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Would you guys like a Computer game version of TI?

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I would be interested in such a project, but would suggest a way to have email games so those pressed for time can submit a turn when they have time. Also have you heard anything from FFG about this project?

Edited by adamwehn

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It's a nice idea in principal, however for me, the whole point of playing TI is to sit with a group of like minded individuals and enjoy a nice game together.

 

When your sitting behind a computer you will loose the following within the game:

1. Fellow players emotions as they play the game(in TI this does have an impact).

2. A casual chat to request negotiations and trades is not really possible removing the fun of seeing the other players reactions.

3. Watching the hesitations and second thoughts of the players around the table.

4. Total focus on the game(many online players will be doing other things in the background which not only distracts from the game but can really slow it down to an annoying pace).

5. Rolling the dice versus computer generated number seeds.  There's something special about a classic analogue dice roll. This is removed when you play from an online computer program setup.

6. The social aspect of getting together to play a game with friends.

7. Exciting other gamers in your game club which generates more players when they all come around to watch a game and like what they see and want to play it as well.

8. Hilarious laughter and the many jokes that go around the table. (Many just wouldn't be funny when reading them off a screen even if a chat window interface was part of the computer version).

9.The overall impact on the game of having everyone sitting around the board as opposed to watching changes on a screen.

(Strange results can and do occur just due to this aspect alone).

10.The satisfaction of physically moving that fleet into battle etc.  Watching pixels move on a screen is not as rewarding as moving in the actual miniature ships etc(also discovering the cheats who don't flip there ships on there side etc).

 

Board games and Role Playing games provide an excellent way for like minded people to have fun and socialise.  Playing Twilight Imperium on a computer in my mind would be like playing chess with a computer(playing by yourself), it's just not as much fun.  Then of course, let's face it, why put aside an excellent gaming experience for the sake of being lazy and not wanting to leave the chair at home? 

 

Computer spreadsheets and programs do exist to assist players and those I don't have a problem with as the players still come to the table so to speak but as for making it entirely playable from behind a screen anywhere you want?  Personally I think it kind of defeats the purpose of a board game.  Not everything in the world needs to be simulated by a computer and games like the awesome Twilight Imperium are certainly a fine example of this.

 

There's my 2 Lazix dumps worth.

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You miss the point I think.

 

I play TI3 with friends on several occasion and other board game F2F. But sometime, you cannot reach anybody or you don't have friends that like that kind of activities. As for myself, I have played several TI3 game over the net with ti3wiki.org and that other one community (I dont remember the site) that is still open). But I was playing with old friends far away, without which I would never have played with them again. And I played with other peoples from around the world. I couldn't have done that with a F2F game.

 

I don't know if you ever played a PBF game, but depending on your GM and/or the players in the game, it could be very political, diplomatic, etc. rpg type.

 

There is a place for that kind of software and btw, if it bring a few peoples from the computer to the table, what's wrong hum?

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You miss the point I think.

 

I play TI3 with friends on several occasion and other board game F2F. But sometime, you cannot reach anybody or you don't have friends that like that kind of activities. As for myself, I have played several TI3 game over the net with ti3wiki.org and that other one community (I dont remember the site) that is still open). But I was playing with old friends far away, without which I would never have played with them again. And I played with other peoples from around the world. I couldn't have done that with a F2F game.

 

I don't know if you ever played a PBF game, but depending on your GM and/or the players in the game, it could be very political, diplomatic, etc. rpg type.

 

There is a place for that kind of software and btw, if it bring a few peoples from the computer to the table, what's wrong hum?

-------------------------------------------------------------------------------------------------------------------------------------------

 

No I have not missed the point.  Having a computer version runs the risk of not bringing players to a table top version as they will get the mistaken belief that what they see on there screen is all the games about. (also how will it bridge the gap of waiting for your turn? Waiting for 30 - 40 minutes for your turn and missing the human element that is present when playing the table top version would surely result in excitement on par with watching paint dry, (waiting for the pixels to move on a screen)).  Which I'm sure you would agree is not the case. 

