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PnPgamer

Stats for "chaos spawn" and few other questions

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It has been made clear that when a character reaches 100 corruption before reaching 100 infamy, he is transformed into a chaos spawn.
my question is, that are there stats for this creature, or is it an helpless wriggling mass of mouth, tentacle and bio(warp)mass?

Are there going to be supplemental books for black crusade, mainly ones that are similar to dark heresy's inquisitors handbook or creature's anathema?

I am familiar only to Dark heresy and rogue trader(to lesser extend), and also some insight how can i prevent the heretics stabbing eachother, without forcing it to their faces? This same problem I've thought since the first GM session for DnD. 

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In wfrp you could become chaos spawn due to high number of mutations and there it was potraited as mindless and relatively harmless. But chaos is preety caotic and if GM wants to make things more interesting, ihe can give unfortunate player a few new mutations (mainly physical ones - tentacle, additional limb, centauroid and such) and set it loose on the rest of the players.

As for books I'd like some unified armoury because the same weapons get completely differend dam and pen. Meaby plasma and melta has gotten upgrade in BC because everyone can start with power armour so everyone else needs better "can openers", but it's getting somewhat radiculus when you wat to include some items from differend system.

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Chaos Spawn… well, it's chaotic. In the purest form, meaning absolutely random. Just throw a few dice for its abilities, open the book's Gift and Trait sections at random pages and point somewhere with your eyes closed - chances are, you now that the foundation for creating a Chaos Spawn. Do whatever you like with that.

There will be more books in the future, starting with a Tzeentch-themed book.

 

And for the "heretics working together" part, I'd consider it vital that you discuss things while building the characters. Make sure that the characters need each other or, alternatively, that there's a reason to trust each other. If the players are ok with that sort of thing, either establish one of them as the leader outright or force them to cooperate through some exterior power (a superior, a curse entwining their fates or a common foe).

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Hi PnPGamer,

well, you are free to use as stats for your new, GM-controlled spawn what ever you feel like. Chaos Spawns are very very random things.

@How to keep the Heretics from tearing into each other?
Well…if you do not want the characters to do something, talk to the players. Explain to them that if the backstabbing gets the better of everyone, it ruins the game for you and ask them to be sensible about it. If this is not working…well, simply do not give them any quests that encourages them to work against each other.

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one additional question: where has been addressed the time needed for the PC's to acquire their items with the infamy tests? I checked the infamy section, I failed to spot the time used onto acquiring items. Do I have to invent something on my own or is there a page somewhere separate for this? 

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I don't think there is a time table any more. Mainly bacause there may be namy different methods of acquiring items. I base the time depending on the modifiers (rarer equipment usually take more time to find) and degrees of success (the more, the faster you've found what you were looking for).

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Also, I find the differences between light power armour and normal power armour really minor. Are the non-legion power armors only for humans, or can chaos space marines use them also?

why would a human heretic pick normal one over the light one? the light is weights less, more easily available and only at the loss of 1 ap. 

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I'm quite sure that astarters wouldn't fit into human sized power armour despite having the same size (4) in game mechanic sense.

Power armours doesn't really count towards character's weigh capability as they move thanks to power source.
Light power armour gets you only +10S but that's no biggie for not increasing your size and not having -10 on agility tests. Also seeing as you can pick it as a starting acquisition, many people would rather sttick with it (and if you get it to best craftmansip, you can look like iron-man FTW).

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to me it would seem its either light, or terminator, not the one in between? :S 

(and if you get it to best craftmansip, you can look like iron-man FTW).

heretek with the hovering talents, luminen shock and luminen blast and you're even further in.

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For the record, there are stats for a chaos spawn- called a 'Spawn of Chaos' for some reason- in the Dark Heresy sourcebook Desciples of the Dark Gods. -That's not to say that a chaos spawn should be a playable PC option: obviously that's supposed to be the end of the character. However… one of the Chaos Army Books for Warhammer (fantasy)- I don't remember which edition- features a blurb about a merchant visiting the land of the Norse, and he's surprised to see that they keep the members of their tribe who have turned into spawns cin their village and feed them regularly, because of the bond of family ties. So, an eeeeeeviiiiil GM might make a spawn'd PC into an NPC 'pet' for the rest of the party…

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PnPgamer said:

to me it would seem its either light, or terminator, not the one in between? :S 

ShadowRay said:

(and if you get it to best craftmansip, you can look like iron-man FTW).

heretek with the hovering talents, luminen shock and luminen blast and you're even further in.

You have to go deeper…

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