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yagyu

Playing with the corellian Corvette

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Ok so some of u may remember me showing you pics of my corvette in game, I have been replacing the senator shuttle token with the blockade runner corvette cuz it just looks and feels so much cooler. Now I have gone a step further and created the first fan custom card for the corvette, nothing rule breaking, the card is simply replacing the token and showing the rules on the card for the escort mission. If you have one of the large blockade runners this is perfect for you, if not u can still print it out and use it along with your senator shuttle token. (But id suggest buying a large blockade runner).

Now the movement of the corvette itself is a bit tricky, i have been moving the ship and using the parts the touch the map as its base, (its actually longer then that) but like i said if its too big then the mission is over too fast, so once the ship its touching the edge of the map and cant go any more without falling off the map is when i consider the ship able to flee the area. It works out pretty well.

You could also play a larger or shorter map as u like to adjust for the ships size.

So heres the card, now like i said this is just a simple custom showing the rules for the corvette and stats.

If we wanted to make the corvette combat playable we can discuss that here and i can do another card. Also an idea is if you guys want upgrades on the corvette we can make it so it has say turrets as upgrade cards. I can easily whip up the card so go ahead if u like the idea and hash out the rules you guys think would work. If and when everyone has a system they like for it ill be happy to make some more customs.

Also got the discussion going over at AFM

http://afewmaneuvers.yuku.com/topic/46#.UFtl-FH4KYY

CorvetteShipcopy_zps1c4610f9.png

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Ok so was bored, did some more messing around and came up with a decent turret upgrade for the corvette, its more of a defensive style turret and as u can see has a range of 1 so its only really usable against fighters who r coming in close. Also it only gives 1 dice roll to the attack cuz we all know that the turrets were never very effective against the small and agile snub fighters. The nice thing about it is that it can nerf one of the targets evade results which makes it more useful, also it requires a target lock so that is going to take a turn to acquire as well. Cost is 4 points to upgrade the mission ship and it has a cool corvette icon showing its a unique upgrade. So play test it and lemme know how its working for everyone. If it needs nerfs or adjustments i can tinker with it some more.

 

turretcopy_zps1f443d39.gif

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So here is my newest creation, the famous Tantive IV, this one is compatible with the turret upgrade and even gets a bonus of getting its target lock as a free action. Its pilot skill is a bit higher not that it matters much but i guess for firing it will. Its got 6 hull and 6 shields, and can upgrade with an astromech. I didnt add in a symbol for the turret since its kinda a special mission card i figure it speaks for itself that it is used by the corvettes. The Medium transport is more a fleeing ship, the tantive now has a little more ability to bite back at the pursuing enemy ships. Stats can always be changed but for anyone playing with a corvette in their game or just subbing the senator token but using the stat card let me know how it plays for u. The idea is cuz its so large its going to be easier for the enemy to target and a little faster at getting across the board, this would be a much harder mission though i imagine for the imperials as its gonna take allot to kill this thing. So maybe give the imp side like 15 extra points to building their squad or something to offset if the mission seems to be favoring the rebs to much.

 

TantiveIVcopy_zpsc21a25ef.png

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 Beautiful !

 

But can't you (also) make a Corellian Corvette token to print? :P

 

Great job. Of course Corvette should have at least one batterie dice… (but oki, it wasn't the point in the beginning :) )

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On the BGG site there are 2 printable CR90 Corvette models that have tokens for the various turbolaser batteries, and a third is on the way.

http://boardgamegeek.com/filepage/83212/realistic-corellian-corvette

http://boardgamegeek.com/filepage/83107/corellian-corvette

 

I also created mission focused around a CR90 that takes a slightly different approach - having each battery being individual components.  I wanted more of a feel of slowly taking the larger ship apart by blasting the various components.

http://boardgamegeek.com/thread/860628/custom-mission-the-redeemer

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 I have an idea for a better way to represent capital ship guns that are not good at hitting small targets.  Give the turrets a high number of dice but they only get to count critical hits as hits.  It would decrease the odds of registering a hit against the small targets. It would also mean on average there would be fewer hits to evade but each hit would hurt more if you failed. It would force pilots to devote evade and refocus actions to avoid the big guns.  If the attack and evade dice both fall in the turrets favor, a fighter could get clobbered. Even more so if the right critical hit cards were drawn.   I think it would make fighters have to think about how they are going to fight when in range of the guns.  

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We know weren't very effective at actually killing fighters, but they did force the fighters to evade.

Personally, I would make the turret not an offensive weapon, but a defensive weapon.

something like:

Range 1

3 dice

If there is at least 1 hit, ignore all the dice results. Place a "suppression" token on the target ship.  A suppression token reduces the ship's attack value by 1 for the next turn.

or, perhaps something simpler, where you don't even roll attack dice:

Spend a target lock to force that ship to reroll all successful hits.

 

 

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