 

If it's used by existing players who can't wait to get to the next table top game, then fair enough, however if it's played with the same rules as TI, it stands to reason that it will take the same amount of time to play.  Personally I think that would take the excitment out of the game, but hey that's just me.  As for new players, they will certainly be more impressed seeing the entire game happening as opposed to waiting behind the screen surely.

 

In any case your excited about it, so good for you.  My main concern was for the developer/s.  If the designers are cool and doing it for there own reward great.  If it's to be a chance at commercial money making success, I'd hate to see there resources wasted on an extremely small market.  Terrific to see the enthusiasm though.

 

 

 

 

 

 

Edited by Spaceresearcher

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Actually the online TI 3 games at the old ti3wiki.org were quite exciting and had alot of intrique in it.  Many players were involved in 5 to 8 games at once.  

 

Many players had to cut back to only 1 or 2 games because they spent too much free time playing twilight 3.

 

The biggest wish of that community was a computer version of TI 3 for mulitplayers and a new TI 3 expansion every year.

 

A single player computer version was thought to be a impossible dream.

 

 

Whether there is a big enough market to justify such a project, I do not know. 

Edited by Shadow

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Hi guys!

 

I just want to tell that the videos have been removed, by request of FFG.

 

"it was not a good idea to post a work-in-progress video to a game we do not have the rights to"

 

That said... it's still not quite impossible that a videogame like that, might not be under development ;)

 

Regards

Thomas

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Hi guys!

 

I just want to tell that the videos have been removed, by request of FFG.

 

"it was not a good idea to post a work-in-progress video to a game we do not have the rights to"

 

That said... it's still not quite impossible that a videogame like that, might not be under development ;)

 

Regards

Thomas

I'm just getting into TI3 right now, and I really hope that what you didn't quite just say (but came oh so close to saying) is actually the case.   :)  

I know that I'd very happily pay money for something like this.  Even if the AI isn't superb, it's still a worthwhile game to play.  As for the angle that some have expressed of preferring the actual face-to-face experience to a pixel-based experience...I can't argue against that.  I always prefer face-to-face...but honestly, I'll take anything I can get.   :P

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I just wanted to chime in again and let everyone know that this is still progressing, but we did a lot of re-skinning and re-branding which takes time.  To clear up some very vital points:

 

1.) We are going into closed alpha testing in 1 month's time (woot!)

 

2.) It will not be an exact replica of TI for obvious reasons (hence the reskinning, etc).  That being said, the entire reason we started working on this game was because we love TI and 4x games, so the overall gameplay and premise has remained completely intact.

 

3.) There will be a "long game" and a "short game".  The biggest problem with MOO2 and games like it is that it is very hard to find people willing to actually finish a game.  We've adjusted some of the rules in a way that TI players will find intuitive in order to have the game finish in one sitting.  

 

4.) The game will have a very low price point.  Our goal is to get the game into the hands of as many players as possible so that matchmaking is alive and well.

 

5.) We have a website that will be launched in a few weeks where you can receive active updates on the state of the game, follow developer blogs, and participate in forum discussions.

 

If you have any other questions, feel free to let me know.  Every person on our team is an avid TI3 player, so while there are a few mechanics we added and a few we removed, we believe that there are design decisions that work well for boardgames and others that work well for video games.  We weren't going to try to pound a circle into a square.  That being said, we are excited to get your input when the time comes, and we want to have enough time to alpha and beta test so that our playerbase can help us shape the end product.

 

I'll post back soon with details on our website and forums so we can hear your guys' thoughts!

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I would like a videogame of TI just for the fact that I have trouble scrounging 2 more players to play regularly. Video games fill that niche for me, but if I have my preference I would play table top with friends even over playing games online against humans remotely . 

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I would pay $100 if only to be able to play Twilight Imperium over the internet in a  4-12 hour session as if playing a "Computer Game"

 

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Likewise Aruze. I have only just discovered TI3 last year & I love it. However I live in Northern Scotland where board game players are extremely difficult to come by. Other than a couple of close friends I can't find other players. This probably means I will never get a 5 or 6 player game, hence playing games over the internet is awesome in order to compensate.

