebel, Pilot Skill 1, Primary Weapon 2, Agility 1, Hull 6, Shields 4, Action bar-focus and target lock, cost 27, Upgrade bar- 2 pilot cards.

Chewbacca-Rebel, Pilot Skill 5, PW 3, Agility 1, Hull 8, Shields 5, Action bar-focus and target lock, cost 42, Upgrade bar-2 Pilot cards, 1 Missile, 1 Medal
Pilot Ability-When you are dealt a faceup Damage card, immediately flip it facedown without resolving its ability.

Lando Calrissian-Rebel, Pilot Skill 7, PW 3, Agility 1, Hull 8, Shields 5, cost 44, Action bar-focus and target lock, Upgrade bar-2 Pilot cards, 1 Missile, 1 Medal
Pilot Ability-After you execute a green maneuver, choose 1 other friendly ship at range 1. That ship may perform 1 free action shown in its action bar.

Han Solo-Rebel, Pilot Skill 9, PW 3, Agility 1, Hull 8, Shields 5,cost 46,  Action bar-focus and target lock, Upgrade bar-2 Pilot cards, 1 Missile, 1 Medal
Pilot Ability-When attacking, you may reroll all of your dice. If you choose to do so, you must reroll as many of your dice as possible.

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Upgrade cards:

Pilot Cards:
Nien Nunb-cost 1, Rebel Only, You may treat all straight maneuvers as green maneuvers

Weapons Engineer-cost 3, You may maintain 2 target locks (only 1 per enemy ship.) When you acquire a target lock, you may lock onto 2 different ships.

Chewbacca-cost 4, Rebel only, When you are dealt a damage card, you may immediately discard that card and recover 1 shield. Then, discard thisUpgrade card.

Luke Skywalker-cost 7, Rebel Only, After you perform an attack that does not hit, immediately perform a primary weapon attack. You may change 1 Focus result into a Hit result. You cannot perform another attack this round.

Title card: Millenium Falcon. YT-1300 Only. Title. Cost 1. Your action bar gains the Evade action icon.

Modification cards:
Shield Upgrade-Modification. Cost 4. Increase your shield value by 1. (pack comes with 2 cards)

Engine Upgrade-Modification card. Cost 4. Your action bar gains the Boost action icon. (pack comes with 2 cards.)

Missile card:
Assault Missiles-Cost 5. Secondary Weapon value 4. range 2-3. Attack [target lock]: Spend your target lock and discard this card to perform this attack. If this attack hits, each other ship at Range 1 of the defender suffers 1 damage.

Medal cards:
Draw Their Fire-Cost 1. When a friendly ship at Range 1 is hit by an attack, you may suffer 1 of the uncancelled critical hit results instead of the target ship.

Elusiveness-Cost 2. When defending, you may receive 1 stress token to choose 1 attack die. The attacker must reroll that die. If you have at least 1 stress token, you cannot use this ability. (side thought, not sure how that interacts with rerolling dice only once rule. Will have to bring that up in a Rules thread.)

Veteran Instincts-Cost 1. increase you pilot skill value by 2.

Well, I think that's it. Have fun planning…:)

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Thanks for the insight, Doug.

 

hothie said:

 

Title card: Millenium Falcon. YT-1300 Only. Title. Cost 1. Your action bar gains the Evade action icon.

Modification cards:
Shield Upgrade-Modification. Cost 4. Increase your shield value by 1. (pack comes with 2 cards)

Engine Upgrade-Modification card. Cost 4. Your action bar gains the Boost action icon. (pack comes with 2 cards.)

Missile card:
Assault Missiles-Cost 5. Secondary Weapon value 4. range 2-3. Attack [target lock]: Spend your target lock and discard this card to perform this attack. If this attack hits, each other ship at Range 1 of the defender suffers 1 damage.

Medal cards:
Draw Their Fire-Cost 1. When a friendly ship at Range 1 is hit by an attack, you may suffer 1 of the uncancelled critical hit results instead of the target ship.

Elusiveness-Cost 2. When defending, you may receive 1 stress token to choose 1 attack die. The attacker must reroll that die. If you have at least 1 stress token, you cannot use this ability. (side thought, not sure how that interacts with rerolling dice only once rule. Will have to bring that up in a Rules thread.)

Veteran Instincts-Cost 1. increase you pilot skill value by 2.

Well, I think that's it. Have fun planning…:)

 

 

These upgrades are definitely game changers, especially the new Missile card Assault Missile, imo.  I could see Marek Stele lobbing those instead of Cluster Missiles.  Although, they might be a little cost prohibitive.
I'm also liking "Veteran Instincts" -- A cheap boost to any pilot's Skill Value.

We'll see how these play out in February (I don't think I can wait that long).

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 This is so awesome, any idea when we can expect to see this added to some squad builders? Oh, and personally I would like to see spoilers for the other expansions every month from now until feb, if for any reason, just to try and keep the fans happy… plus I am super anxious for the others! lol

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atmsalad said:

 

 This is so awesome, any idea when we can expect to see this added to some squad builders? Oh, and personally I would like to see spoilers for the other expansions every month from now until feb, if for any reason, just to try and keep the fans happy… plus I am super anxious for the others! lol

 

 

 

YT-1300 added.  Can't wait for full spoilers of the other ships. No reason to update if we only have partial spoilers. lengua.gif

(Oh crud, I broke the Empire.. I have to fix that in the morning)

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How does the Falcon handle overlapping bases?  As its so large it would be immpossible to get bases touching unles it sits higher on the table.

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Major Mishap said:

How does the Falcon handle overlapping bases?  As its so large it would be immpossible to get bases touching unles it sits higher on the table.

That's actually handled in the rule book. p.17 "…simply add or remove one peg from the base to prevent this situation and continue moving as normal."

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 I was looking at the assault missile and I think this is works as a counter to Biggs.  You shoot him because you have to, then damage all his buddies hiding in his coat tails.

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Fantasy Flight Games,

 
 I play a lot of miniature games and really appreciate pre-painted minis. Congratulations on producing one of the most incredible and iconic minis to date!  Very well done. Can't wait to get my own. 

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Tawnos said:

I'm curious about the generic Smuggler.  It's the first time a ship has had different stats depending on which pilot you choose.

Makes sense. The Falcon is modded all to hell, so a generic ship would be very different. I actually wish they did more ships with different stats depending on the pilot.

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Devlan said:

 I kinda wish there was a Han crew card so I could have Chewie piloting with Han and Luke at the guns vs 4 Ties…

 

With the 360 degree arc someone is in a turret at all times.  with the Luke upgrade, I guess that represents having both guns manned.  I'm kind of surprised there wasn't a less expensive gunner option than Luke to have.  In the battle of Endor the Falcon was fully manned with a Rebel crew, would have liked to have seen that represented.

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I kind of wish all the freighter cards were stock - with the Falcon Title card providing the stat boosts.  Something like this:

Something like : TwilightTest.png

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