echoMateria 0 Posted September 29, 2012 Matrix Analyzer's ability of placing advancement tokens isn't a subroutine like most ICE, so I'm not sure about how many times you can use it during a single encounter. The card doesn't specifically state that you can only use this ability once. I know that the logic would say doing that more than once would make the card overpowered, but I'd rather not get into arguments over this when playing with friends when everyone believes that they are the logical one. Any ideas? Can I pay 10 credits to put ten advancement tokens all around? If not, where does the rules explain this? Quote Share this post Link to post Share on other sites
ultimateigor 0 Posted September 29, 2012 The trigger for this effect is the runner encountering the ICE, so every time this happens you play the effect once. You can only pay once to place one counter, because the card specifies that number. If it was intended that you could place multiple counters it would say something along the lines of "you may pay X [credits] to place X advancement tokens". Quote Share this post Link to post Share on other sites
Khudzlin 734 Posted September 30, 2012 It's because a conditional ability (an ability that has a trigger, but no cost) resolves only once each time its trigger happens. Quote Share this post Link to post Share on other sites
echoMateria 0 Posted October 1, 2012 Thanks for the replies. Then I guess it'd make an interesting combination with Cell Portal (#74). Quote Share this post Link to post Share on other sites
Watcher2 0 Posted October 1, 2012 I'm new to the game and waiting for it to be delivered. I've been reading posts to get my fix and learn about it before I actually receive it. This post struck me as particularly interesting. How would you build a combo out of those two? It's just not coming to me intuitively. Quote Share this post Link to post Share on other sites
Toqtamish 3,643 Posted October 1, 2012 I'm new to the game and waiting for it to be delivered. I've been reading posts to get my fix and learn about it before I actually receive it. This post struck me as particularly interesting. How would you build a combo out of those two? It's just not coming to me intuitively. Cell portal would push the runner back to the outermost piece of ice (front piece) and if Matrix Analyzer is there the corp would be able to pay 1 credit again. Quote Share this post Link to post Share on other sites
Watcher2 0 Posted October 1, 2012 Toqtamish said: Cell portal would push the runner back to the outermost piece of ice (front piece) and if Matrix Analyzer is there the corp would be able to pay 1 credit again. Oh I see! That first sentence of the subroutine reads like a condition or a trigger, but it's an action. The minimalist writing of a CCG often throws me until I get used to it. Thank you very much! Quote Share this post Link to post Share on other sites
byronczimmer 1 Posted October 1, 2012 one trigger: runner encounters ICE one resolution: may play 1 credit to place 1 advancement token Quote Share this post Link to post Share on other sites
Watcher2 0 Posted October 1, 2012 byronczimmer said: one trigger: runner encounters ICE one resolution: may play 1 credit to place 1 advancement token Hi Bryron, I appreciate that you tried to help, but Matrix Analyzer wasn’t the card that actually confused me. You misunderstood. It was Cell Portal. I find that the first sentence of the Cell Portal subroutine can be taken as instruction as what to do, or as a trigger, depending on how you look at it. Clearly one interpretation makes much more sense than the other. I’m no longer confused, the gentlemen who posted before you did helped me out, and I now I understand. Thank you anyway! Quote Share this post Link to post Share on other sites
TBossAZ 0 Posted October 1, 2012 For Cell Portal, that effect is just a subroutine that the Runner can break with the right kind of ice breaker, correct? Quote Share this post Link to post Share on other sites
Khudzlin 734 Posted October 2, 2012 TBossAZ said: For Cell Portal, that effect is just a subroutine that the Runner can break with the right kind of ice breaker, correct? Correct. But if he can't/won't, he's back to square 1. Quote Share this post Link to post Share on other sites
kaffis 407 Posted October 2, 2012 Watcher said: Oh I see! That first sentence of the subroutine reads like a condition or a trigger, but it's an action. The minimalist writing of a CCG often throws me until I get used to it. The symbol at the beginning is the key, there. That symbol indicates that the line following it is a subroutine, which will never have a condition. Thus, the text associated with a subroutine is always text describing what happens when the subroutine fires. Quote Share this post Link to post Share on other sites
Watcher2 0 Posted October 2, 2012 kaffis said: Watcher said: Oh I see! That first sentence of the subroutine reads like a condition or a trigger, but it's an action. The minimalist writing of a CCG often throws me until I get used to it. The symbol at the beginning is the key, there. That symbol indicates that the line following it is a subroutine, which will never have a condition. Thus, the text associated with a subroutine is always text describing what happens when the subroutine fires. I see, so if there was a trigger or condition, it would be before the subroutine mark? (Man, I can't wait to get my box!) Quote Share this post Link to post Share on other sites
kaffis 407 Posted October 6, 2012 Correct, if I'm reading you right. Something that appears before the subroutines would have a trigger defined with it. Reference NBN ice like Tollbooth or Data Raven. Subroutines themselves have an implicit trigger that would read something like "when the runner opts not to break this subroutine…" Quote Share this post Link to post Share on other sites
Ser Folly 27 Posted October 8, 2012 echoMateria said: Thanks for the replies. Then I guess it'd make an interesting combination with Cell Portal (#74). Interesting? Yes! But hardly very powerful as cell portal is derezzed and quite expensive, so you could trigger matrix twice (if the runner doesn't break the subroutine) after that it's too expensive, trading four cred for one click. Thinking about it, I'm not even sure if I'd cut that deal even once (although their might be some nasty ICE installed in between Matrix and the Portal). Although I have to admit that I've played only once so far (with Jinteki) and was always low on funds. Quote Share this post Link to post Share on other sites
USP45 2 Posted October 9, 2012 As a side note, if the Corp kicks the Runner back to square 1, the Runner can just jack out if he/she doesn't want the Corp to be able to pay that 1 cred for the advancement again. Quote Share this post Link to post Share on other sites