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Gather Your Party (new preview)

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Sly said:

 Did anyone see a hint of gold somewhere? How do we handle starting equipment without gold. Somebody kind of point buy?

 

As there are nearly no equipment cards visible on the picture – maybe the starting equipment is covered within the heroes' stats?

Or maybe you draw only one equipment card at the start of the game and have to find more gear in the dungeons? Looks like the heroes will carry less stuff in second edition – sounds like "streamlined rules"...

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Sausageman said:

HighHanded said:

 

What could those monsters be?

A two headed giant of some sort?

 

It's an Ettin - "First Blood pits the heroes against a rampaging ettin (a man-eating, two-headed giant) and his goblin minions"

 

My guess is the others are indeed a Goblin Archer and a Goblin Shaman, with a wolf being the final figure (Goblins and wolves go together all the time - though they usually ride them...  :))

Overall, I think the minis look good, nicely detailed.  Hope the larger bases are actually flat this time...

Going by this preview, I'd say the date of late April/early May that was floated is probably inaccurate, but not by much - I reckon we can expect it late May/early June....

That would be groovy.

 

 

Hopefully it will be an Origins release as I will be there. *crosses fingers

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 I remember playing road to legend when it was first published and my group having a blast with it.  

Then D&D 4th edition came out and we started ploughing our way through the first published adventures.  I have to say it but after Descent all I could think about was how a like the two system played.  Except with Descent you had everything you needed to play, Miniatures, Dice, Cards and no monthly subscription.

After playing through the first D&D published adventure I had what could only be classed a major DM burnout.  I've tried the two D&D boardgames (Ravenloft & Wrath) but still class Descent as the best dungeon crawl game out there.  

This is going to be a day one purchase + the conversion kit.

For now I will continue playing though the main adventures in the Hero Quest game we have going.  Please don't make it a slow ship from China.... 

 

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Archeantus7 said:

 I'm curious as to what those tokens are for next to the OL's cards. The players seem to have something similar.Rucli6ep

They look like status effect tokens and their corresponding cards.

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Bleached Lizard said:

Archeantus7 said:

 

 I'm curious as to what those tokens are for next to the OL's cards. The players seem to have something similar.Rucli6ep

 

 

They look like status effect tokens and their corresponding cards.

 

 

ah yes ! i think you got it !

 

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And the crowd goes wild!  Myself included!  I'm slightly disappointed that there were so few cards displayed here, but ah, well.  I had been planning to buy this before, and the preview has done nothing but confirm that decision.

Also: "A Fat Goblin"?  That's...completely ridiculous...and yet somehow strangely compelling.

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I have to agree that this is looking extremely "must buy" like.  From the bit of preview we've now been able to see, I only want it more.  Visually terrific, and some of the new elements definitely seem to be on the right track.  I love 1e of this already, but this looks great.  Can't wait to see and learn more about this!

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Finally some info. I'm really liking what I see so far. A campaign right out the box with different possible outcomes depending on what happens during the quests. Very cool that the heroes are not killed in the campaign or at least I hope that they're just disabled and can continue the adventure even if they lose one quest on total party "kill". The amazing thing about the campaign system is also that it will be really easy to create similar expansions based on the core box material only. Yay! I'm also really liking the playing time estimations as the 5h+ Descent games were way too long for our gaming group.

My big big BIG wish is that the power curve of the game isn't as steep as it was in the 1st edition. The heroes went from zero to superhero in couple of rooms and gold treasures. With longer power curve the players get the feel of a character much better and even small power gains feel rewarding. I can't imagine that FFG would do the "in the beginning of every quest you've drank and partied all your gold and magic items" approach to the 2nd edition campaign. If they have I'm disappointed big time.

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 There are no obstacles on the pictures so far. I really hope they didn't repealed obstacle tokens like rubble or pits. 

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Graf said:

 There are no obstacles on the pictures so far. I really hope they didn't repealed obstacle tokens like rubble or pits. 

It seems to be generally accepted now that any obstacles will be printed directly on the tiles.

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Graf said:

 There are no obstacles on the pictures so far. I really hope they didn't repealed obstacle tokens like rubble or pits. 

There may be a few such tokens, but based on the component counts I've heard, it doesn't sound like there are nearly as many tokens with this game as with 1e.  Adding in hearts, fatigue and all the other non-obstacle tokens one expect there must be, it doesn't look good.

I don't mind that so much, as long as it's easy to find the tile I need when building a map.  No individual tokens all over the place means quicker set up time, and that means quicker overall play time.

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Steve-O said:

I don't mind that so much, as long as it's easy to find the tile I need when building a map.  No individual tokens all over the place means quicker set up time, and that means quicker overall play time.

True, but that also means less choices for future custom scenarios, less variety.

I hope FFG will publish play-tested quest compendium for that edition too...

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Mestari said:

 

True, but that also means less choices for future custom scenarios, less variety.

