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Week Seven Update

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The charge of a Daemon Weapon Hunting Lance would explode, and then gradually grow back at a time determined at GM discretion (faster in places where the Warp is strong). It can be used as a Club (still a Daemon Weapon) until the charge is back.

That's the judgement I would make, based on the other "grenade on a stick weapon", the Anoxis Pattern Boarding Pike from DH: The Inquisitor's Handbook.

Maybe include some extra warp shenanigans like rolling Psychic Phenomena centered on the point of impact.

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"Finally any ranged daemon weapons lose their original clip size and reload time: the daemon within produces the ammunition and consequently the weapon need never be reloaded again, though it also can only use a single standard type of ammunition." Page 194, bottom left

 

While its clear for Bolters ["no hellfire rounds"], launchers are entirely ammo-type dependent.

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Emperor Castaigne said:

The charge of a Daemon Weapon Hunting Lance would explode, and then gradually grow back at a time determined at GM discretion (faster in places where the Warp is strong). It can be used as a Club (still a Daemon Weapon) until the charge is back.

That's the judgement I would make, based on the other "grenade on a stick weapon", the Anoxis Pattern Boarding Pike from DH: The Inquisitor's Handbook.

Maybe include some extra warp shenanigans like rolling Psychic Phenomena centered on the point of impact.

Such a bad idea.. partido_risa.gif

Now I'm picturing some poor party of shmoes caught in a warp/chaos effect.

GM: "Okay the warp twists and flows through each of you, but it empowers you too. Your most powerful weapons is now a part of you as a Slayer Limb."

PC: "But … I was carrying the Atomic Breaching charge. Are you telling me I now a Melee use only atomic bomb?"

GM: "Umm.. yes? Welcome to 40k and good luck with that. If it makes you feel any better the bomb  will grow back so you can use it again."

PC: "What about the rest of me?"

GM: "How many fate points do you have?"

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 The Divination tree swings between quite underpowered (Psy Rating x2 bonus to BS and WS isn't much) to hilariously powerful (entire squad ignores cover, entire squad has a pool of re-rolls, see the entire battlefield.) Sanctioned Psykers also really do not need their Strength aptitude; perhaps Fieldcraft would be a better fit?

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The BS/WS Bonus was rather incredible, and extremely popular, in Black Crusade and all that. Sure, it was perhaps a little too powerful, but its true they went a little far dumping it here. Just a little though.

Personally, I'd say just reverse the radius and %. 2m x PR radius, and 3% x PR. That would cover a very very tight, small shooting party only at PR2 for +6%, but if used at PR5, gives +15% to a 10m radius. A very substantial boost for your half-action, like giving everybody an aim action and a half. Get it to PR 8, and +24% in 16m is rather solid.

Regarding Perfect Timing,  it would probably be a little less overpowered if it allowed a shift up or down by, say, 5%xPR to the location roll. Less powerful, a bit more versatile though, and lets you deal with all but total cover up to a point. Near-misses into cover become hits, hidden arm around the corner can become Body or even other arm, but "right leg" isn't going to turn into a head-shot.

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