Da_ghetto_gamer 0 Posted February 11, 2009 Character x1 Hanzo Foundations x34 x4 Chesters Backing 4/6 +1Mx4 Shooting Capoera 2/4 +2Mx4 British Subject 2/5 x4 soul of ling sheng su 2/6 +2Hx4 Inhuman perception 2/5 +1H x4 White Magic 1/5 +3Mx4 King of Fighters 2006 2/5 x4 Blinding Rage 1/6 +1Mx3 Flames of Fame 2/5 +2M Attacks x19 x4 Charlies Fierce Punch 4/3 +1Lx4 Light Of Virtue 4/3 +3Mx2 Dio-Cega 4/3 +3Mx3 Rolling Buckler Uppercut 3/3 +1M x3 Fei Longs Short Kick 3/3 +2Mx3 Melancholic Mercurious 4/2 +2H Actions None at the moment Assets x7 x3 Olcadans Mentoring 0/6 +0Lx4 Ancient Battle Ground 1/3(split attack 4/3) Total 60 cards + Character = 61 Sideboard 4x Tag alongs 4x ???????? Deck hasnt even been playtested yet i have built it though and played with it by myself to see how well it checksand how much damage i can get out turn 2 and i think i can do up 2 around 40 or so but thats without CChaxmy opponent having 1or 2 blocks in hand depending on if i have my shooting caps out and my flames of famewhich keep my card pool clear when my attacks are blocked. Keys to the deck are: British subject + shooting capoera gives me 2 set up turns when i can place my foundationsinto play over and over again at the cost of my life but if i feel like i can kill that turn it matter not how much life i putting in foundations. Hanzos bottom of deck ability: how i play so many attacks a turn + Ancient battle ground which allows me 2 draw when my attacks deal damage at the cost of discarding cards(cards that arent my attacks) to draw into more attacksand since it can be up to 2 attacks i can net cards in the long run. Suggestions are needed but remember try and keep the deck as fast as possible and whenever you suggest something make sure it goes both ways(putting something in and taking another out) Im thinking i might need Melancholic mulitiple 2 thing but its a 2cc i dont know if i can support it...what do you guysthink? Quote Share this post Link to post Share on other sites
quarzark 0 Posted February 11, 2009 the only suggestions I can think of are Tag AlongInfectedRootless Quote Share this post Link to post Share on other sites
Makingsenseofus 0 Posted February 11, 2009 Inhuman perception would help you with the CChax you don't like. I'd take out Iga legacy, because if you are clearing your cardpool, you propbably will never have to commit more than one foundation for any of your attacks, and it IS better to commit then destroy. Quote Share this post Link to post Share on other sites
Dokurorider 0 Posted February 11, 2009 All cc hax are Responses, End It All prevents responses from being played. I'd also suggest Rootless, 0 difficulty and card drawing promotes fast games right? Quote Share this post Link to post Share on other sites
Da_ghetto_gamer 0 Posted February 11, 2009 yeah i added in the inhumans to fend of CChax and stuff like chesters i want 2 add in the rootless but i dont know what to take out any other suggestions? Quote Share this post Link to post Share on other sites
trane2 0 Posted February 13, 2009 i would take out 2 hakei and 1 dio cega and add i fei long's, 1 KoF 2006, and 1 makai high noble. Quote Share this post Link to post Share on other sites
Da_ghetto_gamer 0 Posted February 13, 2009 yeah they arent as good as i thought they originally were....im seriously wanting to add in the melancholics but the 2cc scares me but they would help so much killing on turn two..... as for the makais im giong to add in blinding rage instead because if my opponent trys 2 destroy my foundations i want replacements instead of going backwards. Im going 2 add in one more king of fighters as well because the less blocks in hand the better and i need momentum to fuel MM if i put them in Quote Share this post Link to post Share on other sites
Da_ghetto_gamer 0 Posted February 15, 2009 ok so i tested the deck 2day and i realized one thing...........HANZO IS A BEAST!!!! although i need a way to protect my ancient battle ground because if i dont have them in play the deck isnt a fast as id like it to be.....is there anything in paticular i should worry about asset destruction wise that would hurt me before my turn 3 because i didnt have a single game where i didnt win by turn 3 Quote Share this post Link to post Share on other sites
