lsuedd2 1 Posted September 23, 2012 Say you get a hit and a crit, and you have two shields. Both shields will be taken away, but does the crit card take effect? Or is it played just like a normal hit face down? Quote Share this post Link to post Share on other sites
herozeromes 8 Posted September 23, 2012 As I read it, the shields cancel all damage card equal to the number of shield tokens. Quote Share this post Link to post Share on other sites
SteveSpikes 79 Posted September 23, 2012 LSUedd said: Say you get a hit and a crit, and you have two shields. Both shields will be taken away, but does the crit card take effect? Or is it played just like a normal hit face down? LSUedd said: Say you get a hit and a crit, and you have two shields. Both shields will be taken away, but does the crit card take effect? Or is it played just like a normal hit face down? The shields will take the hit (and critical hit). After that, any critical hit will deal "face-up" damage. Quote Share this post Link to post Share on other sites
herozeromes 8 Posted September 23, 2012 With hits, do you draw damage cards even if they are canceled by shields? Or do you just take off one token until they are gone before drawing cards? Quote Share this post Link to post Share on other sites
Shanturin 267 Posted September 23, 2012 Yup, you just remove one shield token instead of dealing card. Quote Share this post Link to post Share on other sites
herozeromes 8 Posted September 23, 2012 The funny thing is, I'd read several times and (thought I'd) understood the rules completely before I even got the game, but I have found myself at a loss a few times. These boards are helpful. Quote Share this post Link to post Share on other sites
Ologotai 0 Posted October 4, 2012 Just to check my understanding (as this happened in a game last night!). My X-Wing has one shield remaining when it takes one hit and one critical hit. The normal hit is resolved first - it is stopped by the shield. The critical hit is resolved next and a damage card is drawn and applied face-up to my ship. Is that correct? Or could I choose to resolve the critical hit first therefore having it stopped by the shield? Cheers Andy Quote Share this post Link to post Share on other sites
dbmeboy 807 Posted October 4, 2012 Ologotai said: Just to check my understanding (as this happened in a game last night!). My X-Wing has one shield remaining when it takes one hit and one critical hit. The normal hit is resolved first - it is stopped by the shield. The critical hit is resolved next and a damage card is drawn and applied face-up to my ship. Is that correct? Or could I choose to resolve the critical hit first therefore having it stopped by the shield? Cheers Andy This one I'm not sure on. I'd have to go search to rules a bit more carefully. Is there a line in there about order of dealing damage cards (in the case when there are no shields)? If so, I'd use the same order for this. But I don't remember any rule like that off the top of my head. Probably a good one to send in to them for the FAQ. Quote Share this post Link to post Share on other sites
Ologotai 0 Posted October 4, 2012 Nothing specific about that particular scenario involving shields. However on page 16 under the Suffering Damage section it is stated that "the ship must suffer all normal damage before suffering any critical damage" This is what I took to be the case even though a shield is being removed rather than the ship actually receiving a damage card. How does/would everyone else play it? Cheers Andy Quote Share this post Link to post Share on other sites
dbmeboy 807 Posted October 4, 2012 Good catch. I would read that to mean the normal damage would take out the one shield and the the critical damage would work as normal (face up damage card). Quote Share this post Link to post Share on other sites
magadizer 617 Posted October 4, 2012 I think it's clear that you take the regular damage to shields. Just like you resolve regular hits with your green evade rolls before critical hits. This makes the critical hits more likely to show up. They would be much more rare if you didn't do it this way. It keeps the game moving along and makes the combat more dangerous and unpredictable, which I think is good. Quote Share this post Link to post Share on other sites