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Harleequin

What ships would you like to see next?

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In no particular order I'd like to see

TIE Defender

Z-95 Headhunter

TIE Bomber

B-Wing

Outrider

StarViper class (The Virago)

Nebulon Ranger (dating myself a little there in terms of the universe)

Jedi Starfighter

TIE Phantom (Rebel Assault 2)

TIE/D Fighter

E-Wing

 

And… that's about it.  I'd love a giant Star Destroyer and a Nebulon B Frigate as well, but those would be very large if they stick anywhere close to scale. 

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CaptainRook said:

 

lordflavius7 said:

 

 I'm just a little more into the extended universe stuff. Though I look forward to more ABY stuff I still look forward to more variety in factions

 

 

I just don't want to see TIE Advanced Fighters having to fend off Droid Tri-Fighters, or X-Wings mowing down swarms of Aethersprite fighters that were built for a group of people that have been purged long before the either the TIE or the X-Wing was designed. 

 

 

Well, a couple thoughts on that:

First, I think FFG feels the way you do and their intent is to keep things accurate to era. That's easy enough in the big picture: just make that the only "tournament-legal" way to match squads (does anyone else think "squads" is a weird term for these?). Delving into the Prequels should require basically a second release.

That said, I think a Clone Wars starter/product line should be completely compatible with X-Wing itself. If people want to play mix 'n' match on their dining room table, that's their decision. Hell, that was a selling point of the WotC Star Wars minis game, after all. You don't like it, then hook up with friends who don't like it either - and keep it pure. But there shouldn't be constraints on how folks can shake it up (except, as mentioned, "officially").

It should be a whole new Starter, though. Many fans are interested in only one era or the other, and I'd imagine there are those who haven't bought into X-Wing but who WOULD pick up Clone Wars (to the utter horror of some of the folks on these boards). Same rules, same movement templates, different ships & greeblies.

EDIT: Oh, yeah - there would be some crossovers possible, though. The most obvious existing one is the Firespray, Slave-I having been prominent in both movies. The Millenium Falcon was also seen in the Prequels, as the Stellar Envoy. The Z-95 Headhunter and V-wing could easily see duty, as canon, in either era. So, Good Times!

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 my list:

 

-TIE Bomber (with maybe 2 slots for missiles, and very sucky movements, kinda similiar to the Ywing. Was thinking somewhere along the lines of 2-2-5-0 kinda stats)

-TIE defender

-Lamda class shuttle. But keep it escorty/ mission based kinda stuff, like that cardboard token. ie maybe give it 1 shooting if you really want to, then 2 agility and 6 hp 3 shields etc

 

-Bwing? dun really like the ship design though.

-Naboo starfighter, droid starfighter, jedi starfighter, etc stuff from the prequels (please don't kill me, im in my early 20s and i grew up watching the prequels 1st, although i agree they mostly suck in comparison with the trilogy)

-one Rebel Blockade Runner to scale with the ships would be freaking awesome though.

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I would like to see the Yuuzhan Vong introduced as a faction in the near future. I know the ships are ugly as sin, but I think it would be a nice new set of play options. Not only by introducing a new faction, but new tactics. The Vong work differently than other era ships and it is my hope the rules would reflect this.

 

Having said that I hope Clone War Era is next, and I really like the idea of setting it up as Old Republic vs Separatist (not Trade Federation, they were absorbed into the Separatist after the war started).

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TIE Avenger
TIE Defender
TIE Hunter
TIE Oppressor
TIE Phantom
TIE Vanguard
TIE Recon
TIE Predator

Z-95 Headhunter

B-Wing

E-Wing

 

 

I just hope they stay within the Rebellion Era…

 

Or release a Knights of the Old Republic/SWTOR era series.

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Chairborne said:

Could one of you B-Wing fans please explain the fascination with the Craft? I just don't get it.

 

It's never been one of my "favorite" Star Wars ships (unlike the A-Wing and ARC-170), but it is distinctly Star Wars.

