fbarrocal 0 Posted September 24, 2012 Hello everybody, I need some help in a few cards. I will start with Crypsis: Several cards says that Strength enhancement lasts for that run, turn or have some other limit. Crypsis is not one of those. This means the the enhancement lasts for the whole game, can I start strengthening it from the moment I install it or this enhancement will vanish on first ICE encountered (supposing I don't trash it). Is there anything in the rulebook that tells the default behavior for such or similar situations ? Thanks Guys! Quote Share this post Link to post Share on other sites
Ironburn 0 Posted September 24, 2012 Unless it says otherwise a strength increase only lasts for the encounter of that particular piece of ice. From page 16. Increasing an Icebreaker’s StrengthMany icebreakers allow the Runner to temporarily increase theicebreaker’s strength by spending credits. This helps the Runnerdeal with stronger pieces of ice, provided he has enough creditsto spend. This strength increase lasts only while the currentpiece of ice is being encountered, unless otherwise notedby card abilities. After an encounter with a piece of ice, theicebreaker’s strength returns to the value shown on its card. Thisapplies to any other strength modifiers given by icebreakers aswell. Quote Share this post Link to post Share on other sites
fbarrocal 0 Posted September 24, 2012 That's great! Thanks! Quote Share this post Link to post Share on other sites
echoMateria 0 Posted September 28, 2012 I'm still not sure about this. As you see from these two examples, one card clearly states that the boost is only for this run, while the other doesn't. Does this lack of the notice of the end of the boost counts as "unless otherwise noted by card abilities"? If they all end at the end of the current run, why one card has this notice and the other doesn't? Quote Share this post Link to post Share on other sites
Toqtamish 3,643 Posted September 28, 2012 They don't all last till the end of the current run. No one has stated that. Most end after the encounter with the current piece of ice. Only cards that say till end of run keeps the strength pump. Quote Share this post Link to post Share on other sites
JoshTheStampede 1 Posted September 28, 2012 echoMateria said: I'm still not sure about this. As you see from these two examples, one card clearly states that the boost is only for this run, while the other doesn't. Does this lack of the notice of the end of the boost counts as "unless otherwise noted by card abilities"? If they all end at the end of the current run, why one card has this notice and the other doesn't? Icebreaker abilities end at the end of the current piece of ice, by default. The Shaper icebreakers last for an entire run, not just one piece of ice. That's the difference. Quote Share this post Link to post Share on other sites
echoMateria 0 Posted September 28, 2012 JoshTheStampede said: Icebreaker abilities end at the end of the current piece of ice, by default. The Shaper icebreakers last for an entire run, not just one piece of ice. That's the difference. Thanks, this answers my question. Quote Share this post Link to post Share on other sites
Blue_Hawaiian 0 Posted December 6, 2012 Thanks for the clarification on this, it had me and my play group confused as well. This leaves me with another question though. Is this, and I know this is subjective, just a bad card? Quote Share this post Link to post Share on other sites
radiskull 39 Posted December 7, 2012 Blue_Hawaiian said: Thanks for the clarification on this, it had me and my play group confused as well. This leaves me with another question though. Is this, and I know this is subjective, just a bad card? It's not terrible - it's flexible, and it's a Virus, which means it combos with Noise, Djinn, and Deja Vu. But it's certainly not great. Quote Share this post Link to post Share on other sites
Ser Folly 27 Posted December 7, 2012 It can break subroutines on ANY type of ICE even traps. I'd say it's expensive in the upkeep but can save your ****, if corp has a nasty suprise. Isn't it the only programme that can pull that trick? Quote Share this post Link to post Share on other sites
Saturnine 47 Posted December 7, 2012 Ser Folly said: Isn't it the only programme that can pull that trick? There's also Wyrm from the Anarchs. Quote Share this post Link to post Share on other sites
mdc273 29 Posted December 11, 2012 I know I pretty much use it exclusively as a hard counter to Corporate Troubleshooter, but I play Shaper so I need it for Troubleshot sentries. Other than that, I don't use it more than once or twice a game. Quote Share this post Link to post Share on other sites