 

There seems to be a certain amount of hate for ios / pc / internet versions of board games, certainly from some hard core board gamers that I have spoken to at conferences. I have never really understood this. I would always rather sit at a table with my friends & physically play games (of course) & I suspect everyone else would to. However, as already discussed sometimes I can't get people to play, especially games that require a decent time commitment like TI3.

 

In my experience people who start playing ios / pc / internet versions of board games end up buying & playing the physical game itself also. I think any & all computer versions of board games should be supported & developed & there is obviously a market based upon the amount of people using programs like Vassal, OCTGN, etc.

 

Anyway, anyone making a computer version of TI3 (or most other Fantasy Flight games for that matter) has my support & would certainly also get my money!  :)

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You should consider Kick Starting this - it would give you a good framework to get some early financial support, help you determine long term realistic viability at different pricing models and identify beta testers that are actually likely to give you meaningful feedback. 

 

Just a thought.

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Kickstarter would not - rightly so - allow an IP infringing project.

Only viable way forward is with the blessings and explicit consent of FFG.

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I would to play TI on my tablet against AI opponents, for real opponents I'd prefer to play tabletop.

Some board games work well apps and some don't. I prefer playing elder sign on my tablet to the tabletop version. I like playing small world and ticket to ride against AI opponents but would still buy the game to play with friends.

On the other hand I was planning on buying talisman and expansions, due to nostalgia, but after playing the app version I was quickly put off buying the game.

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Nerco post? Maybe. 

First the game needs to be an MMO, because what's the point otherwise? 

Doesn't need to be a 100% analog to TI.

The vision I see of this game is something akin to a MMO RTS. 

Galactic Civilization 3 and (less so but worth mentioning) Ogame are very similar to TI... just saying (walks away whistling) 

Like all types of these games, the races need to be balanced. 

Again, this online games does not, can not, should not, be a 100% analog to the board game. 

The mirco-transactions FFG could make from a game like this makes it worth developing.  (speaking of which I'd be happy to take any kind of QA/Dev job should the project get off the ground) 
...I wonder if anyone still follows this thread? 

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I'm still monitoring the forum. Thanks for still commenting.

 

I'm going to re-upload my Twilight Imperium videos onto Youtube, after many requests and I might just finish the video series too.

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Another idea, and I don't expect my rambling to be taken too seriously, but if the the ships could be upgraded and customized similar to Imperium War or Vega Conflict, that would be a nice niche. 

 

Be sure to link it here Tonma  :D

 

Something worth mentioning, I found this forum because I googled "online games like Twilight Imperium", pretty much the reason I'm here  :P

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Don't listen to the posts that speak about how a computer version of TI 'misses the point'. TI is a great board game, but the fact is players are world wide and if a computer version existed, especially one set up to be like a board game, it means you probably can find players on a regular basis. I say dont' listen to them as if you create it you'll be surprised how used it becomes if it can deliver a nice play experience for players who live far distances for each other.

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I have played a lot of board and card games online and to date I have never played any PC version of a game, no matter how much I loved the board game version and found the experiance enjoyable beyond the novality of it.  Even in the case of virtual components like in the case of Virtual Tabletop.  In fact, in some cases, by playing the game online (before I played the table top version), something that interested me was in fact spoiled by the online version.  Its kind of like when you get a box of legos that makes a specific thing compared to getting a huge box of random legos.  Having too much of them, makes it less interesting than having a fixed experiance.  I don't know if that actually makes sense to anyone, but yeah its like that.

 

I would be lying if I said "no, not interested", because the truth is that it sounds awsome in particular if games can be saved and continued later, but in the end I don't think it would really do much but capture my interest for a brief period as a novalty and than I would simply go back to the prefered way of playing. 

 

In particular in the case of Twilight Imperium where the presentation of the game is as much part of the game as the actual gameplay.

 

I think far more interesting would be a game based on the Twilight Imperium universe, something that adds to the lore and atmosphere to the existing material.

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