Sign in to follow this  
Followers 0
Plushy

Hopes for the Lathe Worlds?

149 posts in this topic

Well I know The Lathe Worlds is out in Canada, I bought it in Winnipeg over a week ago.

Am I the only one dissappointed in how little material there is on the Lathe Worlds, in a source book called The Lathe Worlds? Six or seven pages (including art and NPC's) out of 144? Couldn't FFG have cut some of the minor demenses and added some more detail on Het? Iocanthos got more of a write -up in the main book.

That gripe aside, what's in there is good.

Share this post


Link to post
Share on other sites

I have a question for the future. What will a crimson guard wish to be when he grows up (hits ascension)?
And Lathemaster too fot that matter.

Share this post


Link to post
Share on other sites

KommissarK said:

I hate to repeat the same question, but it got kinda lost in the hype over the Crimson Guard…

But how exactly is The Flesh Is Weak talents a Tech Priest gains now reconciled with The Flesh Is Weak talents an Ascension level Magos gets?

Are the Magos talents just overruled now? Replaced by a cheaper source of TFiW until they get to the point where Magos offers something better? I have a DW game going with a Magos in the party, and I'm trying to determine how I'm going to treat this at my table.

Currently, I'm refunding XP but forcing the same "slow" progression through the talents. A bit of a mix of the two, but sort of inconsistent.

 

Honestly I would add the two togeather. I know it might get to be a little much when all is said and done, but if they can get it from two different sources by all means let them have both.

Share this post


Link to post
Share on other sites

ShadowRay said:

I have a question for the future. What will a crimson guard wish to be when he grows up (hits ascension)?
And Lathemaster too fot that matter.

 

From a mechanical standpoint, being guardsmen and scum respectively they have the following options :

Crimson Guard : Inquisitor, Interrogator, Crusader, Storm Trooper and Vindicare

Scum : Inquisitor, Interrogator and Desperado.

 

Now comes my subjective and debatable point of view :

For the Venatorii, I'd probably rule out the Vindicare, as they don't really match well. If your Venatorii likes integrated melee weapons I'd rather point him to the Crusader, otherwise you can ask your GM to houserule the Storm Trooper to instead match the Crimson Guard's chosen armory, or you can start coming up with a convoluted reason why the Calixian Conclave would accept a Crimson Guard as an Inquisitor. They can make pretty decent ones though, especially when combined with Legate Investigator(which they can take), and well… Have you thought what the Lumen talents would look like with unnatural willpower?

For the not-space dwarf, you can either shoehorn him into the Holy Ordos, and a squ-*BLAM* short, stocky and bearded inquisitor is a funny thought. Otherwise you're stuck shoehorning him into the criminal mastermind career.

Share this post


Link to post
Share on other sites

I don't think that I'll play any of them anytime soon. It was just something that was bugging me because these two doesn't really fit in their 'normal' path.
The answer will be found when someone will actually hit ascension.

Share this post


Link to post
Share on other sites

Got my hands on a copy today!

Guess I wasn't looking hard enough.

In any case- comments: Where are the Arch-Hereteks!? Amicus?! Nomen!? Least they talk about Malygris… But the book sure spoils them techpriests :P (D'uh!) 

I think that the armory is… lacking though… compared to the other books… Not to mention the implants again, are a bit scarce… Lets not talk about the Tools and Gears…

The Alternate Ranks were Fun- Granted, I agree that the Crimson Guard is overly powerful, but I guess we'll have to impose some massive Rp restrictions pretty much the same as the Battle-sisters. 

I didn't like the Lathemasters… I don't think they fit in the universe… even if you plug in a different name on them… and what the hell is wrong with the cult of the pure form? Seriously? Try as I might, I don't see why anybody would ever want to go in there for any reason without some massive boosting. Maybe its because I already did the whole "vat-grown" limbs as replacement - I figured it would be a basic courtesy on behalf of the Inquisition if the acolytes lost limbs and did not want to be indebted to the Mechanicus or couldn't afford the Mechanical Limbs. But I guess these guys can, for some reason, use a Melta at rank 2? It seems that the mechanic for the two talents doesn't quite work out for it to be anything but a penalty.

The elite advances were cool- but why isn't discordant a Background package instead? Can you imagine a Discordant Untouchable or something? Would be quite horrible. 

