Oshio 22 Posted September 16, 2012 Hey all! Haven't been around in awhile but have gotten back into the game recently and caught up on the packs. I'm just getting into The Hobbit and was glad they included some theme decks in the back - though they are pretty terrible as they are restricted to 1 core set and no expansions. As such, I wanted to build a decent deck that still stuck with the theme. Here's my first attempt: as of now I've only played it once and it's 1-0 against trolls. I'm sure it could be improved, but it felt pretty solid in the first play. 1x Thorin 1x Ori 1x Nori 2x Narvi's Belt 2x Hardy Leadership 3x Steward of Gondor 3x Legacy of Durin 3x Daeron's Runes 3x Test of Will 3x Durin's Song 3x Sneak Attack 3x Burglar Baggins 2x A Very Good Tale 2x The Galadhrim's Greeting 3x Gandalf 3x Erebor Hammersmith 3x Erebor Record Keeper 2x Longbeard Map-Maker 2x MIner of the Iron Hills 2x Longbeard Elder 2x Kili 2x Fili 1x Dori, Bombur and Bofur The key is to get to that magic '5' so that Thorin and Ori kick into high gear. This should almost always happen on turn 2 or 3, barring a bad mulligan draw. Once that hits it's easier to snap a couple of other engines into place (Steward of Gondor, Legacy of Durin, Narvi's Belt) and really make your resource engines go crazy. The deck's biggest strengths are it's crazy card draw and production once things get rolling. On the flip side, the allies in the deck aren't particularly strong, and you have to rely on tricks to end up sealing the deal. Thoughts? What has everyone else been playing? Quote Share this post Link to post Share on other sites
Oshio 22 Posted September 16, 2012 Played a couple games and may make a few adjustments: Miner of the Iron Hills was meh for me and seemed to be more of a hindrance than a help (**** Sack's not being conditions). They are great against certain quests, but so far I haven't seen a use for them. Perhaps in later Hobbit quests, but for now they are on the fence. Kili and Fili are freaking great and I am tempted to up them to 3x each. I used them as Troll fodder and killed off my first pair, then brought two more in a turn or two later (netting more cards and threat reduction). Dori, Bombur and Bofur were originally just in for flavor, but Bofur proved to be a beast, especially once Legacy of Durin is out - netting Threat reduction and a card every turn. Definitely upping him to 2x to get that tech started asap. Narvi's Belt I'm on the fence about. I like being able to spread the wealth in a tri-sphere deck with whoever ends up Steward, but it hasn't had a huge impact yet. I may swap it out. Now that I've solidly beat the first scenario a few times and gotten mad loot, I'm ready to move on to quest 2 with some pretty weapons, which should help out my low damage problem. Quote Share this post Link to post Share on other sites