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ogid

Non official expansion.

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Hi guys, i have finished my house expansion of wiz war. Maybe in the future i´ll expand it (i´ve some ideas which never left my head) but by now i´m very satisfied with it.

 

Wiz War: Magic For Free!!

¿What can you find in it?

1 Basic Rules.

2 New Schools of magic (Metamagic, Illusion, War, Destruction).

3 Cards clarifications.

4 Link to art.

5 Forums official extracts.

 

I hope you like it!!

 

EDIT: You may discard the new school of magic: Summon. This one focuses on creatures.

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These really look great.
I decided to make a much more simple summoning aspect to the game without using cards. I was afraid making another school due to balancing. Looking through your cards I think you did a really good job balancing. Yours looks more like a official expansion. Mine is more like combining 2 games.
I thought I would share this as well

This expansion uses the City of Thieves gangs. Each wizard gets their own sheet and is allow to summon one character at a time. Once the character is summoned the player can activate either the wizard or the summoned character to move and/or attack. The summoned character does damage equal to the value rolled on their attack die. Ranged combat uses the same rules of LoS. You can discard again to summon another character breaking the previous one. If an enemy wizard or character enters the same space as another summoned character, that character can attack the entering wizard/character as if they had been activated( they can aslo move before or after attacking).

To summon a character the wizard must discard their entire hand.
1 card = roll d4
2 card = roll d4
3 card = roll d4
4 card = roll d4
5 card = roll d4 +/- 1
6 card = roll d4 +/- 2
7 card = Pick your character

Summoned characters dont have life but act more like a rose bush. 3 damage causes a crack and causes the spell to break. 

BlueWizardSummonSheet_zpsd82dbdf4.jpg

RedWizardSummonSheet_zps05b204df.jpg

YellowWizardSummonSheet_zpsbd408188.jpg

GreenWizardSummonSheet_zps9ba50126.jpg

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