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HappyDaze

Hand of Fate - the boat has arrived!

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Plushy said:

 

I believe the way it works is "if the party is at the xp level, then a starting TSS is appropriate."

 

Basically, it's more powerful than the other starting archetypes. The rest of the party needs extra xp to be equal, so you either start playing one later in the campaign, or give everyone else extra starting experience.

Seeten said:

As a GM, I might allow a starting XP Debt, also, that you'd pay off in game by not getting XP until you have the amount TSS costs. (Assuming the other players didnt object)

 

Such ideias sound quite like what D&D did for templates in 3.5. I see it's stronger; our group made some advancements for everyone else to be fair - human players using RT nemesis path and CSM using stuff from DW or totally homebrew (we got an 'illuminated' Fire Warrior, a khorne berserker and a iron warrior champion of slaanesh). The GM kinda liked that idea and we're carrying on.

 

I think FFG should put quite clear if the advanced specializations need more XP somewhere visible (maybe a black box) in their section :)

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Volkomor said:

Plushy said:

 

 

I believe the way it works is "if the party is at the xp level, then a starting TSS is appropriate."

 

Basically, it's more powerful than the other starting archetypes. The rest of the party needs extra xp to be equal, so you either start playing one later in the campaign, or give everyone else extra starting experience.

 

Seeten said:

 

As a GM, I might allow a starting XP Debt, also, that you'd pay off in game by not getting XP until you have the amount TSS costs. (Assuming the other players didnt object)

 

 

 

Such ideias sound quite like what D&D did for templates in 3.5. I see it's stronger; our group made some advancements for everyone else to be fair - human players using RT nemesis path and CSM using stuff from DW or totally homebrew (we got an 'illuminated' Fire Warrior, a khorne berserker and a iron warrior champion of slaanesh). The GM kinda liked that idea and we're carrying on.

 

I think FFG should put quite clear if the advanced specializations need more XP somewhere visible (maybe a black box) in their section :)

It's on the first page of the chapter that introduces the Achetypes.

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 It's also very fitting for a TSS to be bubbling inside while everyone else is cruising full speed on the motorway while he needs to bade his time until the stars are right for him to show the meaning of TRUE power to all the sniveling weaklings he is force to put up with… One day, he will use all the information he has gathered on his erstwhile companions while they still think him weak and stagnant…

*Krhmph* It seems I got a bit carried away :P

Can't wait to get my hands on this book! Anticipating all the nasty and cool things I can inflict on my players once the powers of Tzeentch have been bestowed upon me!

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I don't suppose anyone knows when we can expect the PDF version? I mean, it's likely that there will be a scanned PDF version up fairly soon, but I'd much rather pay for a proper copy from FFG

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I've looked over the Necron stats in Tome of Fate, and ****… The Necron Artefact weapons are insanely powerful. A single hit from a warscythe is going to end almost any PC that doesn't have a field. I hope PCs never have to encounter upper-tier Necrons as they appear to be an easy way to orchestrate a TPK.

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H.B.M.C. said:

Wouldn't that be up to the GM?

BYE

Yes and no. In a sandbox style game the PCs can go looking for this kind of trouble - possibly without realizing just how bad it will be. A Necron Lord is likely going to hand a half dozen CSMs their asses so fast they won't even know what happened.

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H.B.M.C. said:

I dunno. My group's fought a Necron Overlord (in Deathwatch) and it didn't go so well for the Lord.

BYE

Deathwatch characters are considerably more powerful. They have Squad Mode abilities - that's a biggie - but even some of the Solo Mode abilities far outstrip what the archetypes of BC offer. Deathwatch's Unnatural Toughness is stronger if Toughness > 49, and for experienced marines, this is pretty common. Also, all Deathwatch characters have True Grit which is pretty powerful.

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I guess my point is that I've yet to see the Necrons be a real challenge (other than the Warscythe - that thing is dangerous!).

