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Favorite character?

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black knight said:

I am a big fan of warrior and draogon rider!!

I also like to see the Dragon Rider back, but then must FFG make more dragons for the main deck.

Maybe for a upcoming Dragon expansion in the future..

 

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Velhart said:

black knight said:

 

I am a big fan of warrior and draogon rider!!

 

 

I also like to see the Dragon Rider back, but then must FFG make more dragons for the main deck.

Maybe for a upcoming Dragon expansion in the future..

 

There was the dragon slayer and dragon priest but what was the most powerful of the dragon characters?

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lucky roller said:

Velhart said:

 

black knight said:

 

I am a big fan of warrior and draogon rider!!

 

 

I also like to see the Dragon Rider back, but then must FFG make more dragons for the main deck.

Maybe for a upcoming Dragon expansion in the future..

 

 

 

There was the dragon slayer and dragon priest but what was the most powerful of the dragon characters?

I don't know what the Dragon Slayer does. I don't have the third edition right here..

And the Dragon Priest is from Second edition..

But the Dragon Rider gets a +3 in battle if he has a dragon as a follower

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Philosopher fails in his quest to emulate the Sorceress, as he wins today, by the skin of his teeth though. Swashbuckler got unlucky at the end, but with first turn Dark Denizens, then Swashbuckler drawing Gauntlets of Might on his first turn, he was getting a lot of Str-trophies and extra turns. Of course, the third char was the Thief, who got Flying Carpet, so no lack of character interaction. Luckily for the Swashbuckler, he drew Concealed Pouch before the Thief managed to steal the Gauntlets. Philosopher lost about 3-4 Gold early, as the Thief just kept landing on him and the Phil kept getting Gold. Swashbuckler finally hit the Inner Region after killing Lord of the Pit and bumping his Str to 14. Despite rolling 10 on the first turn and 11 on the second turn, he only passed Dice with Death on the third go (Death rolled 11 both times)! Then suddenly the Philosopher arrives on the Inner Region, next turn, Transference. Command Spell finally kills the Swashbuckler at Valley of Fire, or else Philosopher loses.

Despite a poor record (plenty of bad luck which probably won't last forever), Swashbuckler does seem borderline too powerful. He always gets a ton of extra turns and also draws a lot more cards than others. Tavern has a 1/3 shot of getting him an extra turn (roll of 1 or 2).

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Posted on BGG as well, updated my Stats, but in case some here don't read BGG.

15 games with the Dungeon done now. In order to get the Dungeon characters some more plays, first 10 games were 2 from Dungeon, 1 from the rest, which got each of the Dungeon chars to 4 appearances. Next 5 have been 1 from Dungeon, 2 from the rest.

 G/W/L/D/R
 5/2/3/1/0     Amazon
10/2/8/1/1    Assassin
10/4/6/1/3*  Dark Cultist
10/2/8/1/3   Druid
10/3/7/2/1   Dwarf
10/2/8/2/1   Elf
 9/1/8/2/2    Ghoul
 5/2/3/1/0    Gladiator
 5/3/2/0/0    Gypsy
10/3/7/1/1   Knight
 9/2/7/1/1    Merchant
10/1/9/3/3   Minstrel
10/3/7/1/0   Monk
 5/1/4/2/0    Philosopher
10/1/9/3/3   Priest
10/3/7/1/2   Prophetess
10/5/5/1/1*  Sage
10/0/10/5/3 Sorceress
 5/1/4/1/0     Swashbuckler
10/3/7/0/1    Thief
10/5/5/1/4*   Troll
10/3/7/2/5** Warrior
10/4/6/4/2*   Wizard

G: # of games character has been in

W: won game, last char standing, naturally

L: involved in a game, lost

This is regardless of how many turns a character got to play, if char X was in the game and didn't win (maybe he died mid-game), marked for a loss. Naturally, this makes it harder for chars to have a winning record as each game will only have 1 win, but 2+ losses.

