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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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Brummbar

New Scenario at Brummbar44.com - Those Damned Engineers

6 posts in this topic

 Just to let fans know, there is another solid contribution of a scenario this time from Ray Trochim.  He combines the Normandy expansion and Fury of the Bear.

Visit my site to grab it - http://www.brummbar44.com

 

Enjoy!

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OK. I'll post a more elaborate AAR at a later time, but here are the most important observations:

Based on just one play I'd say that it's a fairly balanced scenario (VERY balanced scenario compared to the vast majority of most of the official ones), although we had the impression that the Germans have somewhat of an edge. My opponent played the Germans and is far less experienced at TOI than I am. For the majority of the game he played far too timidly. Had he been more aggressive we were pretty confident he would have relatively easily pulled out a win. Now it came down to one unit being pinned or not (which in fact happened) causing it not to be able to move onto the objective. Obviously a  more aggressive type of gameplay would have resulted in more German casualties, but in this scenario the number of casualties the Germans sustain is irrelevant: as long as you have a single figure on the bridge at the end of round 7 you win. We had the idea that a 6 round game would have made it just that little bit harder on the Germans that it would have been very challenging for both sides. Then again, this may be one of the balance options provided by the author, I don't recall,  and also, as I started out saying, all this is solely based on a single play.

I did find the scenario to provide a nice feel of Peiper in the Ardennes trying to cross vital bridges before the Americans manage to blow them up (which is what round 7 could symbolize, or perhaps even does). The winter map also seems to fit aesthetically more so than the Ardennes scenarios that come with the base game and use "Summer maps". All the US units being engineers gives them the opportunity to dig entrenchments and make certain positions into strongholds. This is also what actually happened during the Battle of the Bulge. Finally, recreating a sense of the actual battle is done with a minimum of special rules (the most importnat one being "bogging down": vehicles moving off road must roll for immobilization"). Personally I usually incorporate many more special rules into my own TOI scenarios to make it feel as historically accurate as possible. I'm therefore impressed by the author of this one being able to accomplish that with just a bare minimum of special rules. 

All in all a very enjoyable scenario with a good feel for the actual battle and Í'm certainly going to try it again one day. Then we'll switch sides.

Next scenario on our to play list is Red House, which can also be found at www.brummbar44.com

 

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