Distributing DF tokens with Extract - rule question and variant idea

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Hello,

Just a little rule question :

When playing with the "Extract" action, how are the DF tokens distributed ? One at a time, or all at once for a player before going to the next one ?

The card says that it's in turn order. So if there are 2 tokens and 2 players doing Extract, implying each one of them should take 2 tokens, does the first player take both token and the second gets nothing, or does he take 1 token, the second player gets 1, and then it's over ?

Of course if there were 3 players, they would have to take 1 token each , and the third player won't get anything…

And the variant idea…

I'm wondering how good could be the idea of considering extraction as simultaneous ? It works well with the theme as given for this card : if there are too many people trying to download, it won't work as well… maybe even it won't work at all

So we could consider this : at the end of the round, we check to see how many tokens should be gained by each player, and we distribute evenly the available tokens among them without exceeding the amount alloted (4/2/1). If it leads to no token gained, hey, the data flow wasn't high enough and a timeout occurred…

Example for 2 players playing Extract : If there was 4 tokens or more each one of the players gets two. If there was 2 or 3 tokens each one of the players gets one (it may lead to one token being left there). If there was only 1 token, nobody gets it.

This would also lessen the advantage of being the first player in the round, and could set some interesting choices for double guessing the play of the extract card…

What do you think ?

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When extract is played, you wait till the end to determine how many other people played an extract card in that room. Once that is determined, people get their tokens. At this point, I'm not sure why the order matters; nobody is going to be able to take any actions/play any cards that can alter these events.

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KommissarK said:

When extract is played, you wait till the end to determine how many other people played an extract card in that room. Once that is determined, people get their tokens. At this point, I'm not sure why the order matters; nobody is going to be able to take any actions/play any cards that can alter these events.

Order matters.

For example, if there are 6 people in the room, but only 2 DF tokens, order will matter since not everybody will be able to acquire them,

If you read the actual rules, the expression "up to" is used for the extract quantities. In other words, it's resolved in turn order and then (in order) people take "up to" the amounts listed.

So, hypothetically speaking, if there were two operatives in a room with only 2 DF tokens, the first player  in the turn order would collect ALL the available DF token, leaving ZERO for the second player. This is where the indirect conflict comes into play; you can render another player's resolution phase choice null and void with a correctly played action.

Fairness is not in the spirit of this game.

p.s. In my original example, only the first two player, in turn order, would have collected any DF tokens (out of the six, since each player gets 1 and there were only 2 to begin with).

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