D: mid-game death, so died before anyone reached the Crown of Command

R: mid-game replacement, drawn because a mid-game death occurred

*: character won as mid-game replacement
(Yes, Warrior has won twice as a mid-game replacement, but also, half his appearances are mid-game ones)

Reaper kills: 9 (Amazon, Druid, Elf, Prophetess, Sorceress, Troll, Warrior 2, Wizard)

Toad: 9 (Dwarf*, Gladiator, Gypsy*, Knight 2, Priest, Sage*, Swashbuckler, Thief)
* = won despite getting Toaded
(Knight was Toaded twice in the same game)

Lord of Darkness fought 7 times (in order they happened):

Philosopher (Finger of Death, just for the Treasure)
Gladiator (won battle by 1, despite going in with a 5-point advantage)
Elf (won battle by 10)
Dark Cultist (won battle by 13)
Gladiator (won battle by 5, going in with 5-point advantage)
Dwarf (won battle by 5, going in with a 5-point advantage)
Amazon (won battle by 5, going in with a 4-point advantage)


Early days yet, but thoughts on the Dungeon characters so far:

Amazon: Just as the Dwarf is the best pure rusher, Amazon is the Queen B of PvP. With her movement and combat ability, she can really make life difficult for people. Oh, the 'B' in her case stands for Bully. When Amazon has an advantage in battle, you have to constantly keep an eye out for her, if you're within 6 spaces, she can swoop in. Like the Thief, she adds tension to the game, but unlike the Thief, hers comes in more lethal fashion. Of course, if your group isn't into PvP, she can still attack Enemies with almost laser-guided precision.

Gladiator: He's been unlucky. Really, he should/could have a 4-1 record, but I think his first game jinxed him for the next two, as in both he failed to get past Dice with Death. Gladiator can gain Strength like nobody's business. "Useless" Followers like Prince, Princess, Guide, etc. suddenly are worthwhile. Gladiator + Mule-army is a terrifying prospect. Followers lead to battle Strength which leads to trophies, which leads to even more Strength. Here are things the Gladiator doesn't want to see in the game: Hag, Mesmerism, being Toaded, Dungeon Keeper, Sorceress. Also, if he focuses on Strength, he is vulnerable in psychic combat, if you have the ability to attack him that way. But the Gladiator is a tough customer, no doubt.

Gypsy: Whoah, nelly! A total sleeper hit. Winning record after 5 games (though this will probably balance out as things progress). Ability to ignore Events is nice, means she doesn't lose turns, no worry about Raiders, Horse Thief, Whirlwind, etc. With Gypsy in the game, you have to really think about Spell use. Do I cast this Spell, as the Gypsy will then get it? Unless she has her Craft allowance of Spells or is a Toad, any Spell you cast can come back at you. Transference is a game-winner, but against the Gypsy, your joy will be shortlived, unless you're packing Counter Spell.

Philosopher: Hmm, not much to say about him really, he does seem to lack a hook, so to speak. His ability to remove a faceup Adventure card can be useful for removing Places and causing general annoyance to people. And, yes, the rulebook refers to the Philosopher as male, though I'm still not convinced. At any rate, he is one half of the Talisman Metro-squad, the other half of course being the Minstrel partido_risa.gif !

Swashbuckler: His poor record is a bit misleading I think. His abilities are very nice, though extra draw can backfire, as it did in his most recent appearance, first turn, move to Fields, draw 2, Giant + Goblin (Str 8), few turns later Fields again, Crone + Demon (Craft 11 + Toaded)! In a normal game, he can easily get 10, 20, even more extra turns by winning battles. If he can get some Strength, Tavern has 1/3 shot of an extra turn, picking on weaker characters gets reward + extra turn. I tend to hang around the Tavern corner, due to his ability, you also have a 1/3 shot of getting a Teleport to space of your choice (same odds for getting to the Middle Region as well), making it easier to land on Fields or attacking characters or faceup Adventure cards.

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Today the 9de battle has been fought !

It was My Warlock vs The Warior

In the whole game, the evil Warlock has stayed in the middle region. I drew a goblin sapper, arcane archive, sorcerer shop etc

I have gain some craft at the temple, andi  have never lose a life at the desert.

