Zut the Overlady 0 Posted September 26, 2012 Hi! I don't know if this has already been answered, but I didn't find it in this forum. The rulebook says that monsters get 2 actions during their turn (only one combat action). Does that mean that they can make two move action (without OL card)? If so, goblin archer have a clear advantage in A fat goblin (1st enc.) as they will be able to move 10 squares in a single turn! What can the heroes do? Quote Share this post Link to post Share on other sites
Dam the Man 84 Posted September 26, 2012 Yes, monsters can double move, triple move with Dash. Key for heroes in Fat Goblin 1 is to get past the initial blocking monster(s) at the Grasslands, so they should arrive near the Farm/River's Edge, getting LOS on the Goblins on hero turn 2, at which point they can even whittle down the numbers. Don't forget that heroes can effectively triple move if the OL doesn't properly block the path from the Grasslands by doing a double move + burning off fatigue. For some characters, that's 15 spaces, more than enough to be ready for the Goblins. Quote Share this post Link to post Share on other sites
Zut the Overlady 0 Posted September 27, 2012 Thanks for the answer! I usually play the OL and the other players are often too keen on killing all the monsters in an area before moving somewhere else. For that particular quest, I played a hero with two fellow players, and the three heroes were blocked in the grasslands by barghests. The heroes were able to recover only one crop from the goblin in the first encounter. In the second one, there was only me (still 3 heroes) and the OL player as the two other players had to go. This time, I crushed the OL! Quote Share this post Link to post Share on other sites
Dam the Man 84 Posted September 27, 2012 Yeah, first time we played Fat Goblin, I had the Merriod out. Heroes killed it turn 1, but took all their actions, so the Merriod returned and Immobilized two of the heroes, leaving only one hero to try and stop the goblins. End result, goblins stole all four crops and the merriod Immobilized two of the heroes on the last turn before I ran out the last goblin, conditions remain during the Encounter change. Quote Share this post Link to post Share on other sites
Macnme 6 Posted October 11, 2012 Oops!!! I've just realised I've been attacking twice each round with the monsters….. I thought that the Cardinal's Plight was a bit easy Quote Share this post Link to post Share on other sites
Steve-O 473 Posted October 14, 2012 Zut the Overlady said: Thanks for the answer! I usually play the OL and the other players are often too keen on killing all the monsters in an area before moving somewhere else. This is a common tactical mistake for heroes in Descent. I don't think it's as grievous in 2E as it was in 1E (mainly because the OL player now has objectives other than "kill the heroes a lot"), but it's still part of the heroes' learning curve. When playing a quest, the most important thing for either side to keep in mind is their victory objective. These objectives do not always require the killing of enemy forces, and since both sides can (usually) reinforce/ressurect fallen pieces, it's often a waste of time to try and clear the board. Quote Share this post Link to post Share on other sites
StormCaller 0 Posted October 14, 2012 Man…. And I was beating myself over for just getting 2 crops out… 2 move actions… yes, would def. made things easier… What other misconceptions are there that heroes/overlords commonly overlook? - SC Quote Share this post Link to post Share on other sites
Wrapped 2 Posted October 25, 2012 Steve-O said: This is a common tactical mistake for heroes in Descent. Not to mention for Overlords. Knocking a hero out is not at all as advantageous as it might sound. Slowing them down while using speed up cards on monsters have been the reason behind almost any of my victories. That and using defense buffs on monsters to block off the heroes path as long as possible. Quote Share this post Link to post Share on other sites
Macnme 6 Posted October 25, 2012 So it says "Only one combat action"; Does this count for actions such as the Barghests Howl ability? eg; Could a Barghest attack and then Howl in a single round? Or would this count as 2 combat actions? Quote Share this post Link to post Share on other sites
Dam the Man 84 Posted October 25, 2012 Hell, you can Howl twice if you want, Howl isn't an attack (although it can deal 2 dmg per hero if they are at full fatigue, if you Howl twice that is). Quote Share this post Link to post Share on other sites
Wrapped 2 Posted October 26, 2012 Hmmm.. I just saw some new OL potential I hadn't thought of before. I will have my revenge on that party of overconfident, smug little heroes. Next time we meet I will wipe that grin off their face. Quote Share this post Link to post Share on other sites