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      Upcoming Changes to the Fantasy Flight Games Forums   01/20/2017

      Hello Fantasy Flight Games forum community!   This week, we will be making some important changes to your Fantasy Flight Games community account and the way that you log into the Fantasy Flight Games community forums and web store.   We have been working hard to integrate with the rest of the Asmodee group, and we are happy to announce a unified way to access all the websites and apps made by Fantasy Flight Games, Days of Wonder, and Asmodee!   For most users, nothing will change: you will still log into the Fantasy Flight Games forums using your current login name and password. Only the login user interface will be new.   For a few users, your credentials might be slightly changed. For example, this could happen to users who have both a Fantasy Flight Games and Days of Wonder account, or in the case of conflicting login names across platforms. When these situations occur, special e-mails will be sent to those users with an easy explanation about those changes and what steps to take next. For any of you receiving those e-mails, please make sure to follow the instructions carefully.   Remember, official communications from Fantasy Flight Games or Asmodee.Net will never ask for your password.   What are the benefits for you as a player? Using a unified account to access all of our web services and apps makes your life simpler. Over time, you will see new features emerging, such as keeping all of your friends under a single account, finding friends easily in apps with online play, or developing your personal profile by adding to your board games collection. These are just some of the features that you will see during the next year, once this important technical step is complete.   Important note: The migration of the forums to our new system will take place on Tuesday, January 24th. The forums will be offline for about two hours during that time. Once the migration is complete, older forum posts may look strange for up to 24 hours as we rebuild them in our new system.   We can’t wait to connect our board game communities and build bridges between universes, game systems, players, events, groups, game clubs, and more! This is only the first step in bringing people and games closer together. For more information, read our FAQ at https://asmodee.helpshift.com/a/asmodee-net/.   Best regards,   The Fantasy Flight Games Team
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daemonprinceofchaos

Enjoyability

5 posts in this topic

 Hello fellow gmail I am faced with a rather difficult problem. I believe that after only 4 months my pcs are starting to become bored of our campaign. While I have not heard any complaints I feels that many harbor displeasure and I am trying to take steps to fix this. I have started by final planning an end goal (make and lead a warband, the leadr will become a space marine in the following campaign) I still am worrying day and night about the enjoy ability of my GMing. I might just be paranoid but I'd rather be safe than sorry. 

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Have you considered just asking them what they want from the game?

Black Crusade generally works best when the players dictate the type of game. Would they like to infiltrate the Imperium? Topple planetary governments? Overthrow other chaos warlords? Unravel warp mysteries? Fight xenos?

When you say that you've designed the end goal, that sounds like the players have comparably little say in which direction the campaign develops. Why not throw six to eight plot hooks into your next game that could lead towards any number of overarching adventures and then see which one they bite on?

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Seeing how you got the impression of them being bored, does this apply to the whole game or do they seem bored with a specific aspect of the game ?

Do you have the focus more on the roleplaying part (as in social interaction) or combat ? Does it seem fights bore them or do you have a lot of intrigue and they feel the game could move at a faster pace ?

Do they enjoy combat in general ? Or do they maybe enjoy only fleshed out opponents as opposed to fighting hordes ? Do you feel that you are spicing up combat with enough flavor text and the gory details of their opponents demise or is it just sterile numbers and game mechanics ?

Do your roleplaying challenges have a real meaning for the outcome of the campaign ? Do your players seem motivated to achieve the campaign goal you envisioned, or does it seem they'd like to pursue an entirely different goal ?

 

Tell us a bit about how your group plays, it will help to nail down the problem if there is one. And in my experience, a GMs instincts on this are rarely wrong.

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yep speak to them.

An easy way is to ask them how they see and hope their character progresses. You can then use their goals as starting points for adventures. And they can also give hints as to what kind of campaign they may be wanting.

Then having started the discussion on their characters Follow it up with a couple of questions about what aspects of the game they like or dislike.  That way you don't start with a what's wrong/right question which could make them uncomfortable if asked first.

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I just answered a post called "tips for a new gm" with some general advices on GMing, but i didn't manage to link it, but maybe the answers in that post could help you as well: http://www.fantasyflightgames.com/edge_foros_discusion.asp?efid=270&efcid=46&efidt=708124&efpag=0#719139

 

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