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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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AGOT/BOW Campaign Game

3 posts in this topic

Hi All, with the release of the Baratheon Expansion I have designed rules for adapting BOW to a three player (teams) game of AGOT. I have received permission from FFG to publish this as Unofficial Fan Content and will upload the file to BoardGameGeek, but I am awaiting their clearance. I will post the link here when that is done. I just wanted to set out my design philosophies and get any preliminary opinions
Firstly, I wanted to make it as simple and as streamlined as possible with the minimum of alteration to the original AGOT/BOW rules. The campaign will utilise AGOT as written, but with the substitution of steps 6.1-2 with new steps incorporating BOW. The AGOT 6.1-2 remain unchanged when dealing with battles involving neutrals, lone routed units and sea battles. Castles and stronghold areas attacked by forces containing Siege Engines are considered to be sieges and are also resolved with the standard AGOT rules. All other battles are resolved using a slightly modified version of BOW's Skirmish optional rules.
The most rule writing involved dealing with captured commanders within a campaign setting. This adds a whole new dimension to AGOT negotiations and adds an avenue for the introduction of more Power Tokens into the game, which I think isn’t a bad thing and should be fun.
This all requires play testing and I would be most appreciative if the BOW community could put these rules to the test and post any suggestions for improvement. My biggest concerns are my rules for determining Command, Order and Leadership ratings for each side of each battle. I am not sure they are balanced, although my design philosophy is not to create balanced battles, but to create battles that would reflect the wider strategic situation on the AGOT board and this will occassionally create one-sided battles. That said the weaker side is free to withdraw to live to fight another day or fight it out to inflict casualties/capture commanders as they wish.
All the best,

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