I have also complete a warlock quest to receive a water bottle with his ability.

The warrior gains some level ups in the outer region, and somewhat later, he use the winged boots, to cross the river.

In the meantime, the evil warlock has lost some lives due to some enemies, who use a combine attack at the hidden valley and from a Griffon in the desert. It has take me a lot of turns, for trying to land on the castle of healing .

On that moment, the warrior has already use his horse, and was rampaging through dungeon.

I knew what was going on, so i have walk my way into the portal of power,to the Plains of Peril.

By the time, that i have visit the Vampire's tower, There was a huge battle going on, between the Warrior and the Lord of Darkness

With a attack power of 23, he has defeat the Lord of the Darkness, and found the Totem staff. A valuable artifact.

After taking a look at the rare object, he steps into the mirror of the treasure chamber, and lands on the endspace, where the Ice Queen is waiting.

Because the warior has land there, he has fight the Ice queen immediately, and with a attack power of 23, he did not even have to roll a die.

The Warrior won the game, while the warlock was visiting he vampireslengua.gif

Game time: 4 a 5 hours

the statistics are as follows:

1: Assassin   2 W

2: Wizard   2W/ 1 lose 

3: Swashbuckler, Prophetess, Druid,    1 W

4: Warrior 1W/ 1 Lose

5:  Elf 1 W/ 2 Lose

6: Philosopher/ Warlock,  1 Lose

7: Dark Cultist, Troll, Dwerg,  2 Lose

 

 

 

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Might as well bump this, having posted updated stats on BGG.

Collected from 88 games (all with Reaper expansion). 47 of the games have had Dungeon expansion used and 22 with Frostmarch. So 22 games have been played with all current expansions available.

G/W/L/D/M
10/3/7/2/0    Amazon
14/3/11/3/2  Assassin
13/4/9/2/5*   Dark Cultist
13/2/11/2/4  Druid
14/4/10/2/3  Dwarf
14/4/10/2/1  Elf
13/2/11/4/2  Ghoul
9/4/5/1/0       Gladiator
10/5/5/1/0    Gypsy
14/3/11/2/4  Knight
7/0/7/5/0       Leprechaun
14/4/10/3/2  Merchant
14/1/13/3/3  Minstrel
14/4/10/1/2  Monk
7/3/4/2/0       Necromancer
7/5/2/0/0      Ogre Chieftain
10/2/8/3/2    Philosopher
13/1/12/3/3  Priest
14/3/11/1/5  Prophetess
14/7/7/2/2*  Sage
14/2/12/5/4  Sorceress
10/2/8/3/1    Swashbuckler
14/3/11/1/3  Thief
14/6/8/2/4*   Troll
7/4/3/1/0       Warlock
14/3/11/2/7** Warrior
13/4/9/4/3*   Wizard

G: # of games character has been in

W: won game, last char standing, naturally

L: involved in a game, lost

This is regardless of how many turns a character got to play, if char X was in the game and didn't win (maybe he died mid-game), marked for a loss. Naturally, this makes it harder for chars to have a winning record as each game will only have 1 win, but 2+ losses.

D: mid-game death, so died before anyone reached the Crown of Command

R: mid-game replacement, drawn because a mid-game death occurred

*: character won as mid-game replacement
(Yes, Warrior has won twice as a mid-game replacement, but also, half his appearances are mid-game ones)

Reaper kills: 14 (Amazon, Druid, Elf, Leprechaun 3, Prophetess, Swashbuckler, Sorceress, Troll 2, Warrior 2, Wizard)

Toad: 18 (Druid, Dwarf*, Ghoul, Gladiator 2*, Gypsy*, Knight 2, Minstrel 3, Nercomancer 2*, Philosopher, Priest, Sage*, Swashbuckler, Thief)
* = won despite getting Toaded; Gladiator and Necromancer won one of their Toad-games
(Knight and Minstrel have been Toaded twice in one game)