The last chapters, detailing the locations and some NPCs- those were cool, always an interesting read. 

Overall though, I felt that Book of Judgement had the same number of pages- but was able to do much more with them. Don't ask me why. One thing I felt was lacking were the Universal Laws… Book of Judgement had two pages worth of Imperial Judgement… This Book skips some laws! I understand you can find all of them on the internet… but this is basic information that should have been present somewhere. 

The new Art is really cool though- and Integrated weapons are a good idea (If a wee-bit overpowered in the hands of the right people :P No pun intended!)

Overall, the book isn't my favorite- but it wasn't a waste in that a) I am a collector and b) My Tech-priest player will make a lot of use of it in terms of the new talents (which are epic), the new weapons, the new augmentics- and will likely leave everyone else in the dust.  

Share this post


Link to post
Share on other sites

Saldre said:

Book of Judgement had two pages worth of Imperial Judgement… This Book skips some laws! I understand you can find all of them on the internet… but this is basic information that should have been present somewhere.

I was just reading that particular part of BoJ last night. Two pages of infractions punished by Execution. Amusing to be sure, but I don't know if it was the best use of space.
Then again, maybe there just wasn't as much to be written on the Calixian Adeptus Arbites as there was the Calixian AdMech. I have no doubt that a ton of stuff was left out of The Lathe Worlds for word count considerations.

I got the impression they were trying not to retread to much territory here. Nomen Ryne, Amicus Tole and Vathek have all be touched on in previous books but Malygris has only be vaguely alluded to. It was nice to finally understand why he was so bad.   

Share this post


Link to post
Share on other sites

Saldre said:

Unfortunately not- but the Crimson Guard are the next best thing. 

I wouldn't say it that way since Crimson Guard are intended to be a unit of high-end Skitarii (that still retain humanoid forms) unique to the Lathe Worlds.

Share this post


Link to post
Share on other sites

Blood Pact said:

Before the Tech-Assassin just who was the best saboteur? And was it largely by default?

Tech-Priests, who know the most about technology and engineering in general, would logically be pretty good at sabotaging something if they wanted to. I'm not saying they'd be the best, but I am saying they would easily rival, if not equal, any other career at the skill.

They may know the most about Technology, but I bet they would have "moral issues" taking out that same Technology.   My Imperial Guardsman, with Demo skill has no issues, and lots of Demo!!!

 

Share this post


Link to post
Share on other sites

Saldre said:

In any case- comments: Where are the Arch-Hereteks!? Amicus?! Nomen!? Least they talk about Malygris… But the book sure spoils them techpriests :P (D'uh!) 

The book does talk of them, (albeit briefly) on pages 24-26, but the descriptions are slight.  However, I do like the fact that each major heretek is an example of a broken Omnissian law.  They could have had more, but at least now it connects which heretical tech items in the Radical's Handbook to which heretek.

Share this post


Link to post
Share on other sites

I feel completely horrible that I missed that… even though it said Tech-heresy… Woah… Going back there, the first word that jumps on the screen is Amicus Tole.. I will admit that I searched for the Hereteks in the end of the book, the part with… stats… :P 

I take back everything about the Hereteks and this book :P 

Now to read these segments- slowly this time. 

Share this post


Link to post
Share on other sites

A long, loooooooooong scroll ago I have read TECH - WITCHES

Is their anything NEW on them?
'By this I mean "something not covered in Creatures Anathema" or "Radicals Handbook"? And by "something" I mean "anything"

 

Thx

Share this post


Link to post
Share on other sites

Unfortunately not- it reminds us that Amicus Tole left the mechanicus first then the Logicians second to create a new cult [Tech-Witches], and it mentions how the cult was purged in Sinophia and driven to Cyclopea by a magos Juris of the Lathe-Convenant Council and the Inquisition. 

Share this post


Link to post
Share on other sites

THE SQUATS ARE BACK, BABY!!! (sort of)

For those of you who've got a copy, lookup the Lathemaster advanced career and tell me they don't sound suspiciously like the Squats of old.

Share this post


Link to post
Share on other sites

Blackjack Rackham said:

THE SQUATS ARE BACK, BABY!!! (sort of)

For those of you who've got a copy, lookup the Lathemaster advanced career and tell me they don't sound suspiciously like the Squats of old.