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I honestly don't think that FFG will include the Z-95 Headhunter into this game unless they add in new timelines and factions.  It just doesn't seem to fit well into the balance or point system of the current system.  My reasons are as follows:

1)  It has less firepower, less shields, less armor, less maneuverability and less speed than the X-Wing.  Keeping this in mind and you'd probably get a ship of stats - Pilot 4, Firepower 2, Agility 2, Armor 2-3, Shields 1 and a slot for missiles.  If you put this into the point calculator, you get around 8-10 points per ship.

2)  The cheap price will allow Rebels to swarm with them like the Empire can do with the TIEs (albeit, more slowly).  This blurs the lines between the two factions instead of giving each their individual feel (Rebels are slower and more sturdy where the imperials are faster and harder to hit).  I do not believe that there needs to be a 1 to 1 match for balance purposes.  Point cost handles balance.

3)  It looks too much like the X-Wing.

I hope I'm wrong as I think it'd be a neat addition to the game.  Could make for a cheap missile platform.

As ubiquitous as the Imperial (Lambda) Shuttles were in the movies, I don't see them as having a place in the game as anything else than a cardboard objective.

The B-Wing and TIE Bomber will have to be put in game.  Figure any ship featured in the movies will have to be in game.

Figuring all that, I think the final two expansions will ONLY be the B-Wing and TIE Bomber.  After that, I'll assume that new factions and/or new timelines will be introduced.

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Sooner or later FFG will run out of viable spacecrafts for the two sides. When that happens, I hope they introduce a new faction (some type of criminal and/or merchant organization) as opposed to bringing in clone wars-era spacecrafts. I would like to see this game kept clean and in the current timeline.

As for specific spacecrafts, the B-wing and Tie Bomber combo is a pretty obvious candidate. The lambda shuttle would also be a nice though somewhat under-powered addition. After that? I have no clue…

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hmmm explain the b-wing fascination …hmmmm dunno, I like brunettes with blue eyes and I prefer blackcars. I like all the rebel ships I think the imperials are a bit dull but the b wing is just ….. not a plane looking craft or a shuttle looking craft its unique. I like it, now if it had a brunette pilot with blue eyes and came in black I'd have it made :)

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Rince, have you ever looked up how many starfighters there are in the starwars universe? It's gonna be a while before FFG has stuff to run out of to represent. Even that miniatures game wasn't shy to brush wide with what they wanted to use to represent in that game… and many of the commons were fighters I'd never even heard of.

The B-Wing is interesting because it's an unconventional craft. When you think fighter and spaceship, you don't often think up a vertically-oriented craft that can gyro about the cockpit. The B-Wing is unusual and heavily armed, which is why some people would like it I imagine. Then again I think there's something to love about each of the Rebel fighters. They're unique, distinct, and they don't push the envelope into gimmickry.

I wouldn't discount the Lambda right away… the thing is, we already have four possible ships. The base Lambda, Han Solo in the Tyderian, Vader's personal Shuttle, and the Emperor's shuttle. The Lambda is better armed than you would think, and could probably act as a Corellian Transport for the imperial side given the firing arcs and expansion capabilities. I can easily see, after the TIE Phantom is released, folks eagerly equipping the Emperor's Shuttle with a cloaking device as it was supposed to be using. This is of course unless the Emperor's Shuttle comes with a cloaking device upgrade if it's released.

Plus the Lambda as an objective offers some interesting possibilities. Imagine a scenario where the Lambda has to fend off attackers until reinforcements arrive? Or shuttles put into an emergency offensive role, or an unlikely battle between transports?

The Lambda might also be the first unit in the game that comes packed with both Rebel and Imperial pilots that could use the same model but different stats. The Lambda and Tyderian might be Rebel, while Vader and the Emperor are imperial shuttles. If you really needed both, add another Rebel shuttle and have the generic counter be double sided.

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I am familiar with the extended universe (more or less). I just think that the average player is mostly familiar with the movies. So, releasing rare spacecrafts from the extended universe might not be that successful financially, since most players could not really relate to the new expansion, which might prevent them from buying it. But I could be wrong…

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I think the B-Wing/Tie Bomber is the next natural pairing, and would keep us in the realm of movie ships.  Rather than 'big' ships (of which the Falcon and Slave I are the big ones in the original trilogy), I'd rather see some more mission-based stuff.  I know a lot of people want a Lambda-class shuttle, but that would make more sense a token, like the shuttle token with the base kit.