Lord of Darkness fought 16 times:

Philosopher (Finger of Death, just for the Treasure)
Gladiator (won battle by 1, despite going in with a 5-point advantage)
Elf (won battle by 10)
Dark Cultist (won battle by 13)
Gladiator (won battle by 5, going in with 5-point advantage)
Dwarf (won battle by 5, going in with a 5-point advantage)
Amazon (won battle by 5, going in with a 4-point advantage)
Gladiator (won battle by 14, going in with a 13-point advantage)
Amazon (won battle by 8, going in with a 10-point advantage)
Thief (won battle by 7, going in with a 7-point advantage)
Ogre Chieftain (won battle by 10, going in with a 13-point advantage)
Minstrel (won battle by 7, going in with a 7-point advantage)
Ogre Chieftain (won battle by 13, going in with a 10-point advantage)
Necromancer (won psychic combat by 16, going in with a 13-point advantage)
Thief (won battle by 4, going in with a 3-point advantage)
Troll (won battle by 14, going in with a 14-point advantage)

Frostmarch characters:

Leprechaun: Kenny of Talisman partido_risa.gif . Current holder of the worst character title and he's already been killed more times by the Reaper than characters that have been in twice as many games! His main contribution to games is to add 10-20+ Gold to the game, but sadly, Gold is the most useless commodity in the game. He has even gotten his most wanted cards (Mercenary and Academy) in his games (Academy once in Woods!) and still hasn't won. His Teleport ability appears nice, except most of the time, one space is the same as another, especially on the Outer Region. On the Middle Region, Temple-spamming is an option, though it has actually killed him once. Teleporting (via Magic Carpet) is something worthwhile when the character's special abilities are PvP-oriented (Assassin, Thief, Sorceress, etc.). For the Leprechaun, it's more of a gimmick.

Necromancer & Ogre Chieftain: Joining these two, as they can do a certain thing better than any other characters. First, the other points about these two. One is a standard Evil 2/4 char, so can attack via psychic combat, the other is a weaker (Str 5) Troll. What sets these two apart is their Follower-related ability, especially when combined with the Dungeon. Either of these two can collect Followers, hit the Dungeon (or even collect them there), reach the Treasure Chamber, cashing in 15+ points in Followers and absolutely annihilate the Lord of Darkness. I've seen the OC reach the Crown of Command in 25 minutes this way and he still had his starting stats for pete's sake! I don't know why these two got the ability to use and and all of their Followers in a single combat, it makes the Ghoul and Minstrel's single Follower abilities look pathetic.

But there has been a noticeable power creep with each expansion. Base has 1 top-level char (Troll), Reaper also 1 (Sage), Dungeon 2 (Gladiator and Gypsy) and Frostmarch 3 (all but Leprechaun). Which I suppose is as good a segway as any for the final character.

Warlock: This guy is an absolute nutter! His stats are slightly misleading, he once died against a Basilisk, a monster you can do nothing about, just hope it doesn't roll doubles (if Basilisk rolls doubles -> you're dead). Last time out, he had insanely hard Warlock Quests (that ending was in use) but was still in with a shout. For starters, he starts on the Middle Region! No other character in any Talisman before has been allowed to start there AFAIK. Since the Warlock only has Str 2, taking him out early via PvP would be an option, except he can hang around the Middle Region, avoiding the people on the Outer Region. Middle Region also has the Temple for immediate stat gain possiblities. Additionally, he is the god of spell-cycling, get him +1 Craft and he can draw and cast 3 Spells on each of his turns. I've seen him single-handedly cycle 40-45 Spells for the 90 card deck. One character the Warlock truly fears is the Gypsy, whose ability makes his spell-cycling a lot more risky, since the Gypsy can take any Spell another char discards (if she wants to and isn't at limit). Only thing missing from the Warlock's ascension to godhood is the ability to attack via psychic combat. But even without it, he's pretty ridiculous.

Still, this is Talisman, where anything can and tends to happen, so no character is an auto-win. No doubt the Leprechaun will one day win around here.

www.boardgamegeek.com/thread/402911/my-talisman-statistics

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Today the 10th  battle has been fought..

