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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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Corruption in only war, permanent?

5 posts in this topic

So, it seems it's permanent?

Insanity it mentions as costing 100xp to remove, which was the same cost as in Deathwatch as well, but there you could also remove corruption. Though with their apothecarys and special nature, it isn't impossible this is just for them.

In only war, in the rules section of these things it mentions the 100xp to remove insanity, but nothing about removing corruption… Not sure if it's meant to be like that or just missed a rule. Anyone know?

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I may be mis-remembering things, but I'm pretty sure that the DH: Ascension book had rules to remove both Corruption and Insanity. It was 100XP for each point, I think.

Also, it allowed characters to trade in 10 Corruption points for 10 insanity points. (So if you had a character with 50 Corruption and 15 Insanity, you could swap 10 Corruption and instead have 40 Corruption and 25 Insanity.)

In the same book, there was also a rule to sacrifice 2 points from a characteristic in order to remove 1d10 Insanity or Corruption (you could scrifice a max of 6 points from a single characteristic).

Personally, I would allow any of these options in OW, assuming the character in question wasn't actively running after sources of Corruption.

 

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I believe these rules were only when first moving a character on into Ascension, noy usable any old time. Otherwise Ascension characters could likely start with 80-90 CPs already..

CPs are permanent for all intents and purposes in all systems. As it should be.

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