After that though, I think a little 'Scum and Villainy' or 'Dark Times' style release is in order, with ships from the major media releases:

Fighters: Z-95 Headhunter/Virago

Ships: Outrider/Rogue Shadow (Dash Rendar and Starkiller's ships.  Or alternatively from the Rogue Shadow, the Sith Infiltrator from Episode I)

Although honestly, a switch to Clone Wars/Prequel Trilogy Ships would probably be more profitable and more natural for recognition.  I like the ship designs from that era just fine, and it would open up additional 'sides'.

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I think a more realistic perspective is needed.  We know (or think we know), that there will be a Wave 3… Someone posted specific knowledge of that, but they didn't mention what was going to be in Wave 3.

I do not think we can reasonable expect years and 10 waves of expansions.  I think it IS pretty safe to say Tie Bomber and B-wing are the most obvious choices for OT movie cannon ships.   They are starting to get to the bottom of the known list of OT movie ships.  Heck even the TIE Int and A-wing were just a slight bit more then "cameos" in the movies (just like the bomber and b-wing).

As for Wave 4?  I have my doubts, I could see a pilot/upgrade pack but not too many more ships.

Old Republic ships?  If anything they would be a seperate game, with updated rules.  OR I suppose a model mod, where OR ships/pilots replace 1:1 X-wing ships.

EU ships?  I would guess probably the same, another game.  I would also guess Old Republic ships would get done first any ways due to the movies.

A 3rd faction:  I suppose this would be possible, though I really can't see too much variation for a whole new faction that wouldn't either seem like one of the others or best of both worlds aka pointless.  I already am seeing some issues with the upgrade cards, when in a bind they create a new class of upgrade (aka ion cannon for firespray/y-wing and torpedos/missiles).  More on top of more of this will make the game a mess imo.

 

Z-95 headhunter?  Why would you want a completely inferior ship to the X-Wing?  It would be essentially an a-wing with less move options.  The headhunter was a Clone war version of the x-wing and… "When compared to the T-65, it was slower, less maneuverable, had lighter armor and shielding, and was not as heavily armed." aka an a-wing with a y-wing dial… yup that sounds like a good ship to have????

 

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Rince said:

I am familiar with the extended universe (more or less). I just think that the average player is mostly familiar with the movies. So, releasing rare spacecrafts from the extended universe might not be that successful financially, since most players could not really relate to the new expansion, which might prevent them from buying it. But I could be wrong…

 

Yep your wrong, because the Average Star Wars fan or someone who just seen the movies isn't playing this game. Also people will buy anything with a Star Wars label. This argurement where people won't buy something from the EU is used again and again for no reason. Just how bad did the sales hurt for games like KoToR, SOTE, etc because they weren't based off and using movie knowledge material only?

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As I've said in another speculation thread, the most concrete "rumor" that we have of Wave 3 is the card art for the Homing Missile. A Wave 2 upgrade card with a ship that we currently do not have.

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People offering 10 thousand ship options from all over the place from the Star Wars Universe also tend to NOT make a case that "more is better" and that the game wouldn't be diluted into an unbalanced pile of crap.

 

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dandirk said:

Z-95 headhunter?  Why would you want a completely inferior ship to the X-Wing?  It would be essentially an a-wing with less move options.  The headhunter was a Clone war version of the x-wing and… "When compared to the T-65, it was slower, less maneuverable, had lighter armor and shielding, and was not as heavily armed." aka an a-wing with a y-wing dial… yup that sounds like a good ship to have????

 

Well, a Z-95 at say 2/2/3/1 with focus, target lock, and a missile slot for 12-13 points base would be handy for the Rebel faction to give them a cheap swarm type ship

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Mu0n said:

People offering 10 thousand ship options from all over the place from the Star Wars Universe also tend to NOT make a case that "more is better" and that the game wouldn't be diluted into an unbalanced pile of crap.

 

Exactly, thats why this game should stick to the Original Trilogy era with a possible extension in the post-ROTJ era.

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The next ships we should see are the Cloakshape fighter and Skipray. These would be great for a crime syndicate/neutral faction. The Outridder would be amazing as well. Just my $.02.

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