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Tinkerer and Disassociated Mechanics

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CelticTony said:

 I really dislike the disassociated nature of the mechanic for tinkerer. Isn't there a way to put a limit on its use that isn't so arbitrary?

I'm not entirely sure what you're talking about. Much like Jury-Rigger, the limits on Tinkerer is pretty clear. You can add one extra hard point to one piece of equipment per rank of Tinkerer. If you ever lose a piece of gear that you've used Tinkerer on, you can give an extra hard point to another piece of equipment.

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