They don't sound like the Squats of old.

Share this post


Link to post
Share on other sites

Yeah. They ain't Squats.

They're the descendants of the original inhabitants (human colony) of the Pondus system, taken by the Lords Dragon, further genetically altered, kept in stasis and then returned (mind wiped) to their former homes as a ready-made workforce.

BYE

Share this post


Link to post
Share on other sites

Yeah, they ain't Squats (except they are subrace of humans adapted to a high gravity world, they can shrug off extreme environments, they've got a knack for machinery, they form into family oriented clans called "cores", they have darksight, they demand respect,…).

How anyone could draw parallels between them and Squats is beyond me.  gran_risa.gif

Share this post


Link to post
Share on other sites

mrady said:

KommissarK said:

 

I hate to repeat the same question, but it got kinda lost in the hype over the Crimson Guard…

But how exactly is The Flesh Is Weak talents a Tech Priest gains now reconciled with The Flesh Is Weak talents an Ascension level Magos gets?

Are the Magos talents just overruled now? Replaced by a cheaper source of TFiW until they get to the point where Magos offers something better? I have a DW game going with a Magos in the party, and I'm trying to determine how I'm going to treat this at my table.

Currently, I'm refunding XP but forcing the same "slow" progression through the talents. A bit of a mix of the two, but sort of inconsistent.

 

 

 

Honestly I would add the two togeather. I know it might get to be a little much when all is said and done, but if they can get it from two different sources by all means let them have both.

 

The Lathe Worlds allows 4 levels of The Flesh if Weak for a total of 800 XP, while Ascension also has 4 levels with a total price of 2000 XP. Allowing the two to stack would give a naked Tech-Priest (well, Magos at this point) a shocking AP8! Add Dragon Scale and some other nifty bits (such as Armour-Monger and Armour Plating), and nothing save for a lucky Melta blast will be able to harm him. It might be interesting to note that stacking this talent to 8 points would kick Exemplar of Metal in the bottom, since EoM only gives 7 points of TFiW. 

So I don't think that adding the two together is a viable idea, it would certainly cause some concern both from the players and the GM. A more viable option is refunding the XP spend on the Ascension level version of the Talent, but that might retroactively mucks up the whole learning progress of the Tech-Priest. 

There's also the fact that you had to become a Rank 12 Magos to get The Flesh is Weak 4, but now Rank 8 is enough. Makes sense to me, really, it's just that it causes some minor technical confusion.

 

And now for something completely different! 

The new Luminen Talents are quite nice, I like the larger variety and especially the Shield/Barrier, but there is no mention of their relation to the Ascension level Electro Illumination Paragon Talent. Does this Paragon Talent contain all the new Luminen Talents as well, or just the old ones and we have to buy the new ones separately? If the Paragon Talent includes the new Luminens, then the Paragon Talent is extremely cost-effective.

 

(To be honest, I've just bought the PDF version and have skimmed through the bits that were of suddenly interesting to me, but what I didn't notice and correct me if I'm wrong, but there doesn't seem to be any mention of how the contents relate to Ascension's contents.)

Share this post


Link to post
Share on other sites

I wonder that nobody mentioned Ryboth ("reboot"?) by now. Assuming that the majority of the 40K fans are although fans of the post-apocalyptic (hey, look at all those communites on spacehulks, warworlds and the liked) Ryboth must be a dream come true.

Radioactive wastes, uncontrolled and half-deleted servitors, half molten or fully forgotten remains of Tech-Factories and Machine-Temples, dangerous mutants, a population of scavengers and raiders (good and bad and ugly) and some surviving Tech-Priests all in the mix. Subterran live, insert-what-the-hell-you-like ecosystem excuse and an orbit so littered with debris that only ace pilots and pirates dare to cross it… 

…well, I totally know now where the final lair of the Heretek will be. Marcharyn Marches.

It so reminds me of "M.a.r.k. 13" (the movie, not the bible quote)

EDIT: What I do miss, so, are any suggestes rules for the Radiation hazard. While p.127 of the provided adventure (have read it yet) provides radiation rules the surface of Ryboth cannot be that deadly.. in adition, it seems to be less of a problem by night..proberbly no ozon layer left or some other sun related threat…perhaps still radiation incoming

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now
Sign in to follow this  
Followers 0