It was my Monk vs the Dwarf..

I have actually not much useful to report.. but i have not use the Monk very effective in the game.

I was moving forwards and backwards in the outer region and also in the dungeon for some time, but after losing some lives, i fled to the chapel again..

Funny enough, i was down to 1 life, soon after i was teleported to a rune space with a Rune Gate.

On top of that, i drew the blizard too, but after i keep myself alive, i landed safely on the chapel etc.

We have play with the Warlock quests for the first time and i really like that ending:D 

The dwarf had a bad start at the beginning after rolling 4 or 5 x a six, and my opponent was getting tired of it, by landing everytime on the chapel, village or city.

But later in the game, he drew a lot of enemies in the dungeon and was getting a lot of level ups.

When he beat the Crypt keeper, he landed on the warlock cave, and accepted and completed the 4th  quest at the same moment.

After that, he was running to the portal and through the inner region..

There was no choice for me to win... at that moment..

 

Game time:  3 hours and 45 min.. ( we drew 93 adventure&Dungeon cards)  ( 7 trophy limit )

The statistics are as follows:

1: Assassin 2 W

2: Wizard 2W/ 1 lose

3: Swashbuckler, Prophetess, Druid, 1 W

4: Warrior 1W/ 1 Lose

5: Elf, Dwarf 1 W/ 2 Lose

6: Philosopher/ Warlock, Monk, 1 Lose

7: Dark Cultist, Troll, 2 Lose
 

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I played 3rd edition years ago. Random was always the rule. The only twist was that you could redraw if you didnt want to play the opposite sex.

4rth edition and expansions are ordered and on the way. Looking forward to continuing Random style but letting my son pick any character he wants first.

BDS

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We fought yesterday our 11th  battle.

It was the druid vs the warlock

Earlier in the game, we drew all the three fountains, and the warlock has steal most of those strength and craft tokens.

He became very strong and could defeat the dragons on the board easily.

My druid was falling behind and i could only hope to draw some less powerful enemies, to level up a bit.

But the warlock receive later in the game a warlock quest, and he could not land on the black knight.

That gave me time to come back and as soon i have reach strength 8 and craft 11, i run towards the inner region before the warlock decide to go in there.

When i was in there, the warlock was following me behind, and i was moving forth ,and reach the Ice Queen.

It was a climactic battle, and with some luck, i remove 3 lifes from the Queen, but i could not remove her last live, and the warlock was coming after me, and kills the Ice queen before my eyes. The Bastardenfadado.gifsad.gif

_________

The Druid is a handy character that can easily replenish fate and get benefits from cards, but i rather play with strength based characters i think..

The statistics are as follows:

1: Assassin 2 W

2: Wizard 2W/ 1 lose

3: Swashbuckler, Prophetess, 1 W

4: Warrior, Druid, Warlock 1W/ 1 Lose

5: Elf, Dwarf 1 W/ 2 Lose

6: Philosopher, Monk, 1 Lose

7: Dark Cultist, Troll, 2 Lose

______________________
 

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Got the Highland Expansion yesterday and we had a 6 way game with all the Highland characters, I drew the Alchemist.

I won the game and it was onlydown to the alchemists abilities, I think had I been playing almost any other I would have lost.

The ability to turn the many many objects into gold and then heal with the gold they produce is just amazing.  Alchemist is certainly in my top 3 now.

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Yes he is pretty decent.  I think he is probably the best as a mid game replacement, especially if lots of unwanted objects are strewn about the board.

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 Now that I have the Highland expansion I think that my favourite character has to be the Alchemist. What to do with that vast stack of gold? Potions, potions, potions...

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My 5 favourite characters are as follows:

1: Sprite

2: Genie

3: Warlock

4: Dark Cultist

5: Troll

I also like the Philosopher, as I had a hand in the design of this character!

Ell.

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I like the Gypsy. Someone in my circle always plays the Wizard or some other caster, so the Gypsy is always fun.