trane2 0 Posted February 16, 2009 Da_ghetto_gamer said: ok so i tested the deck 2day and i realized one thing...........HANZO IS A BEAST!!!! although i need a way to protect my ancient battle ground because if i dont have them in play the deck isnt a fast as id like it to be.....is there anything in paticular i should worry about asset destruction wise that would hurt me before my turn 3 because i didnt have a single game where i didnt win by turn 3 first question, what decks did you play. also about asset destruction, fear gashiki lunar rebelion. Quote Share this post Link to post Share on other sites
Da_ghetto_gamer 0 Posted February 16, 2009 air chun-li, new dhalsim, hugo, zhao, and i didnt lost a single game.......i took down hugo twice by turn 3 Quote Share this post Link to post Share on other sites
trane2 0 Posted February 16, 2009 Da_ghetto_gamer said: air chun-li, new dhalsim, hugo, zhao, and i didnt lost a single game.......i took down hugo twice by turn 3 [/quote) i just wondered if you had played someone runing either t2 spike or enough hax to stop you from playing your atack strings. Quote Share this post Link to post Share on other sites
Da_ghetto_gamer 0 Posted February 16, 2009 aside from my own void zhao deck no i didnt play anyone with CChax but if i run into T2 spike i just block one go to 2 and then kill them on my next turn because they probably commited out or did something to make spike go through Quote Share this post Link to post Share on other sites
trane2 0 Posted February 16, 2009 Da_ghetto_gamer said: aside from my own void zhao deck no i didnt play anyone with CChax but if i run into T2 spike i just block one go to 2 and then kill them on my next turn because they probably commited out or did something to make spike go through if you are playing against felicia, you still might die. turn 1 play 2 foundations, form to momentum, play 3 more foundations (with iga legacy or soul of ling sheng su among them). t2 play Fspike, form to momentum, play another atack or another spike. Quote Share this post Link to post Share on other sites
Da_ghetto_gamer 0 Posted February 16, 2009 in that case it would matter what i drew into and who went first i can kill turn 2 as well if i get the right draw and im thinking about siding tag alongs for problem characters like that Quote Share this post Link to post Share on other sites
trane2 0 Posted February 17, 2009 siding tag along would definately be a good idea. was the chun li deck you played running spike? i was just thinking if it was that you might have a little problem. Quote Share this post Link to post Share on other sites
Crazy Elf 0 Posted February 17, 2009 looking at the attacks it seems you have so many which if you switch a couple out for foundations your cc's will increase also for the fei longs forward kick loop have you thought of wind dance free plus 2 speed with it makes it harder to block and there for easier to get it started Quote Share this post Link to post Share on other sites
trane2 0 Posted February 17, 2009 Crazy Elf said: looking at the attacks it seems you have so many which if you switch a couple out for foundations your cc's will increase also for the fei longs forward kick loop have you thought of wind dance free plus 2 speed with it makes it harder to block and there for easier to get it started also... put in 4 kicks! Quote Share this post Link to post Share on other sites
Crazy Elf 0 Posted February 17, 2009 yea what trane said lol forgot about that should really look at numbers beside the card name lol Quote Share this post Link to post Share on other sites
Da_ghetto_gamer 0 Posted February 17, 2009 I need the attacks because im trying to not just kill with the loop im drawing 2 cards off each attack when ancient battle is in play so i want to draw into more and more attacks so i can keep playing them.. wind dance is a good idea but it only works with 3 of my attacks so i didnt know if it was justified since it has a 4cc...i want to add in the infecteds because i think itll help me on my first turn when i need to spam foundations what should i run in the other sideboard slot? should i take out the dio-cegas for another kick and something else? Quote Share this post Link to post Share on other sites
Crazy Elf 0 Posted February 18, 2009 yea it is kinda crap and plus i recon if it was using the loop it would be alot easier to kill turn 2 and ancient battle ground herm not sure about that but if it works for you then fine. thunder clap you could use cause if you dont want to play it as an attack it is a damage pump which is always good. also if you happen to have anny wind storm is a fantastic card. oh and a good foundation for hanzo is the adon split foundation for the action side brash confidence add the bottom or top card of your deck to your hand Quote Share this post Link to post Share on other sites