Khyros 4,236 Posted February 17, 2014 I fully understand what the FAQ says, and agree with the logic. But can someone explain to me then why the ionized maneuver is stated as a white 1 forward, and the R2 makes it green?The FAQ says the more difficult change overrides the easier change. Which is fine for damaged engine + R2, but I don't get the ion ruling. If I understand correctly, it's basically because there isn't a "change" of difficulty, but rather, it is stated to do a white 1 forward. And in the case of A wings and TIEs that don't have a 1 forward on their dial, there isn't a change because they had nothing to say what it was to begin with. But in the case of an X (or Y) wing, they have a Green 1 Forward already. As such, the Ion effect is changing their 1 forward to white. This should override the R2 changing all 1+2 speed maneuvers to green, since the change to white is a more difficult maneuver than the change to green via R2.What am I missing? Quote Share this post Link to post Share on other sites
SableGryphon 2,847 Posted February 17, 2014 I fully understand what the FAQ says, and agree with the logic. But can someone explain to me then why the ionized maneuver is stated as a white 1 forward, and the R2 makes it green? The FAQ says the more difficult change overrides the easier change. Which is fine for damaged engine + R2, but I don't get the ion ruling. If I understand correctly, it's basically because there isn't a "change" of difficulty, but rather, it is stated to do a white 1 forward. And in the case of A wings and TIEs that don't have a 1 forward on their dial, there isn't a change because they had nothing to say what it was to begin with. But in the case of an X (or Y) wing, they have a Green 1 Forward already. As such, the Ion effect is changing their 1 forward to white. This should override the R2 changing all 1+2 speed maneuvers to green, since the change to white is a more difficult maneuver than the change to green via R2. What am I missing? With Ion, I think the part you are missing is that you skip the reveal dial step. You aren't just setting your dial to a 1 maneuver, then changing that maneuver to white, your dial is entirely ignored during this. As such, you simply take the 1 white forward maneuver. Because nothing changed, the rule about deleterious effects supersceding advantageous ones does not apply. Take another case. If a ship had a one red forward on the dial, (No R2 unit in this example), the Ion maneuver would still be a 1 white forward simply because the dial is in no way associated with this situation. 1 Khyros reacted to this Quote Share this post Link to post Share on other sites
dbmeboy 807 Posted February 17, 2014 Yeah, the trick there is that the more difficult CHANGE is what wins. (Sorry for the caps lock, on my iPad and can't italicize/bold). Ion cannon doesn't change anything, it just sets a baseline which can then be changed as normal. Quote Share this post Link to post Share on other sites
Oyster 6 Posted February 17, 2014 Had a similar thread pop up on AFM. Instead of more research, i found this one....and failed to check the date. Thanks for clarifying, a response quoting the FAQ was posted and it seems I'm the only one who thought it was an issue.I'll make use of the FAQ next time... Quote Share this post Link to post Share on other sites
dbmeboy 807 Posted February 17, 2014 Had a similar thread pop up on AFM. Instead of more research, i found this one....and failed to check the date. Thanks for clarifying, a response quoting the FAQ was posted and it seems I'm the only one who thought it was an issue.I'll make use of the FAQ next time... In that case, hats off to you for actually finding an old thread instead of making a new thread. Searching the forums isn't the easiest thing in the world. :-) Quote Share this post Link to post Share on other sites
Khyros 4,236 Posted February 17, 2014 Thank you Sable, I knew it was something of the sort, but couldn't put the dots completely together. I understand it now, but not too sure if I agree with it. But at least I understand it, so it's easier to enforce / apply to other situations (because there will always be "other situations"). 1 SableGryphon reacted to this Quote Share this post Link to post Share on other sites
Sergovan 1,440 Posted February 17, 2014 The ion 1 white movement is the movement given (note it is not modified but it is the movement "chosen") and the R2 can modify it to become green. The Damaged Engine Critical card modifies a white turn maneuver to become red, with the R2 trying to simultaneously modify it to green. In this case you have one movement being modified two different ways, in the former it is a given maneuver with one modification. The FAQ covers this and the red modification (or unfavourable modification) takes precedence over the green (or favourable modification). Quote Share this post Link to post Share on other sites
Jehan Menasis 1,562 Posted February 18, 2014 It is a clear case of engineering incompetence. The ship's manufacturer should have shielded the starfighter with the same materials that astromech units are made, since they seem extremely resistant to ion particles capable of disabling an entire spaceship. Thus, all ship's computers and systems would be totally inmmune to ion effects, just like the astromech units they are carrying... Quote Share this post Link to post Share on other sites