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My top 5 characters i like the most at this moment are:

 

1 Vampiress

2: Swashbucker

3 Dark Cultist

4 Prophetess

5 Black Witch

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My 5 top (including all expansion but not Mephisto specials)

 

5 Rogue

4 Knight

3 Warlock

2 Sage

1 Gypsy

 

In every game we have played, when the Gypsy has been drawn she is either the winner, or the first to breach the Portal. The only time she hasn't made it to the CoC, she was played by a new player who did breach the Portal first, but didn't have the stats to get around the Inner Region and was killed by the Vampire.

When the Sage is drawn, my players have learned to try and jusdge waht is coming by the Sages actions, which has lead to some hilarious "ambushes" as the player pretends to be in a hurry to find an open "Draw Card" spot, as well as intimidating players away from Draw Spaces when that nifty item/place/event is waiting as the next draw... "Oh no, I don't want to draw that!"

I have played the Warlock twice now and have had a blast both times. It funny watching the others scramble to "catch up" and get into themiddle region when they see the Warlock already there.

Best melee based character in my book. I'd choose him every time over any other "fighter" given the opportunity.

Rogue...ahhh the perfect foil tot he Alchemist..... run you gold hording elf, run, because I'll be looking for you...

 

-Salute

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Well, since this is my 1st post, hi everyone.

In my group's battles we deal random, except for the times we're playing for he 1st time with a new expansion, when we pick randomly 3 cards to have more chances to find new characters. Anyway in our experience the most successful is the Warrior (4 wins over 32 plays), followed by Minstrel, Assassin and Knight with 3 wins each. Monk and Ghoul won twice and the others once, except for the Amazon, the Gypsy and the Swordman who are quite new and the Priest who totally sucks. We have only the Reaper and the Dungeon expansion sets for now, since we're italian and we have to wait some time for translations and shipments (but Frostmarch has just arrived..).

By the way I'd say that my favorites are the Dark Cultist (cuz I love to get stronger with every kill) and the Troll (easyyy) but I don't care for the statistics: I prefer the Priest to the Elf who is possibly the most boring character on history (IMO of course).

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Hi, JTI. I'm new here too.

I like the Troll too... for some reason, both times I played him he ended up craftier than strong, and I won.

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Elf is actually top of my list for one reason, which is exactly the same reason why most people hate him = Warping to woods allows him to permanently evade characters. Why is that good for me?

 

Because I hate…

Hate…

HATE…

HATE!!!

...PvP and CvC. I know I’m in the total minority for this, but to me, it’s the journey, not the rush to the CoC. And being beaten on and losing stuff to a “rich get richer, poor get poorer” PvP mechanism is something not fun (for me).

You’re in the Dungeon? I’m in the Highlands. You’re in the Middle region? I go to the Outer.

If, instead of random, we had “choose your own”, I’d be the Elf… every time.  I do my thing, and there's (almost) nothing you can do to me... ever... period.

This anti-PvP preference isn’t limited to Talisman. I hate shooter games where we deathmatch each other instead of co-operate. In City of Heroes, I avoid the PvP zones like the plague. Etc… I like Talisman despite PvP and character interaction, not because of it. If I could think up of a proper “co-operative” Talisman set of rules, I’d do that. But, such is not to be. It’s a testament to how much I love Talisman that I still play despite the PvP. Otherwise, it would go by the wayside like all the other “If you’re not having fun, why play?” kind of games.
 

 

Side Note = If I had to pick a second favourite = Assassin, RAW, because my rolling luck sucks.  I mean, I fail at the Chi Square test when it comes to random distribution.  *ME* not my dice, FYI.

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The 12th game has been fought today!

It was the Priest vs prophetess.

i was playing with the priest, but i did everything what i could do at that moment. The idol was next to the chapel, so i was hanging around the idol to boost myself up, but i landed only 3/4 times on it in the whole game.

The Priest drew not so many enemies in the game,  and the prophetess was far more lucky with card drawing than the priest.

I was really getting bored with that character and that he was so weak through the whole game...

