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DM Variyn

Frak Dem Haters

38 posts in this topic

bmaynard said:

The part that grinds my gears, (To borrow a segment from Peter Griffin) is that this setting/offering doesn't appear to be significantly different enough from previous offerings to warrant the attention it is receiving. To clarify further, (or muddle things up with another analogy even) what I'm saying is that this book seems like a bit more of the same, painting over the fence in a new color, or reskinning the game as opposed to building more fence or growing the brand as it were.


And I'd love to know what you're basing this on?

1. You don't know what the game's setting is.
2. None of the other games are geared around RP in an armed forces (DW are special forces, RT is about flying around in ships exploring and making money, BC is the logical 'evil' side of that coin, and DH is about investigation).

So what constitutes 'significant' difference, when it's a game that mirrors none of the others?

BYE

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It looks like you're referring to setting in a geographical sense. I'm not talking Jericho reach, etc. Perhaps I'm using the wrong word for it, but I'm referring to the socio-political setting. (i.e. the Imperium.)

So yes, I do know what that setting is. Did you even read the rest of my post, or did you just decide, "ah ha, another ignorant hater, I shall shout him down with my brilliant rhetoric!"

From the product announcement:

"players take on the roles of soldiers in the Imperial Guard, the galaxy-spanning armies of the God-Emperor. Fully compatible with FFG’s other Warhammer 40,000 Roleplay titles, this comprehensive game system explores a previously unseen side of life in the Imperium of Man."

As I pointed out in the paragraph following the one you quoted, I'm getting tired of the imperium-centric 40k systems. I'd like to see something from the xenos view, wherein the humans are in the monstrous creatures book.

To answer your number 2 point, THAT is the difference I am seeking. Less Imperium, more rest of the galaxy. Hell, gimme a game with the demiurg or the hrud as the primary focus, I just don't want to see the humans at center stage in this, the fifth offering from the 40k IP. A rich and varied IP full of numerous races, not just humans.

I posted, not to piss and moan about the game. Hell, I own the core book for each of the others and will most likely pick this one up as well. In a thread of people with complaints regarding the game, I wanted to voice mine as I hadn't seen it in the vain hopes that someone at FFG reads these forums and maybe somewhere Ork: The RPG is being discussed as having at least one or two people interested in playing it.

the tl;dr version of all of that:

If this was a Star Trek RPG and FFG had put out a book for the original series, one for Next Gen, one for Voyager and one for Deep Space 9, and were just announcing the upcoming Enterprise system, I'd be the guy asking, "When do I get the Klingon Empire game?"

 

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I think the one corebook and supps to augment is a great ideal, but it has been done and IMO it failed. Example NWOD although I love the game, it was hard to convence a new player to buy the core book and the supp to go with it.  NWod corebook 25, vampire book 40 so this comes out to be 65 which would mean it would cost more for a new player to get started. In my experince demoing both games I have seen more people get up from the table and buy a 40k corebook then I ever have seen them buy a core/supp set. The point is, when I start a game with a new player and he/she startes to like it, they don't have to feel like they are getting taken to the cleaners to get started, one book one price your done. Lets face it, it's a business and busness is about growth and getting a bigger customer base and I have seen this work better with this method of publishing. FFG is catering to new players not to us hardcore games, they want more people playing. There are people out there that may not like the other lines so this way they can pick there favorite flavor start with and not feel like they are being taken. I wonder if the 60 dollar price tag is set to mirror that of a video game?

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I'm really looking forward to Only War and will definitely be getting it.  If it were just a supplement for one of the existing games there'd be much less chance of me buying it.  it's going to need a completely different vibe to it from the other 40K games and I don't think a supplement would do it justice. 

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There's no reason to assume that playing Xeno's isn't going to happen. Only War was the next book because it was scheduled to be the next supplement to Dark Heresy. Who know's what they were actually planning after that.

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See, we're not assuming it won't happen, we're complaining that it isn't happening now. Instant Gratification, Rarr!!!

See, the difference?

Now, that being said, I'm just hoping the abhumans are in the IG book. Who wouldn't want to play an A-Team style Ogryn squad? Bonehead squad leader = Hannibal, sounds good, right?

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Can I say Dan Abnett Woott?

 

Was I surprised to learn that the IG book ended up with a new and improved system? Yes I was. But if you consider that so many people claim that the DH rules could use some upgrading and the probable fact that there are undoubtly new non existing engine features makes it a valid choice.

There is also the benefit of inciting new players to the game who are just interested in playing the infantry man and don't need all those DH rules to begin with.

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I am looking forward to Only War. But I hope it is more compatible with other games in the 40K line then previous outings have been (hoping more with Dark Heresy and Rogue Trader actually).

I was stoked for it when it was a DH Supplement, pissed when it became its own game (GenCon 2012 is not late summer 2011). I am also disappointed that it is another RPG in itself. But I can deal with that as I like the subject matter. I have read most of the IG novels and play IG myself, so I am really excited for this product.

I just hope it has good support and fast.

But I hope Dark Heresy gets a second edition that only tweaks it a bit (updated combat rules, bumps the power level from 400XP at start to 1000XP and such).

I have a feeling we will get a generic 40K RPG game soon. I imagine the contract between FFG and GW is about up (its almost been 5 years, cant imagine it being longer then that) and it will either be renewed or ended and if it is ending FFG will release as much material as it can to make money, including turning supplements into full fledged RPGs.

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The whole contract deal was renewed a while ago. That's when they went beyond the originally slated 3 RPG's.

BYE

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H.B.M.C. said:

The whole contract deal was renewed a while ago. That's when they went beyond the originally slated 3 RPG's.

BYE

I just have to say, yay!

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As a matter of note, I am currently running a 40K RPG campaign where I am using all of the books, in one way or another, for my game. You see, while it's entirely okay to segment the vast background of the millieu into discreet areas, it does sort of lose some of the multi-facted splendor that attracted me to the millieu in the first place, back with the original Rogue Trader. I have two players: One is playing a straight Dark Heresy psyker, the other is playing a character who couldn't really defined by one of the static character level-up systems, so I allow him to use basic Black Crusade character rules, without the Chaosy bits, and allowing skill and talent imports from other books, as appropriate. Since I ride herd on the process, it's not broken (although he does complain about the high cost of almost everything; I make him pay Unaligned Chaos costs).

They can easily work together, or apart. The problems that I encounter is a lack of revamps of the older material in light of the improvements made in the newer material.

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