Anyway, my copy arrived. Nice to finally have the book in my hands. The Crown of Prospero looks exactly as I imagined it, and for the record I did the armoury, new rituals, the first two of the advanced minions, and the investigations section. And apparently they had the next book (or the cover at least), called Tome of Blood, sitting in a case at Gen-Con, so that's exciting! gran_risa.gif

BYE

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Tome of Blood, eh? So Khorne is next then. Awesome. I can't wait for a World Eater Berserker (or just a generalized Khorne Berserker) archeytype. I hope there's room for an Iron Hands Warsmith* in there too.

* Iron Hands are not dedicated to Khorne, but then neither are the Alpha Legion dedicated to Tzeentch and we got them in Tome of Fate, so I can be hopeful.

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Alpha Legion marines were a welcome surprise. The decision to lump them in as unwitting Tzeentchites was….interesting. Also, inferno bolts are insane, as are Rubric Marines by extension. The book allows 1K Son Sorcerers to take them as regular minions; something I would probably change in my game.

 

On a side note, it will be interesting to see if any of the new powers will appear in the upcoming CSM codex. Daemonhunter indicated that FFG appears to have at least some advance notice of GW products.

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Thematically speaking Alpha Legion make the most sense for this book. They're not Tzeentchian in any way, shape or form, but they are schemers and plotters, so it works. Inferno Bolts are kinda nuts, but I like 'em.

BYE

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H.B.M.C. said:

Thematically speaking Alpha Legion make the most sense for this book. They're not Tzeentchian in any way, shape or form, but they are schemers and plotters, so it works. Inferno Bolts are kinda nuts, but I like 'em.

BYE

I would extend similar reasoning as to why Iron Warriors could be nested in the Khorne book. And I'll continue to hope…

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 Man, I'm willing to bet it will be Tzeentch, Khorne, Slaanesh, Nurgle. That's just too bad.

Thousand Sons and Alpha Legion, eh? Let's guess… World Eaters and Word Bearers in Tome of Blood, then Emperor's Children and Night Lords in Tome of Hermaphrodites, and then Death Guard and Iron Warriors in Tome of Rot. That leaves out the Night Lords, though…

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Plushy said:

 Man, I'm willing to bet it will be Tzeentch, Khorne, Slaanesh, Nurgle. That's just too bad.

Thousand Sons and Alpha Legion, eh? Let's guess… World Eaters and Word Bearers in Tome of Blood, then Emperor's Children and Night Lords in Tome of Hermaphrodites, and then Death Guard and Iron Warriors in Tome of Rot. That leaves out the Night Lords, though…

I'd suggest that Night Lords might show up in the Nurgle book. Word Bearers might make it into the Slannesh book. I'm hoping to see Iron Warriors in the Tome of Blood. Lastly, the Black Legion doesn't really fit into any of the slots neatly. These are just my guesses at this point.

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There might be a Chaos Undivided book at some point which would fit the Word Bearers (if they aren't covered in the Slaanesh book) and Black Legion.

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I'm hoping that there is a product specifically on daemonology. If there is, then Possessed CSMs - possibly of different flavours, are going to fit in there. This would cover some interesting options for both the Black Legion and the Word Bearers.

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Isn't The "undivided book" called Black Crusade Core Rulebook ? They mentioned 4 Books one for each god, it will take them another year probably. unfortunetly retailers here, in Poland don't even - pre-sell it yet.

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Herr-Ethic said:

Isn't The "undivided book" called Black Crusade Core Rulebook ? They mentioned 4 Books one for each god, it will take them another year probably. unfortunetly retailers here, in Poland don't even - pre-sell it yet.

The Core Rulebook gives everything basic coverage, but there is certainly room for a Player's Supplement to cover advanced Unaligned options.

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ddunkelmeister said:

 

Alpha Legion marines were a welcome surprise. The decision to lump them in as unwitting Tzeentchites was….interesting. Also, inferno bolts are insane, as are Rubric Marines by extension. The book allows 1K Son Sorcerers to take them as regular minions

 

 

Hell yeah! I was expecting quite a lot about Rubric Marines. I've been homebrewing one for my TSS, but looks like I'm getting the official deal

 

About a undivided book: it could portrait Obliterators, vehicles and daemonmachines!

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I've just seen necron weapons in the Book.

necrons.jpg

I want some. All. Warscythes or a pair of hyperphase swords. And then i'll go Hunting deamons for fun. Greater Deamons….

 

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