When the prophetess was around strength 17/18, while my priest was only strength 7, i give it up, and ended the game...

Battle royal was the endgame variant, so i could never beat the prophetess..

But i can't blame the priest. It was the unlucky draws and rolls that made him weak!

The statistics are as follows:

 

1: Assassin/ Prophetess 2 W

2: Wizard 2W/ 1 lose

3: Swashbuckler 1 W

4: Warrior, Druid, Warlock 1W/ 1 Lose

5: Elf, Dwarf 1 W/ 2 Lose

6: Philosopher, Priest, Monk, 1 Lose

7: Dark Cultist, Troll, 2 Lose

____________________


 

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1. Amazon - Personal favorite, Love the combat re roll and the movement control.

2. Swashbuckler - Big fan of extra turns and drawing extra cards on the field.

3. Highlander - Love his interaction with the highland board and the chance to draw extra cards.

4. Ogre Chieftain - Love the figure, artwork and playing the high strength brute.

5. Gladiator - Always seem to collect hordes of followers with this guy.

6. Dwarf - Been liking the dwarf a lot more since the highland came out and he can interact with hills spaces there.

7. Druid - Looking forward to see how he goes with the sacred pool expansion.

8. Leprechaun - Fun character. You can see I like characters that interact with envirnomental spaces such as fields, woods, hills.

9. Elf - Same as above really, like the flavor of interacting with the woods.

10. Priest - Love playing the underdog and I love drawing the demon and smiting him down where most players would automatically lose a life.

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I have some favorite characters like the Monk, Assassin, Elf, Prophetess, etc. When our group plays we each get dealt three random character cards. I always try to take the character that has the most usable skills and abilities because there is at no point in the game where you can loose or have your skills taken from you. So I don’t pick the Troll unless I have no other choice, although I did do really well with him the one time I did pick him. We ran out of play time but I think I would have won depending on how crazy the random alternate ending card would have been. I don’t play the knight because he just starts out with objects that can be quickly lost and then he’s just a guy with nothing but a wallet photo of himself dressed up as a knight.  The last time I won I used the Amazon, a simpler character but a better pick over the Minstrel or Leprechaun (IMO).  I've only won two or three times over the last dozen or so games, but letting your own kids or thier friends win Talisman is worth it, it's a much bigger deal to them when they win than it is when I win.

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We have an intesting way of selecting characters.   First we deal out four random characters to every player.  These are not your guys but will belong to the player to your left.  Next you take one of these characters and discard it then pass the remaining three to the player on your left.  This weeds out any OP charcters.  Then after everyone has selected one of their three characters all the non selected characters and discarded ones are shuffled together.  Then a player may keep the one he picked from the three OR discard the one he selected and draw one guy from the deck which he must play.  We call this "true random" and it gives you a chance to play the OP characters or you might get stuck with a really bad one.  Either way if you didnt like any of your three it gives a chance for a new pick.  Anyway players seem to have more fun if they had some kind of choice in who they played instead of the standard one guy and thats it.

    Another optional variant we occasionally add to this is you are allowed on your turn to kill yourself and repick.  But since you can only die and come back as a new character two times this is a gamble (ie extra fun) and obviously also wastes a turn.   

        Here is our list of the most powerful characters in order top to bottom in our opinions

1) Ogre Cheiftan (gather a bunch of minions then beat the lord of the dungeon by more than eight go straight to crown)

2) Sprite (any spell engine chars are powerful and this one gets 2 in case you get stuck with one you cant cast like wiz does) -although the 1 Str can be problematic

3) Warlock (spells again and he wont get stuck with an uncastable keeping him from drawing more)

4) Prophetess (not only spells like wiz but also the whole discard advent card you dont like and redraw is really OP)

5) Wizard (spells again)

6) toss up between Swashbuckler, Amazon, Dark Cultist, Leprechan, Sage

                            Worst Characters = Minstril, Elf and Dwarf

Althought the game is so heavily luck driven that even a low tier char can still win game.