 

This.  Custom maps are where my group has the most fun.  I suppose I could just use the 1e tiles...  Meh.

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 I'm sure there'll still be plenty of combinations of dungeon tiles that are not covered by the quest guide that can be used for fan-created maps.

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Mestari said:

 

True, but that also means less choices for future custom scenarios, less variety.

This is true, and it may well end up being a sore point about 2e for some people.

Personally, I don't have as much time for custom scenarios as I used to, so I don't think this particular detail will impact my enjoyment of the game very much.  There's 37 maps in the 2e base box, with an average of 2 maps per "quest."  Even so, looking at the breakdown in the new preview article, there's almost double the number of "quests" as were included in the 1e base box.  Plus, I've already earmarked the idea of making the old 1e quests playable with 2e rules as a homebrew project, so between that and what comes in the 2e base box, I expect I'll get more than my money's worth out of these tiles.

YMMV, of course.

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Finaly we get to see a 1st preview - still it's a shame that we had to wait sooooooo long to get it.

It's nice, looks like a good tested product with detailed minis, easy rules and so on. It's also good to see that it will have so many options for heroes and Overlord. The number of quests is impresive. But all that shine will not hide the fact that we still have not got a official release date - summer could also mean August. And the game is still at the printer so it will be a lot itme waiting for it to hit stores. Let's just hope that it will be sooner than later.

The fact that all tiles of the maps have printed obstacles is not good. I always enjoyed that in 1e I could make out of the tiles any dungeon I wanted and pleace elements of terian the way I needed. I will not judge the tiles until I see them but I hope that there will be just a few obstacles to pleace. There should be becouse without obstacles the OL could not play such traps like Spiked Pit.

We are going to wait now what the next week will show us - there should be another preview maybe this time with an update in upcoming section,

Cheers

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 Well, "game is in the printer", i wouldnt give so much credit to that. Maybe they just didnt update it properly. I hope :)

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Jafix said:

 Well, "game is in the printer", i wouldnt give so much credit to that. Maybe they just didnt update it properly. I hope :)

I expect that's the case.  Generally speaking, the previews don't start until the game is almost on shelves.  Should be available in a month or two if everything follows true to form.

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Taht would not be the first time when the game is not updated correctly in upcoming section. I remeber that there were titles that hit to shipping now and were not on the boat becouse they were not updated in time. I hope you are right Steve-O and the game is just not updated and is on it's way. maybe we will see it in June.

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Yay! We just had a nice Dungeon Crawling Descent session yesterday. Still my fav. game. So with the update I'm even burning brighter for the 2nd edition.

I'm as well curious about the missing obstacle props. As an experienced OL, it didn't took me a lot of time to setup a new area (I'm preparing little piles of props for the next area to be revealed) and I would miss the props to customize in case I had the feeling to do so.

Looking to the new miniatures, I have the feeling they are quite polished and detailed. Hope this will be the case for the final factory versions as well (some hero faces of the e1 were quite "squishy").

Really looking forward to the new "hero class system". I like the idea of specialization in 4 major and then sub classes. This gives more personality to the hero I guess. I like the idea of seeing my hero grow in the direction I want him/her to be.

On the downside:
Our gaming group will now have to wait for release of 2e because I guess it does not make sense to start a new campaign (old one is finished) for us as our campaigns are normally taking at least 2 quarter...

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Correct me if I'm wrong, but I thought in the original Descent you had to play all 4 heroes + 1 overlord even if you had less than 5 players available. Players would have to double-up on heroes. However, in the picture for the First Blood setup, I only see 1 overlord and 3 heroes. Does that mean 2e will not require 4 heroes to be in play?

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Pete C said:

Correct me if I'm wrong, but I thought in the original Descent you had to play all 4 heroes + 1 overlord even if you had less than 5 players available. Players would have to double-up on heroes. However, in the picture for the First Blood setup, I only see 1 overlord and 3 heroes. Does that mean 2e will not require 4 heroes to be in play?

Yep, you're not correct, sorry. In fact, monster reference cards offered different statistics for each monster type, according to the number of players playing the game (ranging from 2 to 5, being one of those always the overlord player)

No idea on the second edition, though.

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Julia said:

Pete C said:

 

Correct me if I'm wrong, but I thought in the original Descent you had to play all 4 heroes + 1 overlord even if you had less than 5 players available. Players would have to double-up on heroes. However, in the picture for the First Blood setup, I only see 1 overlord and 3 heroes. Does that mean 2e will not require 4 heroes to be in play?

 

 

Yep, you're not correct, sorry. In fact, monster reference cards offered different statistics for each monster type, according to the number of players playing the game (ranging from 2 to 5, being one of those always the overlord player)

No idea on the second edition, though.

 

Minimum 2 heroes though. The only things that changed for the OL was that every monster would get an extra wound per hero above 2 and the OL would receive 1 threat token per hero.

 

The RTL/SoB campaigns would need all 4 heroes though.

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