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Corrinmana

Where's the Xenos?

36 posts in this topic

I gotta go with Nameless2All on this one.

 

The Tau have some of the most advanced tech known. Air Caste would have ZERO problem in normal gravity given a special suit. Lets not forget the battlesuits that Tau have. The idea that the castes cannot cooperate with each other is ridiculous. They do so on a regular basis. If they didn't, they couldn't pose such a threat to all the other races in 40k. Having an Air Caste in a light armoured suit that protects them from gravity and handing them a pistol is no different than running any other tech or knowledge savvy archetype. Water castes would be fellowship based. Fire Caste would be ballistic skill based. You would have inducted species fill other roles as well. Inducted options also allow imports from the other books. The mere idea of running around with my Greater Good group inducting other planets through negotiation or violence alone makes me want to play this game.

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Just a question for folks who might be more familiar with the TT than myself - when was the last Eldar codex released?

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 Eldar are more likely than Tau. The Tau have no psykers, and you know how FFG loves their Phenomena tables.

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Gaire said:

 Eldar are more likely than Tau. The Tau have no psykers, and you know how FFG loves their Phenomena tables.

True dat. but for the Tau FFG's own Greater Good Xeno could be a psychic of some type (but it would have to be a pretty cleaverly done).

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Gaire said:

 Eldar are more likely than Tau. The Tau have no psykers, and you know how FFG loves their Phenomena tables.

Someone mentioned a race called Nicassar which are appearently a psychic race that is allied with the Tau.[1]
 

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Musclewizard said:

Gaire said:

 

 Eldar are more likely than Tau. The Tau have no psykers, and you know how FFG loves their Phenomena tables.

 

 

Someone mentioned a race called Nicassar which are appearently a psychic race that is allied with the Tau.[1]
 

 

They're a little under-fluffed. They have psychic ability, and use it to power ships called Dhows. They are capable of Wapr travel and natural explorers, with a love of finding new places. It is said that they hibernate during long voyages, rotating the awake staff for those at rest. The Tau have kept them a secret from the Imperium, because they know that they would hate witch-xenos more than just one or the other. Fanart depicts them as looking like mind flayers.

 

I would love to have them be the group psyker, but then again I also like Tarellains… so perhaps I cannot be trusted.

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Plushy said:

Fanart depicts them as looking like mind flayers.

A blue human with hoofs, a birdman and a mind flayer walk into a bar.

Seriously though, I like the idea of having a Tau game more and more, I never knew the Tau had that many allies, all I relly knew about were Kroot, Vespides and human auxilaries but appearently there's quite a bit more.

Here's the list from Lexicanum for those that don't know about them:

 

  • Demiurg
  • Galgs - Employing mercenaries
  • Gue'vesa - Human Auxiliaries
  • Hrenian - Employing Light Infantry
  • Ji'atrix - Voidfarers
  • Kroot - Employing Carnivores lead by Shapers
  • Mal'kor - Vespid Auxiliaries - Employing Stingwings lead by Strain-Leaders
  • Morralian - Employing Deathsworn
  • Nicassar - Voidfarers
  • Tarellian - Employing Dog Soldiers mercenaries

 

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 It would certainly allow for fun parties. Some guardsman are tromping about in their squad, on patrol. Your Fire Warrior launches a Photon Flash 'nade from his grenade launcher and blinds all of them, giving the Kroot Carnivore enough time to jump from cover and rip into them. The Tarellian Dog-Soldier spins up his looted heavy stubber while the Fire Warrior takes his pulse pot-shots. With his last breaths, a vox-operator calls for support. The tank comes roaring to their rescue, but is painted with a markerlight and takes a Seeker Missile not long after.

 

I'd play it, though both Dark Eldar and Craftworlders hold more appeal to me.

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Plushy said:

They're a little under-fluffed. They have psychic ability, and use it to power ships called Dhows. They are capable of Wapr travel and natural explorers, with a love of finding new places.

Is this new fluff? My understanding was that they weren't capable of warp travel, which is why they spend so much time in hibernation on their ships - they have to travel at sub-light speeds from system to system. The Tau therefore tow their ships (and this was one of the main reasons the nicassar agreed to ally with them - it gave them FTL capability).

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macd21 said:

Plushy said:

 

They're a little under-fluffed. They have psychic ability, and use it to power ships called Dhows. They are capable of Wapr travel and natural explorers, with a love of finding new places.

 

Is this new fluff? My understanding was that they weren't capable of warp travel, which is why they spend so much time in hibernation on their ships - they have to travel at sub-light speeds from system to system. The Tau therefore tow their ships (and this was one of the main reasons the nicassar agreed to ally with them - it gave them FTL capability).

Whoops, you're right.

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 If they did tau they could probly get away with Tau, Human, Kroot, and all the other allies I am not going to name as well as Orks (They will do any thing for loud guns and a good fight), and maybe a rogue Eldar but to some extent I am speeking from my postearior. So I am not completely shore. Sorry for any mis-speld words I am doing this on a PS3.

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