One question kinda unrealted to topic.  Cloak of Feathers- we use it that you can teleport in the inner region since there is no wording on it that says instead of rolling dice like the other teleporting powers say.  Are we doing this wrong?

Also we do the Alternate ending cards hidden BUT with the Warlocks Quest alternate ending SHUFFLED IN!  You take all the quests face down and put the warlock quest face up then keeping the facing same shuffle them under the table.  Then we put the stack on top of table roll a dice and move that many cards down into deck.  If its warlock quest its face up and we play it as if revealed.  If its not then it will be a face down ending and hidden.  Try it guys its the fun of both random and keeping warlock as an option.

Also we simply CAN NOT WAIT for any more expansions so im ordering 3rd Ed City of adventure off E-Bay and are gonna use the city and forest from it for the two unused ends of board. It should work right?.... the cards are in their own decks...

Well I apologize for getting off topic so much but this is my very first post guys so let me know what you think of how we play.

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Who's the Master?

I came up with my own way to rate the base difficulty of the characters which I thought I'd try to explain here and possibly get some feedback.  I created this rating system with the intention of answering this question: "If all the players are equally skilled and the special abilities have minimal impact on how the character performs; which characters begin the game with the greatest advantage?"  It's easy to see that in one category like Strength, a Troll is stronger than a Sprite, but would strength always beat craft? Who is better overall? What happens if you are trying to see if a Wizard is better than a Druid?

Stat Scores:

I gathered the scores by rating the variation in levels amongst the 6 different stats: Life, Craft, Strength, Fate, Gold, and # of Spells.  I compiled all the variant levels in these stats then scored them to determine who was more competitive in each category, then added those scores together to determine their overall difficulty level.  For example there are only 3 variations in the points for Life (characters with 4 lives, 5 lives, or 6 lives)  So I scored them respectively 1 for 4, 2 for 5, and 3 for 6.* 

I did this for each of the 6 categories, and came up with something like this for the Wizard:  Life = 1point; Craft = 5 points; Strength = 2 points; Fate = 3 points; Gold = 1 point; Spells = 3 point; giving him a composite score of 15.

Difficulty Levels:

Running the numbers on each of the 37 characters, I found that there is a nearly evenly distributed variation in the composite scores making it seem to me that there may be some credence to the system or that I am at least close to figuring it out.  I rated the difficulty levels with: Very Easy (1), Easy (3), Somewhat Easy (7), Normal (12), Somewhat Hard (5), Hard (7) , Very Hard (2). So without further adieu:

Very Easy = Monk **

Easy = Dwarf, Priest, Wizard

Somewhat Easy = Druid, Gypsy, Leprechaun, Merchant, Minstrel, Necromancer, Valkyrie

Normal = Alchemist, Cleric, Elf, Ghoul, Ogre Chieftain, Rogue, Sage, Sorceress, Sprite, Troll, Vampiress, Warlock

Somewhat Hard = Amazon, Assassin, Knight, Philosopher, Prophetess

Hard = Chivalric Knight, Gladiator, Highlander, Magus, Swashbuckler, Thief, Warrior

Very Hard = Dread Knight, Dark Cultist

If I had enough game tests with players of varying skills, I was wondering if it would be possible to see if wins/loses would begin to correspond with these levels.  If you always gave a first timer the Monk, would he have a better chance at winning?  If you've been dominating your games, try going with the harder players and see if you lose your streak.

I also found that based on alignment, Good has a higher proportion of easy characters, and Evil has a higher proportion of difficult characters which made sense in the context of a fantasy narrative.  Good characters are better with Craft and Fate, and Neutral Characters are better with Life, Strength, and Gold, while Evil characters eek out a lead with Spells but place 2nd or 3rd in other stats overall.

NOTE:

*I know that with spells, there are characters who have an infinite supply of spells, so rather than running that point system as infinite, I just scored it at the starting # of spells.

** The monk is one of the weird exceptions because he automatically gets to add craft to strength giving him an inflated strength score.  Its one of the few special abilities that spill over automatically.

 

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