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El_Tonio

Some more info on Wave 2 ships

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 Glad I posted it, I hadn't seen it around anywhere.  I'm kinda shocked that it seems like I found something before the hive-mind. lol  Anyway, they look amazing.  Going to have to get one of each and play with them all for a while before I decide what to start stocking up on en mass.  

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 I'm new to the game but I wonder how much that 360 firing arc on the falcon is going to be bloating it's cost. It's agility is rough. Sure it'll be tough to take down with all those shields and hull, but the Slave looks like it'll be that much harder to take down with it's lesser shields but the 2 agility AND evade.

 

The A-Wing looks nasty though. Sure no astromechs, but to give a shield bearing rebel fighter some super manueverability could be just what the rebels need…

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 The 360 arrow on the falcon is interesting. hopefully this means the turrests can actually fire like that. 

What about Slave 1? What is the backwards firing arc for on him? Maybe for the tail gun?

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DangerousFat said:

 Glad I posted it, I hadn't seen it around anywhere.  I'm kinda shocked that it seems like I found something before the hive-mind. lol  Anyway, they look amazing.  Going to have to get one of each and play with them all for a while before I decide what to start stocking up on en mass.  

Yes, definitely thanks for posting it n BGG!  Here is the original link over at BGG just to give full credit where credit is due.

http://boardgamegeek.com/thread/867318/higher-resolution-images-of-the-wave-2-ships

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What is the new symbol on the Tie Interceptor and the A-Wing. The three arrow symbol. I am seriously new to the game but can't find that in any rules.

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My guess it could be a "slide" (a "drift" maneuver, if you will).  Don't ask how it will work, but I think it might use the "1 turn" maneuver template in lieu of the "straight 1" (used for the barrel roll) for lateral movement.

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veritechc said:

What is the new symbol on the Tie Interceptor and the A-Wing. The three arrow symbol. I am seriously new to the game but can't find that in any rules.

I think it is for the new boost action we've been hearing about.  Maybe allows it to move a little further than normal.

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It's a 'Boost' action that the A-wing and TIE Interceptor have.  Common theory is that it allows an immediate green maneuver.

The Falcon has a 360 degree turret as a primary weapon.

Slave 1's rear arc is for the main gun but the dotted line could mean a target lock is required for rearward firing.

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That's a definite possiblity.  My guess is that it might be using a 1 movement template (in any direction -- probably not a "hard turn", though).  Altough, certain Elite pilots could use a 2 movement (again, not a "hard turn").  We'll see.

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I think the Falcon's 360 degrees is just going to be for the turrets which should be secondary weapons.  The Falcons primary weapons are blasters that fire from the front arc (see Episode IV "YEEEHOOOO!!!" LOL).  Looks like from the FFG preview, there will be turrets as upgrades.  I think I can make out Luke in turret as one of them.

And I would assume that Slave I should be able to fire its primary weapon from both front and rear arcs.  The secondary weapons should be bombs, missiles, and such.

Just my 2 credits.

Roy

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GOD, those things are beautiful. Even if I never get to play the game, the ship collection is sufficient. That's what I'm thinking.

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Some one told me there were counters the went out the manuver cards for one of the big ships . Could it be the mines dropped by slave !?

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Let's not overlook that both the Falcon and Slave I are highly modified versions of their original versions.  I can see both Han and Lando versions being different than a stock freighter.  Same with Jango and Boba and stock versions.  Lots of fun and ability to create your own heroes so to speak.

 

E

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alien said:

 Hi, they are really great models, did they really come painted with the quality of the pictures? 

Yup, all of the miniatures are pre-assembled and pre-painted and all of mine look pretty much exactly like the ones they show off at events and on product pages.  There's obviously variance in the manufacturing, but they're all very nice figures.

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ejacobs said:

Same with Jango and Boba and stock versions. 
no jango. he doesn't have the head for this game, it being firmly set in the original trilogy.

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So, in examining these closely, I see that the Falcon base has an arrow around the base. I assume this is the 360 degree firing arc. I thought that Slave I would also have this feature, but it looks to me like it has two, opposite-facing, 90 degree firing arcs.

 

Also, I bet that the three arrow icon on the A-Wing and TIE Advanced mean that they can take an additional maneuver as an action.

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New Zombie said:

ejacobs said:

Same with Jango and Boba and stock versions. 

no jango. he doesn't have the head for this game, it being firmly set in the original trilogy.

 

 

Extremely happy about this!!! :) Classic trilogy exclusiveness rules!!!

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 Hoping the A-Wing is affordable. Looking for a rookie version around or below 20 pts. Exactly what I need for my 4 ship 100 pt. rebel team.

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Dr. Morbius said:

New Zombie said:

 

ejacobs said:

Same with Jango and Boba and stock versions. 

no jango. he doesn't have the head for this game, it being firmly set in the original trilogy.

 

 

 

 

Extremely happy about this!!! :) Classic trilogy exclusiveness rules!!!

 

oops forgot to qt. am loving the original trilogy theme.

u just know they r gonna look at the prequels eventually tho.

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Awesome to see Tycho and Fel as pilots for the A Wing and the Interceptor. That makes EU ships look like more of a possibility.

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